Starmourn All Abilities

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{
   "gunslinging":{
      "crackshot":{
         "brief":"Fire off your PIECE.",
         "info":"Fire your PIECE at the target. The effects of this shot vary based on the smart ammo type you have selected. When all of your bullets are spent, you can combine your reload action with many devastating effects that you will learn as you advance in your class skills.\n\nSkill: Gunslinging\nGroup: Pistolcraft\nCommand: GUN CRACKSHOT <TARGET>\nKnown: No\nLessons: 5 Lessons\nAbility type: In-room ranged\nCan target: Others and Props\nBase balance time: 2.50 seconds\nResources required: 1 bullets\n"
      },
      "detonate":{
         "brief":"Fire at an IED, triggering it.",
         "info":"Send a bullet into a primed IED in the room, causing it to detonate. \n\nSkill: Gunslinging\nGroup: Pistolcraft\nCommand: GUN DETONATE <IED>\nKnown: No\nLessons: 146 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.00 seconds\nResources required: 1 bullets\n"
      },
      "pointblank":{
         "brief":"A concussive, point-blank shot.",
         "info":"Ram your PIECE to their head, unleashing a massive concussive blast as you pull the trigger. This will interrupt any actions the target may be performing at the time of the attack.\n\nSkill: Gunslinging\nGroup: Pistolcraft\nCommand: GUN POINTBLANK <TARGET>\nKnown: No\nLessons: 186 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.00 seconds\nResources required: 1 bullets\n"
      },
      "rapidfire":{
         "brief":"Why fire once, when you can fire twice?",
         "info":"Fire your blaster pistol twice in quick succession, burning through your ammo and afflicting your target twice with your current smart ammo selection. This effect generates a reasonable amount of heat in your blaster, so can only be performed once every 8 seconds.\n\nSkill: Gunslinging\nGroup: Pistolcraft\nCommand: GUN RAPIDFIRE <TARGET>\nKnown: No\nLessons: 261 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 3.50 seconds\nCooldown time: 8.00 seconds\nResources required: 2 bullets\n"
      },
      "ironsights":{
         "brief":"Aim down your iron sights.",
         "info":"Aim down the iron sights of your PIECE and fire on a target in your line-of-sight. Your accuracy may be reduced by the distance between you and your foe, as well as other class abilities.\n\nSkill: Gunslinging\nGroup: Pistolcraft\nCommand: GUN IRONSIGHTS <TARGET>\nKnown: No\nLessons: 736 Lessons\nAbility type: Line-of-sight ranged\nCan target: Others\nBase balance time: 3.00 seconds\nResources required: 1 bullets\n"
      },
      "outgunned":{
         "brief":"Take them all down.",
         "info":"Spray your remaining ammo across the room, hitting any target that is in the open. \n\nSkill: Gunslinging\nGroup: Pistolcraft\nCommand: GUN OUTGUNNED\nKnown: No\nLessons: 943 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 4.00 seconds\nResources required: 1 bullets (uses 0)\n"
      },
      "regular":{
         "brief":"Armour-piercing ammunition.",
         "info":"Select the piercing smart ammo, which fires a solid slug that will do moderate levels of impact damage to the target.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH REGULAR\nKnown: No\nLessons: 30 Lessons\nAbility type: Noncombat utility\nBase balance time: 0.50 seconds\n"
      },
      "ammoselect":{
         "brief":"Rapidly switch ammunition effects.",
         "info":"Your familiarity with your blaster gives you the ability to quickly and easily switch between the smart ammo selections that you've mastered. In addition to picking the ammo type, you can also lock in an associated detrimental effect, allowing you to deliver a specific ailment to the target.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH <TYPE> <TYPE|RANDOM>\nKnown: No\nLessons: 75 Lessons\nAbility type: Noncombat utility\n"
      },
      "impairing":{
         "brief":"Mentally-impairing bullets.",
         "info":"Mind-altering chemicals fill the tips of impairing smart ammo, which upon impact will inflict various mental ailments upon the victim. Affliction possibilities are: Vertigo, acrophobia, encroachment, and disorientation. If no specific effect is locked in, impairing smart ammo will inflict any one of the listed possibilities.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH IMPAIRING <EFFECT|RANDOM>\nKnown: No\nLessons: 75 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "combusting":{
         "brief":"Incendiary ammunition.",
         "info":"Switching to the combusting smart ammo will equip your bullets with incendiary tips, which explode for thermal damage.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH COMBUSTING\nKnown: No\nLessons: 115 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "disrupting":{
         "brief":"Bullets that damage the senses.",
         "info":"This smart ammo selection is designed to interfere with the target's senses. The affliction possibilities of disrupting ammo are: Blind, deaf, blurry vision, and nearsighted. If no specific effect is locked in, disrupting smart ammo will inflict any one of the listed possibilities.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH DISRUPTING <EFFECT|RANDOM>\nKnown: No\nLessons: 449 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "arcing":{
         "brief":"Bullets fitted with mini EMP tips.",
         "info":"Arcing smart ammo fits your bullets with mini-EMP tips, which are effective at impairing tech-users.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH ARCING\nKnown: No\nLessons: 575 Lessons\nAbility type: Noncombat utility\nBase balance time: 0.50 seconds\n"
      },
      "weakening":{
         "brief":"Ammunition that weakens the body.",
         "info":"Weakening smart ammo will cycle through various effects that will weaken the body. Afflictions offered by this ammo type are: Slowness, sickness, staggering, and hypertension. If no specific effect is locked, these bullets will afflict with any one of these possibilities.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH WEAKENING <EFFECT|RANDOM>\nKnown: No\nLessons: 833 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "infusing":{
         "brief":"Ammo with slow-release effects.",
         "info":"This smart ammo selection outfits your bullets with nanoinjectors that fragment and disperse beneath the skin, releasing slow-acting effects that damage the target over time. The affliction possibilities are: Tender, trauma, dazed, stupefied, and vulnerable. If no specific effect is locked in, infusing smart ammo will inflict any one of the listed possibilities.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH INFUSING <EFFECT|RANDOM>\nKnown: No\nLessons: 1207 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "amplifying":{
         "brief":"Damage-increasing ammo.",
         "info":"Selecting the amplifying smart ammo will unlock various effects that amplify subsystem damage. Affliction possibilities are: Spasms, choking, painspike, seizures, and shortcircuit. If no specific effect is locked in, amplifying smart ammo will inflict any one of the listed possibilities.\n\nSkill: Gunslinging\nGroup: Smart Ammo\nCommand: GUN SWITCH AMPLIFYING <EFFECT|RANDOM>\nKnown: No\nLessons: 1546 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "quickload":{
         "brief":"Reload your pistol in the heat of battle.",
         "info":"Reloading in the heat of battle is a fine art when your hands are shaking with adrenaline. This ability will ensure that your reloads go as planned every time.\n\nSkill: Gunslinging\nGroup: Reloading\nCommand: GUN QUICKLOAD\nKnown: No\nLessons: 15 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "magtoss":{
         "brief":"Toss your spent magazine at your foe.",
         "info":"Reload your PIECE, then fling the spent magazine at your foe, dealing a small amount of additional damage.\n\nSkill: Gunslinging\nGroup: Reloading\nCommand: GUN MAGTOSS <TARGET>\nKnown: No\nLessons: 45 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 2.00 seconds\n"
      },
      "spin":{
         "brief":"Reload quickly and prepare for your next shot.",
         "info":"With a skilful twirl of your wrist, you reload your blaster and instantly line up your next shot, decreasing the balance time for your next Gunslinging action by 50%. If unused, the effect expires in 5 seconds.\n\nSkill: Gunslinging\nGroup: Reloading\nCommand: GUN SPIN\nKnown: No\nLessons: 396 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 2.00 seconds\n"
      },
      "shellspill":{
         "brief":"Roll your spent shells on the floor.",
         "info":"Taking your spent shells, you fling them under your opponent's feet, causing their next action to take 50% longer. This effect may be muted or nullified by the abilities of your target.\n\nSkill: Gunslinging\nGroup: Reloading\nCommand: GUN SHELLSPILL\nKnown: No\nLessons: 508 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 2.00 seconds\n"
      },
      "eject":{
         "brief":"Throw away an unspent magazine.",
         "info":"Drop your unspent mag from your PIECE, forcing you to reload immediately. This action is generally blocked by the protections on your gun, and forcing this will cause that subsystem to restart, meaning this action can only be done once every 60 seconds.\n\nSkill: Gunslinging\nGroup: Reloading\nCommand: GUN EJECT\nKnown: No\nLessons: 1067 Lessons\nAbility type: Noncombat utility\nCooldown time: 60.00 seconds\n"
      },
      "gauge":{
         "brief":"Shoot while moving between cover.",
         "info":"Line up your foe so when you next leave your cover or SHOULDERROLL, you will fire upon your target. This can only only be performed once every 8 seconds.\n\nSkill: Gunslinging\nGroup: Trick shots\nCommand: GUN GAUGE <TARGET>\nKnown: No\nLessons: 112 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 3.50 seconds\nCooldown time: 8.00 seconds\nResources required: 2 bullets\n"
      },
      "cavein":{
         "brief":"Bring down the roof.",
         "info":"While indoors, you can fire your PIECE at the ceiling, bringing down some debris to hit exposed people in the room. Debris will rain down every 5 seconds for 40 seconds and hit anyone not behind cover.\n\nSkill: Gunslinging\nGroup: Trick shots\nCommand: GUN CAVEIN\nKnown: No\nLessons: 301 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.00 seconds\nResources required: 1 bullets\n"
      },
      "ambush":{
         "brief":"Shoot first, always.",
         "info":"The mark of a true scoundrel is the sneaky first shot. Be it a sly blast under a cantina table, or a shot to the back when your mark is distracted. This damaging attack can only be performed when not in combat.\n\nSkill: Gunslinging\nGroup: Trick shots\nCommand: GUN AMBUSH <TARGET>\nKnown: No\nLessons: 650 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 2.50 seconds\nCooldown time: 8.00 seconds\nResources required: 1 bullets\n"
      },
      "unload":{
         "brief":"Fire off all of your ammo in rapid succession.",
         "info":"Fire off all of your remaining ammo in a hail of bullets. You will fire one bullet per second at your target, but if you are interrupted, you will be thrown off balance for an extended time.\n\nSkill: Gunslinging\nGroup: Trick shots\nCommand: GUN UNLOAD <TARGET>\nKnown: No\nLessons: 1750 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 4.00 seconds\nResources required: 1 bullets (uses 0)\n"
      },
      "vigilant":{
         "brief":"Fire upon enemies who draw near.",
         "info":"Holding your PIECE at the ready, you focus on shooting anyone who enters the room. This is a channeled stance and may be interrupted by performing other actions, or by the actions of others.\n\nSkill: Gunslinging\nGroup: Stances\nCommand: GUN VIGILANT\nKnown: No\nLessons: 60 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "bulletguard":{
         "brief":"Take out incoming projectiles.",
         "info":"Your reflexes are honed to a point where, with enough concentration, you can take out projectiles coming into your room mid-flight. Attacks against yourself will always be shot down, while attacks against others are diminished. This is a channeled stance and may be interrupted by performing other actions, or the actions of others.\n\nSkill: Gunslinging\nGroup: Stances\nCommand: GUN BULLETGUARD\nKnown: No\nLessons: 221 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "overwatch":{
         "brief":"Return fire on your foes.",
         "info":"Always on the lookout for an opening, this stance will allow you to reflexively fire upon any who are foolish enough to attack you. This is a channeled stance and may be interrupted by performing other actions, or the actions of others.\n\nSkill: Gunslinging\nGroup: Stances\nCommand: GUN OVERWATCH\nKnown: No\nLessons: 1366 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      }
   },
   "guile":{
      "kneecap":{
         "brief":"Smash them in the knee and reload your pistol.",
         "info":"Slide to your knees as you reload, and smash your target in the side of the knee with your titanium knuckles. The damage scales with muscular subsystem damage. The punch also interrupts channeled attacks.\n\nSkill: Guile\nGroup: Reloading\nCommand: GUILE KNEECAP <TARGET>\nKnown: No\nLessons: 60 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "suckerpunch":{
         "brief":"Drive your fist into their gut.",
         "info":"The scoundrel's faithful move, the suckerpunch. While reloading you drive your knuckled fist into your target's gut, winding them. If they're already winded, this will knock them off balance for a short while.\n\nSkill: Guile\nGroup: Reloading\nCommand: GUILE SUCKERPUNCH <TARGET>\nKnown: No\nLessons: 689 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "gritblast":{
         "brief":"Blast them with grit while reloading.",
         "info":"Combine your reloading with a quick blast of your jetpack's thrusters, sending a cloud of dust and grit to blast any foes in the room who are not taking cover.\n\nSkill: Guile\nGroup: Reloading\nCommand: GUILE GRITBLAST\nKnown: No\nLessons: 1207 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "haymaker":{
         "brief":"A powerful swing with your titanium knuckles.",
         "info":"Brawling is an artform, and the prize piece in the collection is the haymaker. A wild, powerful punch that will knock the stuffing out of any foe.\n\nSkill: Guile\nGroup: Brawling\nCommand: GUILE HAYMAKER <TARGET>\nKnown: No\nLessons: 5 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "stim":{
         "brief":"Heal yourself with stims.",
         "info":"Use a medical stimpack to restore up to 20% of your maximum health. You can only inject a stim pack infrequently, otherwise the effect would be wasted.\n\nSkill: Guile\nGroup: Brawling\nCommand: GUILE STIM\nKnown: No\nLessons: 30 Lessons\nAbility type: Defensive\nBase balance time: 2.50 seconds\nCooldown time: 8.00 seconds\n"
      },
      "trip":{
         "brief":"Send them reeling.",
         "info":"Ankle tap your target, sending them sprawling to the ground. Whistle and innocent look optional.\n\nSkill: Guile\nGroup: Brawling\nCommand: GUILE TRIP <TARGET>\nKnown: No\nLessons: 133 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 2.00 seconds\n"
      },
      "bind":{
         "brief":"Hog-tie your helpless target.",
         "info":"Tie up a prone opponent like a prize hog. The higher the internal subsystem damage suffered by your foe, the longer it will take them to escape.\n\nSkill: Guile\nGroup: Brawling\nCommand: GUILE BIND <TARGET>\nKnown: No\nLessons: 301 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "pummel":{
         "brief":"Beat them into a pulp.",
         "info":"Climb on top of a bound foe and repeatedly bash them in the face with your fists every second. Once started, you will be able to continue even if they manage to free themselves. This is a channeled attack and may be interrupted by performing other actions, or the actions of others.\n\nSkill: Guile\nGroup: Brawling\nCommand: GUILE PUMMEL <TARGET>\nKnown: No\nLessons: 562 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "incite":{
         "brief":"Incite a riot!",
         "info":"Whether you need a distraction, or you're just in the mood to start a brawl and kick some ass, you can incite a fight by convincing an NPC to attack another person.\n\nSkill: Guile\nGroup: Brawling\nCommand: GUILE INCITE <TARGET>\nKnown: No\nLessons: 603 Lessons\nAbility type: In-room non-combat targetted\nBase balance time: 3.00 seconds\n"
      },
      "strangle":{
         "brief":"Finish off your bound foe.",
         "info":"Pull a line from up your sleeve, and begin to choke the life from your foe. While strangling your foe, they'll take damage every three seconds, with that damage being increased if your target is prone, and by the amount of subsystem damage they have. This is a channelled attack and may be interrupted by performing other actions, or the actions of others.\n\nSkill: Guile\nGroup: Brawling\nCommand: GUILE STRANGLE <TARGET>\nKnown: No\nLessons: 1750 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "illegalmods":{
         "brief":"Safety is overrated.",
         "info":"In the gritty underbelly, you've learned a few tricks, including how to mod your jetpack to allow for more flight time. This, of course, disabled many of the safeguards put in place by the manufacturer, but since when did you care?\n\nSkill: Guile\nGroup: Underbelly tricks\nKnown: No\nLessons: 45 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "bar":{
         "brief":"Prevent traversal.",
         "info":"Prevent normal passage in a specific direction, whether it's to extort some Marks out of some chump or to set them up for a suckerpunch, this'll do the job. Use UNBAR to stop barring.\n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE BAR <DIRECTION>\nKnown: No\nLessons: 75 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "improvisedcover":{
         "brief":"Take cover where you can.",
         "info":"Scrounging around, you're able to find something that will be able to be used as cover, should nothing else be available. You can only do this once every 20 seconds.\n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE IMPROVISEDCOVER\nKnown: No\nLessons: 112 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\nCooldown time: 20.00 seconds\n"
      },
      "jetwash":{
         "brief":"Disturb the air around them.",
         "info":"Point your thrusters into the air and fire a disrupting blast to knock any flying adventurer and send them plummetting to the ground.\n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE JETWASH <TARGET>\nKnown: No\nLessons: 157 Lessons\nAbility type: Ground to air (single target)\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "shoulderroll":{
         "brief":"Roll from one cover to another.",
         "info":"Cover only lasts so long, so you're adept and getting out of harm's way by rolling to a new safe position.\n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE SHOULDERROLL <PROP>\nKnown: No\nLessons: 186 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "rouse":{
         "brief":"Rally the troops",
         "info":"You're a silver-tongued devil, you can whip the crowd around you into a frenzy, reducing the balance cost of their actions by 15% for 30 seconds. Keep in mind that not everyone might be convinced by your rallying, \n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE ROUSE\nKnown: No\nLessons: 404 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "conceal":{
         "brief":"Hide in plain sight.",
         "info":"There are times when a Scoundrel must hastily disappear. Conceal yourself into the background and you'll be hidden from view when others look in the room.\n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE CONCEAL\nKnown: No\nLessons: 787 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "dash":{
         "brief":"Sprint in a chosen direction.",
         "info":"Make a break for it, sprinting in a direction until you hit any obstruction.\n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE DASH <DIRECTION>\nKnown: No\nLessons: 1531 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "airstrike":{
         "brief":"Call in an airstrike.",
         "info":"You know a guy who owes you a favor or two, so you can call him in to blast the hell out of your area with his ship. This is a channeled action, and will call down a rain of destruction in 5 seconds and strike anyone who is not behind cover.\n\nSkill: Guile\nGroup: Underbelly tricks\nCommand: GUILE AIRSTRIKE\nKnown: No\nLessons: 1600 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 4.00 seconds\nCooldown time: 300.00 seconds\n"
      },
      "bugs":{
         "brief":"Plant a bug.",
         "info":"The ultimate in hidden surveillance technology is at your disposal, allowing you to CONSTRUCT and PLACE bugs. When placing a bug in a room, it must be obscured behind a prop to avoid visual detection. To listen to the bug, you can TUNEIN, and TUNEOUT to stop listening. You can have a maximum of 10 bugs placed at once. Use the below syntax to list all of the commands.\n\nSkill: Guile\nGroup: Surveillance\nCommand: GUILE BUG <OPTIONS>\nKnown: No\nLessons: 15 Lessons\nAbility type: Noncombat utility\n"
      },
      "scan":{
         "brief":"Assess the situation",
         "info":"Some might say your years of brawling and general scumbaggery were a waste, but you've been able to accurately determine how damaged most of your opponents are just by looking them over.\n\nSkill: Guile\nGroup: Surveillance\nCommand: GUILE SCAN <TARGET> <TYPE>\nKnown: No\nLessons: 221 Lessons\nAbility type: In-room non-combat targetted\nBase balance time: 1.00 seconds\n"
      },
      "track":{
         "brief":"Who passed through here?",
         "info":"Follow the tracks of your mark, indicating the direction and time of traversal through the current room.\n\nSkill: Guile\nGroup: Surveillance\nCommand: TRACKS\nKnown: No\nLessons: 261 Lessons\nAbility type: Noncombat utility\nBase balance time: 1.00 seconds\n"
      },
      "multibug":{
         "brief":"Tune into multiple bugs at once.",
         "info":"You've mastered the ability to differentiate 18 conversations in your head, so you can now TUNEIN to multiple bugs at once.\n\nSkill: Guile\nGroup: Surveillance\nKnown: No\nLessons: 354 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "wipetracks":{
         "brief":"Disturb your tracks so nobody can follow you.",
         "info":"Always the tracker never the tracked. Focus on obscuring your tracks as you move to prevent others from discerning your movements. This effect will last for 30 seconds.\n\nSkill: Guile\nGroup: Surveillance\nCommand: WIPE TRACKS\nKnown: No\nLessons: 528 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "visualbug":{
         "brief":"Detect movement through your bugs.",
         "info":"Your bugs will now have a movement sensor, and will show any mundane movement to or from a room that you have bugged.\n\nSkill: Guile\nGroup: Surveillance\nKnown: No\nLessons: 899 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      }
   },
   "improvisation":{
      "bandoliers":{
         "brief":"IED storage, with style.",
         "info":"Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don't have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it. \n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED CONTENTS, IED STORE [QTY] <BOMB>, IED REMOVE [QTY] <BOMB>\nKnown: No\nLessons: 10 Lessons\nAbility type: Noncombat utility\n"
      },
      "trigger":{
         "brief":"Trigger your IED in the crowd.",
         "info":"Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you'll position yourself for maximum effect, hitting everyone in the room.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED TRIGGER <BOMB>\nKnown: No\nLessons: 30 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 4.00 seconds\nCooldown time: 20.00 seconds\n"
      },
      "sweep":{
         "brief":"Sweep for explosives.",
         "info":"You've learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED SWEEP\nKnown: No\nLessons: 45 Lessons\nAbility type: Noncombat utility\nBase balance time: 2.00 seconds\n"
      },
      "hide":{
         "brief":"Carefully conceal an explosive device.",
         "info":"The best attack is one they never see coming! Hide an IED in the room, either on a wall, behind a prop, or over an exit.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED HIDE <BOMB> IN ROOM/<PROP>/<EXIT>\nKnown: No\nLessons: 75 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 6.00 seconds\n"
      },
      "slip":{
         "brief":"Slip them an IED from on-high.",
         "info":"While hovering in the air, you can precisely drop an IED on your foe!\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED SLIP <TARGET> <BOMB>\nKnown: No\nLessons: 261 Lessons\nAbility type: Air to ground (single target)\nCan target: Others\nBase balance time: 3.50 seconds\n"
      },
      "tripwire":{
         "brief":"They better watch their step.",
         "info":"Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED TRIPWIRE <BOMB> <DIR>\nKnown: No\nLessons: 354 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 5.00 seconds\n"
      },
      "forcefeed":{
         "brief":"Open wide!",
         "info":"Do you think they're hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED FORCEFEED <TARGET> <BOMB>\nKnown: No\nLessons: 528 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 5.00 seconds\n"
      },
      "lob":{
         "brief":"Send your IEDs flyin'.",
         "info":"Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED LOB <BOMB> <DIR>\nKnown: No\nLessons: 787 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.50 seconds\n"
      },
      "disarm":{
         "brief":"No more bomb.",
         "info":"Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED DISARM <BOMB>\nKnown: No\nLessons: 1531 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 4.00 seconds\nCooldown time: 40.00 seconds\n"
      },
      "multibomb":{
         "brief":"Bigger boom, bigger smiles.",
         "info":"One bomb is fine, but three, well that's just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.\n\nSkill: Improvisation\nGroup: Manipulation\nCommand: IED MULTIBOMB <BOMB>\nKnown: No\nLessons: 1531 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 4.00 seconds\nCooldown time: 40.00 seconds\n"
      },
      "fling":{
         "brief":"Throw an IED while you reload.",
         "info":"Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.\n\nSkill: Improvisation\nGroup: Reloading\nCommand: IED FLING <BOMB> AT <TARGET>\nKnown: No\nLessons: 60 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "stickybomb":{
         "brief":"Reload and place an adapted IED in one motion.",
         "info":"So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.\n\nSkill: Improvisation\nGroup: Reloading\nCommand: IED STICK <BOMB> TO ROOM/<PROP>/<EXIT>\nKnown: No\nLessons: 404 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "construction":{
         "brief":"Construct improvised explosives.",
         "info":"All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.\n\nSkill: Improvisation\nGroup: Construction\nCommand: IED CONSTRUCT <TYPE> FROM <JUNK> [WITH <MOD>]\nKnown: No\nLessons: 5 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "wiring":{
         "brief":"Wire it up for a 1-2-3 punch.",
         "info":"Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.\n\nSkill: Improvisation\nGroup: Construction\nCommand: IED ADD WIRING TO <BOMB>\nKnown: No\nLessons: 157 Lessons\nAbility type: Noncombat utility\nBase balance time: 2.00 seconds\n"
      },
      "timer":{
         "brief":"Add a timer for delayed blasts.",
         "info":"Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.\n\nSkill: Improvisation\nGroup: Construction\nCommand: IED ADD TIMER TO <BOMB>\nKnown: No\nLessons: 689 Lessons\nAbility type: Noncombat utility\nBase balance time: 2.00 seconds\n"
      },
      "shrapnel":{
         "brief":"Load your explosives with a painful punch.",
         "info":"Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.\n\nSkill: Improvisation\nGroup: Construction\nCommand: IED ADD SHRAPNEL TO <BOMB>\nKnown: No\nLessons: 1207 Lessons\nAbility type: Noncombat utility\nBase balance time: 2.00 seconds\n"
      },
      "ripper":{
         "brief":"Tear through flesh like butter.",
         "info":"This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT RIPPER FROM <JUNK>\nKnown: No\nLessons: 15 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "popper":{
         "brief":"Send blasts high into the air.",
         "info":"Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT POPPER FROM <JUNK>\nKnown: No\nLessons: 112 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "blinder":{
         "brief":"Dull their senses with a powerful flash.",
         "info":"Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT BLINDER FROM <JUNK>\nKnown: No\nLessons: 133 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "piercer":{
         "brief":"Fill the air with toxic darts.",
         "info":"Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT PIERCER FROM <JUNK>\nKnown: No\nLessons: 186 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "pusher":{
         "brief":"Blast them away with a powerful wave.",
         "info":"A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT PUSHER FROM <JUNK>\nKnown: No\nLessons: 310 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "zapper":{
         "brief":"Throw technology into disarray.",
         "info":"A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT ZAPPER FROM <JUNK>\nKnown: No\nLessons: 462 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "shrieker":{
         "brief":"Drive them to distraction.",
         "info":"Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT SHRIEKER FROM <JUNK>\nKnown: No\nLessons: 603 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "melter":{
         "brief":"Spray corrosive acid around.",
         "info":"A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT MELTER FROM <JUNK>\nKnown: No\nLessons: 899 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "sleeper":{
         "brief":"Night night, princess.",
         "info":"Using a formula you picked up from a \"less than licensed\" medical practitioner, this IED will send your victim into a deep sleep.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT SLEEPER FROM <JUNK>\nKnown: No\nLessons: 1173 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "choker":{
         "brief":"Unleash noxious gasses.",
         "info":"This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT CHOKER FROM <JUNK>\nKnown: No\nLessons: 1340 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      },
      "distorter":{
         "brief":"Impact their sense of time and space.",
         "info":"The IED's contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim's sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.\n\nSkill: Improvisation\nGroup: IEDs\nCommand: IED CONSTRUCT DISTORTER FROM <JUNK>\nKnown: No\nLessons: 1750 Lessons\nAbility type: Noncombat utility\nBase balance time: 4.00 seconds\n"
      }
   },
   "skirmishing":{
      "cover":{
         "brief":"Take cover behind props."
      },
      "unarmed":{
         "brief":"Master unarmed combat."
      },
      "escape":{
         "brief":"Flee from combat."
      },
      "focusing":{
         "brief":"Focus on a single target."
      },
      "evaluation":{
         "brief":"Weigh up a foe."
      },
      "silentorders":{
         "brief":"Non-verbal communication."
      },
      "pacify":{
         "brief":"Calm a creature."
      },
      "quickdraw":{
         "brief":"Swiftly draw a weapon."
      },
      "slink":{
         "brief":"Slink into the shadows."
      },
      "arson":{
         "brief":"It is a pleasure to burn."
      },
      "snare":{
         "brief":"Set up a snare trap."
      },
      "divert":{
         "brief":"Divert attention from yourself."
      },
      "overwatch":{
         "brief":"Watch for movement in a direction."
      },
      "dashing":{
         "brief":"Run away!"
      },
      "huddle":{
         "brief":"Just like a turtle."
      },
      "pounce":{
         "brief":"Pounce on an unsuspecting victim."
      },
      "victoryrush":{
         "brief":"Rush of adrenaline after a kill."
      }
   },
   "exploration":{
      "evaluation":{
         "brief":"See full stats on a weapon or armor."
      },
      "glancing":{
         "brief":"Glance around."
      },
      "swimming":{
         "brief":"Safely cross watery rooms."
      },
      "jetpacks":{
         "brief":"Basic usage of jetpacks."
      },
      "excavation":{
         "brief":"Bury and recover items."
      },
      "comparison":{
         "brief":"Compare weapons and armor."
      },
      "extinguishing":{
         "brief":"Extinguish nearby fires."
      },
      "search":{
         "brief":"Look for secret exits."
      },
      "survey":{
         "brief":"Information about your area."
      },
      "features":{
         "brief":"Find interesting locations nearby."
      },
      "grace":{
         "brief":"Fall with grace."
      },
      "lurkers":{
         "brief":"Is anyone there?"
      },
      "mark":{
         "brief":"Remember a room, then return swiftly."
      },
      "bombsweep":{
         "brief":"Locate a concealed IED."
      },
      "peruse":{
         "brief":"See what someone is holding."
      },
      "analyze":{
         "brief":"Check what an item would react to."
      },
      "jogging":{
         "brief":"Move faster, but do not get hit!"
      },
      "bugsweep":{
         "brief":"Scout the room for listening devices."
      },
      "treading":{
         "brief":"Tread very carefully."
      },
      "scouting":{
         "brief":"Locate the closest unexplored room."
      }
   },
   "captaincy":{
      "180":{
         "brief":"Spin 'er around."
      },
      "autopilot":{
         "brief":"Effective autopilot programming"
      },
      "tethering":{
         "brief":"Tether asteroids"
      },
      "eva":{
         "brief":"Mobility while outside your ship"
      },
      "rescue":{
         "brief":"Rescue a stranded adventurer"
      },
      "widescoops":{
         "brief":"Deploy gas scoops in a wider area"
      },
      "docking":{
         "brief":"Priority docking privileges."
      },
      "transfers":{
         "brief":"Deep space resupplies"
      },
      "detonate":{
         "brief":"Scuttle the poor girl"
      },
      "interceptor":{
         "brief":"Pilot Interceptor-class ships"
      },
      "corvette":{
         "brief":"Pilot Corvette-class ships"
      },
      "freighter":{
         "brief":"Pilot Freighters"
      },
      "destroyer":{
         "brief":"Pilot Destroyer-class ships"
      },
      "cruiser":{
         "brief":"Pilot Cruiser-class ships"
      },
      "superhauler":{
         "brief":"Pilot Superhaulers"
      },
      "battleship":{
         "brief":"Pilot Battleships"
      },
      "skip":{
         "brief":"Skip forward."
      },
      "flyby":{
         "brief":"Quickly bypass things in your way"
      },
      "reversethrust":{
         "brief":"Trick them by going in reverse"
      },
      "reflexes":{
         "brief":"Lightning reflexes to avoid damage"
      },
      "overload":{
         "brief":"Limits are overrated"
      }
   },
   "hacking":{
      "infect":{
         "brief":"Subvert ICEs with your malware"
      },
      "assess":{
         "brief":"Determine the difficulty of a hack."
      },
      "gridscan":{
         "brief":"Scan the grid for the processing array"
      },
      "jam":{
         "brief":"Silence the alarms of scanners"
      },
      "ping":{
         "brief":"Show details of a directory"
      },
      "decoy":{
         "brief":"Deploy a decoy to confuse"
      },
      "lure":{
         "brief":"Draw in ICEs."
      },
      "slice":{
         "brief":"Move effortlessly past firewalls"
      },
      "overwrite":{
         "brief":"Crush countermeasures"
      },
      "backdoor":{
         "brief":"Create a backdoor for quick return"
      },
      "tunnel":{
         "brief":"Return to your backdoored directory"
      }
   },
   "battleflow":{
      "combo":{
         "brief":"Execute complex maneuvers with little effort.",
         "info":"You can prepare a rage attack along with your blade one, then execute it reflexively as soon as you enter the correct stance.\n\nSkill: Battleflow\nCommand: COMBO <BLADE ATK> <RAGE ATK> <TARGET>\nKnown: Yes\nLessons: 5 Lessons\nAbility type: Noncombat utility\n"
      },
      "stances":{
         "brief":"Flow effortlessly through the stances.",
         "info":"Build your rage as you and your kithblade flow through the stances of battle, trailing blood and death in your wake. Mastery of the kithblade must first be preceded by mastery of the stances: initiating each maneuver requires a specific stance, seamlessly shifting you into the next a short while after its completion, simultaneously growing your rage and allowing it to be consumed in a potent follow-up attack.\n\nSkill: Battleflow\nKnown: Yes\nLessons: 5 Lessons\nAbility type: Noncombat utility\n"
      },
      "assault":{
         "brief":"Slash them with your kithblade.",
         "info":"Your most basic attack with your kithblade, this slash will cause damage to your enemy. The simplicity of the assault requires no stance change, and so it works from any stance, but cannot be used in conjunction with your Rage attacks.\n\nSkill: Battleflow\nCommand: BLADE ASSAULT <TARGET>\nKnown: Yes\nLessons: 15 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: \nTarget stance: Symmetry\nRage gained: 5.00%\n"
      },
      "gutrend":{
         "brief":"Harness their internal damage.",
         "info":"This potent strike slashes at the torso of your target, damaging it. Should the unfortunate victim be winded, afflicted with hypertension, or be suffering from existing internal damage, your gutrend's power will be magnified, dealing significantly more harm.\n\nSkill: Battleflow\nGroup: Symmetry\nCommand: BLADE GUTREND <TARGET>\nKnown: Yes\nLessons: 30 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Symmetry\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "swiftcut":{
         "brief":"Exploit their weakened body.",
         "info":"Level a swift strike at the arm of your opponent, causing it to be damaged. The swiftcut exacerbates existing muscular damage or weakened arms, striking significantly harder against opponents with either condition.\n\nSkill: Battleflow\nGroup: Symmetry\nCommand: BLADE SWIFTCUT <TARGET>\nKnown: Yes\nLessons: 60 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Symmetry\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "legspike":{
         "brief":"Take advantage of their damaged legs.",
         "info":"This maneuver with the blade allows you to damage one of your opponent's legs. Leveling the legspike at a target with extant muscular damage or weakened legs will enhance the effect, causing significantly more damage.\n\nSkill: Battleflow\nGroup: Ember\nCommand: BLADE LEGSPIKE <TARGET>\nKnown: Yes\nLessons: 45 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Ember\nTarget stance: Symmetry\nRage gained: 10.00%\n"
      },
      "sweep":{
         "brief":"Wear down their legs.",
         "info":"A less focused maneuver than the legspike, sweeping your blade will cause you to lash out at the opponent's legs, damaging one at random.\n\nSkill: Battleflow\nGroup: Ember\nCommand: BLADE SWEEP <TARGET>\nKnown: Yes\nLessons: 157 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Ember\nTarget stance: Spark\nRage gained: 10.00%\n"
      },
      "assail":{
         "brief":"Torment their arms without mercy.",
         "info":"With this strike that requires minimal precision, assail your foe's arms, causing damage to one at random.\n\nSkill: Battleflow\nGroup: Ember\nCommand: BLADE ASSAIL <TARGET>\nKnown: Yes\nLessons: 221 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Ember\nTarget stance: Blaze\nRage gained: 10.00%\n"
      },
      "sear":{
         "brief":"Pour fire through their veins.",
         "info":"By maneuvering your blade just so, you may lash out at your opponent with a searing strike, growing more and more potent based on the unlucky victim's internal damage and any bleeding wounds they possess.\n\nSkill: Battleflow\nGroup: Flare\nCommand: BLADE SEAR <TARGET>\nKnown: Yes\nLessons: 75 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Flare\nTarget stance: Symmetry\nRage gained: 10.00%\n"
      },
      "wound":{
         "brief":"Start them bleeding.",
         "info":"Lunge at your target with an inelegant strike, opening a vicious wound from which blood shall begin to pour.\n\nSkill: Battleflow\nGroup: Flare\nCommand: BLADE WOUND <TARGET>\nKnown: Yes\nLessons: 95 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Flare\nTarget stance: Eruption\nRage gained: 10.00%\n"
      },
      "drive":{
         "brief":"Drive the wind from their lungs.",
         "info":"By driving your blade ruthlessly at your opponent, they will become instantly winded.\n\nSkill: Battleflow\nGroup: Flare\nCommand: BLADE DRIVE <TARGET>\nKnown: Yes\nLessons: 261 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Flare\nTarget stance: Inferno\nRage gained: 10.00%\n"
      },
      "concuss":{
         "brief":"Focus an attack to their head.",
         "info":"Deliver a savage strike to the head of your opponent, causing untold pain. The brain is a sensitive organ, and the agony of your concussive strike will be amplified by the presence of any sensory afflictions plaguing the victim's mind.\n\nSkill: Battleflow\nGroup: Inferno\nCommand: BLADE CONCUSS <TARGET>\nKnown: Yes\nLessons: 310 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Inferno\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "pummel":{
         "brief":"Disorient their mind.",
         "info":"Your speed with the blade is unparalleled, allowing you to deliver a pummeling blow to your opponent, leaving them disoriented in the wake of your profound agility.\n\nSkill: Battleflow\nGroup: Inferno\nCommand: BLADE PUMMEL <TARGET>\nKnown: Yes\nLessons: 345 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Inferno\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "cleave":{
         "brief":"Capitalize on their disorientation.",
         "info":"A seemingly simple maneuver, this strike will cut at your opponent, causing them damage. Where the cleave truly reaches its potential is versus a disoriented opponent, allowing a true master of the blade to capitalize on that confusion, delivering a cleave that reaches almost twice the devastating power.\n\nSkill: Battleflow\nGroup: Inferno\nCommand: BLADE CLEAVE <TARGET>\nKnown: Yes\nLessons: 661 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Inferno\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "rend":{
         "brief":"Rend their flesh with fire.",
         "info":"Level a thundering strike toward your opponent, doing more damage and prolonging the effects of hypertension should they suffer from it, as well as inflict internal damage.\n\nSkill: Battleflow\nGroup: Inferno\nCommand: BLADE REND <TARGET>\nKnown: Yes\nLessons: 1018 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Inferno\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "sunder":{
         "brief":"Sweeping, sundering strikes.",
         "info":"By lashing out indiscriminately, your blade will spin with infernal speed. And all shall feel its pain.\n\nSkill: Battleflow\nGroup: Inferno\nCommand: BLADE SUNDER\nKnown: Yes\nLessons: 1570 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Inferno\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "hew":{
         "brief":"Cut their legs out from under them.",
         "info":"Topple your enemy from their standing position and drive them prone before you. Attempting to topple an already-prone opponent will incite an even greater act of violence as your blade slams viciously into them with double the force.\n\nSkill: Battleflow\nGroup: Spark\nCommand: BLADE HEW <TARGET>\nKnown: Yes\nLessons: 186 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Spark\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "salvo":{
         "brief":"A salvo of blows to destroy their arms.",
         "info":"Capitalize on an opponent's weakened arms by delivering an aggressive salvo, prolonging their weakness further, as well as causing more damage and muscular damage.\n\nSkill: Battleflow\nGroup: Spark\nCommand: BLADE SALVO <TARGET>\nKnown: Yes\nLessons: 477 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Spark\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "flamebound":{
         "brief":"Take advantage of their weakened arms.",
         "info":"Strike ruthlessly at the arms of your opponent, causing damage that grows more excruciating if the victim's arms are already damaged or weakened.\n\nSkill: Battleflow\nGroup: Spark\nCommand: BLADE FLAMEBOUND <TARGET>\nKnown: Yes\nLessons: 532 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Spark\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "sting":{
         "brief":"Weaken their arms with a stinging strike.",
         "info":"By focusing on the upper body of your opponent, you may unleash a rapid strike at their arms, causing them to become severely weakened.\n\nSkill: Battleflow\nGroup: Spark\nCommand: BLADE STING <TARGET>\nKnown: Yes\nLessons: 820 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Spark\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "blitz":{
         "brief":"Unleash a flurry of upper body blows.",
         "info":"Slam your Blade against a random arm of the target. If the arms are weakened, the slam will hit nearly twice as hard.\n\nSkill: Battleflow\nGroup: Spark\nCommand: BLADE BLITZ <TARGET>\nKnown: Yes\nLessons: 1265 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Spark\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "asymmetry":{
         "brief":"Send them staggering.",
         "info":"Channel your grace and prowess with the blade into an asymmetric strike, throwing your hapless opponent off balance. The duration of this effect is extended should the strike be delivered against an enemy suffering from internal or muscular afflictions.\n\nSkill: Battleflow\nGroup: Eruption\nCommand: BLADE ASYMMETRY <TARGET>\nKnown: Yes\nLessons: 112 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Eruption\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "rupture":{
         "brief":"Bleed them dry.",
         "info":"Slashing at your enemy with this maneuver will open a long wound upon their flesh. As one versed in violence, you know well the inevitability of bleeding, and each four wounds the target suffers will cause the rupturing strike to open yet another.\n\nSkill: Battleflow\nGroup: Eruption\nCommand: BLADE RUPTURE <TARGET>\nKnown: Yes\nLessons: 133 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Eruption\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "hypertension":{
         "brief":"Increase their blood pressure.",
         "info":"With this maneuver, you may heighten the blood pressure of your opponent, striking them down with hypertension.\n\nSkill: Battleflow\nGroup: Eruption\nCommand: BLADE HYPERTENSION <TARGET>\nKnown: Yes\nLessons: 593 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Eruption\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "bloodsinge":{
         "brief":"Ignite their blood.",
         "info":"Slash violently at your opponent, causing them severe pain that grows with each bleeding wound. Attacking a target suffering from hypertension will further heighten the power of the bloodsinge, reaping their flesh even more viciously.\n\nSkill: Battleflow\nGroup: Eruption\nCommand: BLADE BLOODSINGE <TARGET>\nKnown: Yes\nLessons: 914 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Eruption\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "bloodburn":{
         "brief":"Turn their lifeblood against them.",
         "info":"Similar in concept to the bloodsinge, this strike inflicts severe damage to your opponent, the pain amplified by any hypertension they may be experiencing.\n\nSkill: Battleflow\nGroup: Eruption\nCommand: BLADE BLOODBURN <TARGET>\nKnown: Yes\nLessons: 1409 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Eruption\nTarget stance: Flare\nRage gained: 10.00%\n"
      },
      "bombard":{
         "brief":"Barrel down from the skies.",
         "info":"Strike ruthlessly at the legs of your opponent, causing damage that grows more excruciating if the victim's legs are already damaged or weakened.\n\nSkill: Battleflow\nGroup: Blaze\nCommand: BLADE BOMBARD <TARGET>\nKnown: Yes\nLessons: 384 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Blaze\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "cripple":{
         "brief":"Aim for weak points in the legs.",
         "info":"Mercy is a foreign concept to you, and with this crippling strike, you may prolong the effects of weakened legs, as well, as inflict muscular damage.\n\nSkill: Battleflow\nGroup: Blaze\nCommand: BLADE CRIPPLE <TARGET>\nKnown: Yes\nLessons: 428 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Blaze\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "barrage":{
         "brief":"Weaken their lower body.",
         "info":"Aiming your blade at the lower body, you may deliver a barrage of strikes to weaken their legs.\n\nSkill: Battleflow\nGroup: Blaze\nCommand: BLADE BARRAGE <TARGET>\nKnown: Yes\nLessons: 736 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Blaze\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "raindown":{
         "brief":"Land with authority.",
         "info":"Slam your Blade against a random leg of the target. If the legs are weakened, the slam will hit much harder.\n\nSkill: Battleflow\nGroup: Blaze\nCommand: BLADE RAINDOWN <TARGET>\nKnown: Yes\nLessons: 1135 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Blaze\nTarget stance: Ember\nRage gained: 10.00%\n"
      },
      "heartrend":{
         "brief":"Cut their heart from their chest.",
         "info":"As a true and undeniable master of the blade, you may unleash the heartrend, the ultimate Battleflow maneuver. This strike requires an opponent whose muscular and internal systems have sustained at least 60% damage. This threshold is reduced by 10% for each muscular or internal malady plaguing the target, respectively, to a minimum of 20% internal and muscular damage. When such a foe presents itself, delivering this manuever will send your blade through their heart, causing instant and agonising death.\n\nSkill: Battleflow\nGroup: Blaze\nCommand: BLADE HEARTREND <TARGET>\nKnown: Yes\nLessons: 1750 Lessons\nAbility type: Melee\nCan target: Others\nBase balance time: 3.50 seconds\nRequired stance: Blaze\nTarget stance: Ember\nRage gained: 10.00%\n"
      }
   },
   "rage":{
      "rage":{
         "brief":"Let your rage guide your strikes.",
         "info":"Build your Rage with your terrifying kithblade and let yourself become one with the stances of the Battleflow. Then, provided you recover your wits swiftly enough, unleash a Rage attack. Be swift, master of the blade, the opportunity will not wait for you.\n\nSkill: Rage\nKnown: Yes\nLessons: 5 Lessons\nAbility type: Noncombat utility\n"
      },
      "strike":{
         "brief":"Two strikes are better than one.",
         "info":"Inflict extra damage upon your enemy with this follow-up strike.\n\nSkill: Rage\nGroup: Symmetry\nCommand: RAGE STRIKE <TARGET>\nKnown: Yes\nLessons: 15 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "deflect":{
         "brief":"Deflect all attacks.",
         "info":"Harness the momentum from your Battleflow to deflect all attacks aimed at you. You can only sustain this for a short while.\n\nSkill: Rage\nGroup: Symmetry\nCommand: RAGE DEFLECT\nKnown: Yes\nLessons: 186 Lessons\nAbility type: Noncombat utility\nResources required: 5.00% rage\n"
      },
      "unstoppable":{
         "brief":"None shall stand in your way.",
         "info":"Draw upon your accumulated Rage to fuel this juggernaut stance and unlock a number of powerful abilities. This ability works from any stance, becomes available after you use 60% worth of Rage attacks. The powerful stance lasts for 30 seconds, and the counter resets after it ends, or if you don't use any Rage attacks for 30 seconds.\n\nSkill: Rage\nGroup: Symmetry\nCommand: RAGE UNSTOPPABLE\nKnown: Yes\nLessons: 261 Lessons\nAbility type: Combat utility\nCan target: Others\n"
      },
      "resistant":{
         "brief":"Damage? What damage?",
         "info":"Harness the momentum from your Battleflow stance changes to increase your resistance to damage.\n\nSkill: Rage\nGroup: Ember\nCommand: RAGE RESISTANT\nKnown: Yes\nLessons: 30 Lessons\nAbility type: Noncombat utility\nResources required: 10.00% rage\n"
      },
      "upperlash":{
         "brief":"Lash out at your enemy.",
         "info":"Strike out swiftly at your enemy with your kithblade for an extra damaging strike.\n\nSkill: Rage\nGroup: Ember\nCommand: RAGE UPPERLASH <TARGET>\nKnown: Yes\nLessons: 45 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "stun":{
         "brief":"Interrupt actions.",
         "info":"This special maneuver with your kithblade is sure to disrupt the concentration of even the most seasoned warrior, preventing them from completing whatever action they were attempting.\n\nSkill: Rage\nGroup: Ember\nCommand: RAGE STUN <TARGET>\nKnown: Yes\nLessons: 133 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 8.00% rage\n"
      },
      "reel":{
         "brief":"Send them reeling.",
         "info":"Lash out with your Rage and fling your enemy off balance and to the ground.\n\nSkill: Rage\nGroup: Flare\nCommand: RAGE REEL <TARGET>\nKnown: Yes\nLessons: 75 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "flyinglash":{
         "brief":"A fast lash from above.",
         "info":"Spy your foe below you and lash out with a swift strike of your kithblade to inflict damage upon the unsuspecting groundwalker.\n\nSkill: Rage\nGroup: Flare\nCommand: RAGE FLYINGLASH <TARGET>\nKnown: Yes\nLessons: 95 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "berserk":{
         "brief":"Let the rage consume you.",
         "info":"Embrace your true, berserk nature. Seeing red in such a manner increases your kithblade's damage by 20%.\n\nSkill: Rage\nGroup: Flare\nCommand: RAGE BERSERK\nKnown: Yes\nLessons: 477 Lessons\nAbility type: Combat utility\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "daze":{
         "brief":"Daze your foe.",
         "info":"Channel your Rage to daze your enemy's senses.\n\nSkill: Rage\nGroup: Inferno\nCommand: RAGE DAZE <TARGET>\nKnown: Yes\nLessons: 60 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "aftershock":{
         "brief":"Recurring maladies.",
         "info":"Shock your foe with an echo of the past. The application of aftershock will manifest the affliction that your target most recently cured.\n\nSkill: Rage\nGroup: Inferno\nCommand: RAGE AFTERSHOCK <TARGET>\nKnown: Yes\nLessons: 384 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 8.00% rage\n"
      },
      "proptoss":{
         "brief":"Toss a prop away.",
         "info":"Control your Rage to throw a prop into an adjacent location. You can target a prop directly, or a target hiding behind one.\n\nSkill: Rage\nGroup: Inferno\nCommand: RAGE PROPTOSS <PROP/TARGET> <DIR>\nKnown: Yes\nLessons: 593 Lessons\nAbility type: Melee\nCan target: Others and Props\nResources required: 10.00% rage\n"
      },
      "grapple":{
         "brief":"Wrestle with your target.",
         "info":"With the force of your momentum, grapple your enemy. Channeling your Rage in this aggressive hold will periodically damage your foe. Any further action on your part will break your grip.\n\nSkill: Rage\nGroup: Spark\nCommand: RAGE GRAPPLE <TARGET>\nKnown: Yes\nLessons: 112 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 12.00% rage\n"
      },
      "topple":{
         "brief":"How the mighty can fall.",
         "info":"Knock your foe off balance and to the ground. This only works if your target has at least three muscular or internal afflictions.\n\nSkill: Rage\nGroup: Spark\nCommand: RAGE TOPPLE <TARGET>\nKnown: Yes\nLessons: 428 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "sandblast":{
         "brief":"A blast with the sand.",
         "info":"Pit your Rage-imbued strength against the pull of the sucking sands with the flesh of your trapped foe inbetween. The abrasive grip of quicksand (AB FULMINATION QUICKSAND) will cause substantial damage.\n\nSkill: Rage\nGroup: Spark\nCommand: RAGE SANDBLAST <TARGET>\nKnown: No\nLessons: 1409 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 8.00% rage\n"
      },
      "flyingcut":{
         "brief":"Damage a nearby prop.",
         "info":"Lash out from the air with a devastating cut to a prop in your location.\n\nSkill: Rage\nGroup: Eruption\nCommand: RAGE FLYINGCUT <TARGET>\nKnown: Yes\nLessons: 221 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "airleap":{
         "brief":"Rapid stance switch.",
         "info":"Draw upon your Rage to rapidly switch your stance to Blaze.\n\nSkill: Rage\nGroup: Eruption\nCommand: RAGE AIRLEAP\nKnown: Yes\nLessons: 345 Lessons\nAbility type: Combat utility\nCan target: Others\nResources required: 10.00% rage\n"
      },
      "deepstrike":{
         "brief":"A cut to the internal organs.",
         "info":"Direct your Rage with precision as you strike deep at the heart of your target to damage their internal subsystems.\n\nSkill: Rage\nGroup: Eruption\nCommand: RAGE DEEPSTRIKE <TARGET>\nKnown: Yes\nLessons: 914 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "rend":{
         "brief":"Rend the muscles.",
         "info":"Apply your strength to the muscular subsystem of your foe, rending and damaging their enhanced fibers.\n\nSkill: Rage\nGroup: Blaze\nCommand: RAGE REND <TARGET>\nKnown: Yes\nLessons: 157 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 5.00% rage\n"
      },
      "airflip":{
         "brief":"Rapid stance switch.",
         "info":"Draw upon your Rage to rapidly switch your stance to Eruption.\n\nSkill: Rage\nGroup: Blaze\nCommand: RAGE AIRFLIP\nKnown: Yes\nLessons: 661 Lessons\nAbility type: Combat utility\nCan target: Others\nResources required: 10.00% rage\n"
      },
      "expose":{
         "brief":"Nowhere to hide.",
         "info":"None shall hide from your wrath! This maneuver will pull your target out from whatever cover they cower behind.\n\nSkill: Rage\nGroup: Blaze\nCommand: RAGE EXPOSE <TARGET>\nKnown: No\nLessons: 1018 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 10.00% rage\n"
      },
      "slice":{
         "brief":"Slice into your foe.",
         "info":"While you are UNSTOPPABLE, attack your target with a devastating slice that inflicts substantial damage.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE SLICE <TARGET>\nKnown: Yes\nLessons: 310 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "quake":{
         "brief":"Shake the ground.",
         "info":"While you are UNSTOPPABLE, demand that all pay attention to you by unleashing a massive quake with your kithblade that interrupts all channeling attempts.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE QUAKE\nKnown: Yes\nLessons: 532 Lessons\nAbility type: Room attack\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "judgement":{
         "brief":"Know the exact effect of your attacks.",
         "info":"By focusing on the precise effect of your attacks, the next six times you inflict muscular or internal damage, you will also learn the status of your target. It can only be used while the Unstoppable effect is active.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE JUDGEMENT\nKnown: Yes\nLessons: 540 Lessons\nAbility type: Combat utility\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "shatter":{
         "brief":"Hiding won't save them from your rage.",
         "info":"Your rage is such that you can cut through a prop at the location, damaging it along with everyone who is hiding behind it. It can only be used while the Unstoppable effect is active. You can target a prop directly, or a target hiding behind one.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE SHATTER <PROP/TARGET>\nKnown: Yes\nLessons: 736 Lessons\nAbility type: In-room ranged\nCan target: Others and Props\nResources required: 15.00% rage\n"
      },
      "overwhelm":{
         "brief":"So many maladies.",
         "info":"Your UNSTOPPABLE nature offers you the chance to overwhelm your foe with two random afflictions: weak knees, broken ribs, weakened arms, weakened legs, winded, bleeding, slowness, staggering, or hypertension. Beware, your rage-fuelled state lends itself to inaccuracy and you may duplicate existing afflictions.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE OVERWHELM <TARGET>\nKnown: Yes\nLessons: 820 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "twist":{
         "brief":"Twist the blade in the wound.",
         "info":"The UNSTOPPABLE can not only attack their target, but with their kithblade buried deep they can then twist it to cause further harm. This will substantially damage both the muscular and internal subsystems of your target.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE TWIST <TARGET>\nKnown: No\nLessons: 1135 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "position":{
         "brief":"Enter any stance effortlessly.",
         "info":"This powerful ability lets you swap into any of the known stances. It can only be used while the Unstoppable effect is active.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE POSITION <STANCE>\nKnown: No\nLessons: 1265 Lessons\nAbility type: Combat utility\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "throw":{
         "brief":"Throw them away.",
         "info":"Channel your UNSTOPPABLE rage and bodily throw your weakened foe in any available direction. If their health is below 30% the force of their impact will slay them instantly.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE THROW <TARGET> <DIR>\nKnown: No\nLessons: 1570 Lessons\nAbility type: Melee\nCan target: Others\nResources required: 15.00% rage\n"
      },
      "overpower":{
         "brief":"Strengthen your blows.",
         "info":"The UNSTOPPABLE can focus their grip in doing so the rage will further imbue the next three kithblade attacks with 30% more damage.\n\nSkill: Rage\nGroup: Unstoppable\nCommand: RAGE OVERPOWER\nKnown: No\nLessons: 1750 Lessons\nAbility type: Combat utility\nCan target: Others\nResources required: 15.00% rage\n"
      }
   },
   "fulmination":{
      "flameshape":{
         "brief":"Reshape your blade with the flame.",
         "info":"By focusing your kith, you can reshape your blade to inflict 10% more subsystem damage, at the cost of reducing its regular damage by 15%. The blade can only hold one shape, and will revert to its original shape in 10 minutes.\n\nSkill: Fulmination\nCommand: KITH FLAMESHAPE [BLADE]\nKnown: Yes\nLessons: 30 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "windshape":{
         "brief":"Reshape your blade with the wind.",
         "info":"By focusing your kith, you can reshape your blade to inflict 10% more damage, at the cost of reducing its subsystem damage by 15%. The blade can only hold one shape, and will revert to its original shape in 10 minutes.\n\nSkill: Fulmination\nCommand: KITH WINDSHAPE [BLADE]\nKnown: Yes\nLessons: 75 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "lightningshape":{
         "brief":"Reshape your blade with lightning.",
         "info":"By focusing your kith, you can reshape your blade to inflict EM damage. The blade can only hold one shape, and will revert to its original shape in 10 minutes.\n\nSkill: Fulmination\nCommand: KITH LIGHTNINGSHAPE [BLADE]\nKnown: Yes\nLessons: 354 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "fireblade":{
         "brief":"Wreathe your blade in fire.",
         "info":"By focusing your kith, you can reshape your blade to inflict fire-based damage. The blade can only hold one shape, and will revert to its original shape in 10 minutes.\n\nSkill: Fulmination\nCommand: KITH FIREBLADE [BLADE]\nKnown: Yes\nLessons: 603 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "burn":{
         "brief":"Channel kith through your Blade.",
         "info":"Channel the kith energy through your blade, inflicting thermal damage to your target.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH BURN <TARGET>\nKnown: Yes\nLessons: 5 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "ignite":{
         "brief":"Scorch their flesh.",
         "info":"Scorch the flesh of your target, causing periodic damage as long as their muscles are damaged. See AFFLICTION SHOW SCORCHED for details.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH IGNITE <TARGET>\nKnown: Yes\nLessons: 15 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "propburn":{
         "brief":"May the props burn.",
         "info":"Set fire to a prop, causing it to take damage over time. You can target a prop directly, or a target hiding behind one.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH PROPBURN <PLAYER/PROP>\nKnown: Yes\nLessons: 133 Lessons\nAbility type: In-room ranged\nCan target: Others and Props\nBase balance time: 3.00 seconds\n"
      },
      "fever":{
         "brief":"Induce feverish hallucinations.",
         "info":"Afflict your target with terrible hallucinations, causing them to suffer periodic effects including damage, a loss of balance, or a fall to the ground. This attack also interrupts any ongoing attacks.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH FEVER <TARGET>\nKnown: Yes\nLessons: 221 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "firewreathe":{
         "brief":"Wreathe yourself in fire.",
         "info":"Draw upon your kith energy to wreathe yourself in flames. While the effect persists, melee attacks against you will burn the attacker, causing them to suffer 10% of the damage they dealt to you in retaliation.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH FIREWREATHE\nKnown: Yes\nLessons: 310 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "bladepush":{
         "brief":"Push your blade into adjacent locations.",
         "info":"By rotating and then pushing your blade with kith energy, you may send it flying at a target in an adjacent location. Upon striking, the blade will deal thermal damage before returning to your hand.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH BLADEPUSH <TARGET>\nKnown: Yes\nLessons: 528 Lessons\nAbility type: Adjacent room ranged\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "heatwave":{
         "brief":"Burn them all.",
         "info":"Lash out with kith energy, inflicting thermal damage indiscriminately at your location. All who lack cover will burn.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH HEATWAVE\nKnown: Yes\nLessons: 787 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "negate":{
         "brief":"Negate draining effects.",
         "info":"The star kith can negate many draining aspects of the void kith. With this ability, you can destroy any point zero or vacuum globe at your location, as well as melt frozen ground.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH NEGATE\nKnown: No\nLessons: 1027 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "quicksand":{
         "brief":"Trap them in quicksand.",
         "info":"After a short period of preparation during which you may take no actions, your target shall be trapped in unstable quicksand, preventing them escaping. Your powers are not limitless, however, and the quicksand will evaporate after some time has passed.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH QUICKSAND <TARGET>\nKnown: No\nLessons: 1340 Lessons\nAbility type: In-room ranged\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "inferno":{
         "brief":"Set the world on fire.",
         "info":"By focusing intently for a short time, you may bring about an inferno of flames, unleashing it at all present who are unprotected by any cover. The inferno requires total concentration to evoke, and any distractions will cause it to fail.\n\nSkill: Fulmination\nGroup: Offense\nCommand: KITH INFERNO\nKnown: No\nLessons: 1750 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "suffuse":{
         "brief":"Heal yourself with your kith.",
         "info":"Suffuse yourself with kith energy, healing your wounds.\n\nSkill: Fulmination\nGroup: Defense\nCommand: KITH SUFFUSE\nKnown: Yes\nLessons: 45 Lessons\nAbility type: Noncombat utility\nBase balance time: 2.00 seconds\nCooldown time: 10.00 seconds\n"
      },
      "cure":{
         "brief":"Heal your innards.",
         "info":"Channel your kith energy to cure yourself, healing one internal affliction.\n\nSkill: Fulmination\nGroup: Defense\nCommand: KITH CURE\nKnown: Yes\nLessons: 95 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "harden":{
         "brief":"Strengthen your muscles.",
         "info":"By hardening your muscles with your kith, you can reduce all incoming muscular damage by 10%.\n\nSkill: Fulmination\nGroup: Defense\nCommand: KITH HARDEN\nKnown: Yes\nLessons: 112 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "warmth":{
         "brief":"Protect yourself against cold.",
         "info":"The energy of the kith will protect you against the next attempt to freeze your body.\n\nSkill: Fulmination\nGroup: Defense\nCommand: KITH WARMTH\nKnown: Yes\nLessons: 157 Lessons\nAbility type: Noncombat utility\nBase balance time: 2.00 seconds\nCooldown time: 15.00 seconds\n"
      },
      "balancing":{
         "brief":"Supernatural reflexes.",
         "info":"Augmented with the power of kith energy, you can avoid many nasty falls.\n\nSkill: Fulmination\nGroup: Defense\nCommand: KITH BALANCING\nKnown: Yes\nLessons: 186 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "flight":{
         "brief":"Take off into the skies.",
         "info":"Take off into the skies with the power of kith energy.\n\nSkill: Fulmination\nGroup: Utility\nCommand: KITH FLIGHT\nKnown: Yes\nLessons: 60 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "firewalk":{
         "brief":"Walk on the fire itself.",
         "info":"After a preparation time during which you may do nothing, you will form a pathway of fire and use it to walk to your target. Your target must be in the same general area as you are.\n\nSkill: Fulmination\nGroup: Utility\nCommand: KITH FIREWALK <TARGET>\nKnown: Yes\nLessons: 261 Lessons\nAbility type: Area or ship-wide\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "reveal":{
         "brief":"See things as they really are.",
         "info":"Kith energy melts away all deception. By using this ability, you will strip all concealment effects from everyone present, and also remove mirage and fatamorgana effects from the location.\n\nSkill: Fulmination\nGroup: Utility\nCommand: KITH REVEAL\nKnown: Yes\nLessons: 404 Lessons\nAbility type: Noncombat utility\nBase balance time: 3.00 seconds\n"
      },
      "mirage":{
         "brief":"Conceal the location.",
         "info":"Enshroud your current location in a mirage, causing all who would glance from afar to see an empty location.\n\nSkill: Fulmination\nGroup: Special\nCommand: KITH MIRAGE\nKnown: Yes\nLessons: 462 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "upturn":{
         "brief":"Move all the props around.",
         "info":"Projecting kith energy outwards will allow you to animate all nearby props, moving and turning them such that all present shall lose any protective cover they had sought.\n\nSkill: Fulmination\nGroup: Special\nCommand: KITH UPTURN\nKnown: Yes\nLessons: 689 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "glimmer":{
         "brief":"Heat up the air.",
         "info":"Heat up the air at your location, preventing anyone from taking off into the skies.\n\nSkill: Fulmination\nGroup: Special\nCommand: KITH GLIMMER\nKnown: Yes\nLessons: 899 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "fatamorgana":{
         "brief":"More effective concealment.",
         "info":"An improved version of the mirage, this ability forms a fata morgana that conceals anyone at the location - including from each other. Forming a fata morgana requires absolute focus while it is prepared, and any distracting actions will immediately break your concentration. \n\nSkill: Fulmination\nGroup: Special\nCommand: KITH FATAMORGANA\nKnown: No\nLessons: 1173 Lessons\nAbility type: Combat utility\nCan target: Others\nBase balance time: 3.00 seconds\n"
      },
      "outburst":{
         "brief":"Clear your location.",
         "info":"In a violent outburst of kith, send all present flying to a random adjacent location. As with many of the most potent kith techniques, the outburst requires utter concentration while it is prepared.\n\nSkill: Fulmination\nGroup: Special\nCommand: KITH OUTBURST\nKnown: No\nLessons: 1531 Lessons\nAbility type: Room attack\nCan target: Others\nBase balance time: 3.00 seconds\n"
      }
   },
   "nanotech":{
      "nanites":{
         "brief":"Recharge your nanites.",
         "info":"A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.\n\nSkill:  Nanotech\nCommand:  NANO CHARGE\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "recall":{
         "brief":"Call your nanites back to you.",
         "info":"Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity.\n\nSkill:  Nanotech\nCommand:  NANO RECALL [TYPE]\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "miniaturisation":{
         "brief":"Generate more nanites.",
         "info":"Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.\n\nSkill:  Nanotech\nCommand:  NANO MINIATURISATION [OFF]\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  3.50M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "swarm":{
         "brief":"Overwhelm your foe with a swarm of nanites.",
         "info":"]\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO SWARM <TARGET>\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  500k nanites\n"
      },
      "confound":{
         "brief":"Send the nanites to hit a nerve.",
         "info":"Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has, unless the target has them all already \u0000\u0000\u0000 they but will damage the target's mind even then.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO CONFOUND <TARGET>\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  500k nanites\n"
      },
      "distract":{
         "brief":"Let them shake.",
         "info":"Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude's distraction will cause your target to suffer periodic balance loss.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO DISTRACT <TARGET>\nKnown:  Yes\nLessons:  112 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  500k nanites\n"
      },
      "multistrike":{
         "brief":"Three strikes are better than one.",
         "info":"Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO MULTISTRIKE <TARGET>\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.50M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "eyestrike":{
         "brief":"Go for the eyes!",
         "info":"Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO EYESTRIKE <TARGET>\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  500k nanites\n"
      },
      "zap":{
         "brief":"Disable their devices.",
         "info":"Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO ZAP <TARGET>\nKnown:  Yes\nLessons:  310 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  700k nanites\n"
      },
      "sluggish":{
         "brief":"Slow targets are easier to handle.",
         "info":"When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO SLUGGISH <TARGET>\nKnown:  Yes\nLessons:  347 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  500k nanites\n"
      },
      "echoing":{
         "brief":"A condition not soon forgotten.",
         "info":"Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO ECHOING <TARGET>\nKnown:  Yes\nLessons:  551 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  500k nanites\n"
      },
      "multiswarm":{
         "brief":"Send your nanites against everyone.",
         "info":"Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO MULTISWARM\nKnown:  Yes\nLessons:  695 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.50M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "wireblock":{
         "brief":"Disable their wetwiring.",
         "info":"If your target's wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO WIREBLOCK <TARGET>\nKnown:  Yes\nLessons:  1103 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "mindswap":{
         "brief":"Rewire their brain.",
         "info":"Send your nanites to go haywire upon the target's brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO MINDSWAP <TARGET>\nKnown:  Yes\nLessons:  1237 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.20M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "delay":{
         "brief":"Delayed action.",
         "info":"Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO DELAY <ATTACK> <TARGET>\nKnown:  Yes\nLessons:  1559 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "affinity":{
         "brief":"Improve the effects of your nanites.",
         "info":"After damaging the target's sensory subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on target's sensory damage.\n\nSkill:  Nanotech\nGroup:  Attacks\nCommand:  NANO AFFINITY <TARGET>\nKnown:  Yes\nLessons:  1750 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "repair":{
         "brief":"Repair your body.",
         "info":"Send your nanites into your own body, repairing it and healing your wounds.\n\nSkill:  Nanotech\nGroup:  Defenses\nCommand:  NANO REPAIR\nKnown:  Yes\nLessons:  60 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nCooldown time:  10.00 seconds\nResources required:  1.00M nanites\n"
      },
      "protect":{
         "brief":"Have your nanites protect you from harm.",
         "info":"Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.\n\nSkill:  Nanotech\nGroup:  Defenses\nCommand:  NANO PROTECT [OFF]\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "intercept":{
         "brief":"Intercept damage aiming at your vitals.",
         "info":"Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.\n\nSkill:  Nanotech\nGroup:  Defenses\nCommand:  NANO INTERCEPT [SUBSYS/OFF]\nKnown:  Yes\nLessons:  221 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "counterzap":{
         "brief":"Protect your nanites.",
         "info":"Order your nanites to counter incoming EM attacks, reducing their effect upon you.\n\nSkill:  Nanotech\nGroup:  Defenses\nCommand:  NANO COUNTERZAP [OFF]\nKnown:  Yes\nLessons:  780 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "alertness":{
         "brief":"Who goes there?",
         "info":"Send your nanites forth to alert you to movement in your vicinity.\n\nSkill:  Nanotech\nGroup:  Information\nCommand:  NANO ALERTNESS [OFF]\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "scan":{
         "brief":"Survey the area.",
         "info":"For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.\n\nSkill:  Nanotech\nGroup:  Information\nCommand:  NANO SCAN\nKnown:  Yes\nLessons:  390 Lessons\nAbility type:  Noncombat utility\nBase balance time:  4.00 seconds\nResources required:  1.20M nanites\n"
      },
      "mislead":{
         "brief":"It was not me!",
         "info":"Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead.\n\nSkill:  Nanotech\nGroup:  Information\nCommand:  NANO MISLEAD [OFF]\nKnown:  Yes\nLessons:  438 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  2.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "analyze":{
         "brief":"Learn more about them.",
         "info":"Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status.\n\nSkill:  Nanotech\nGroup:  Information\nCommand:  NANO ANALYZE <TARGET>\nKnown:  Yes\nLessons:  560 Lessons\nAbility type:  In-room non-combat targetted\nBase balance time:  1.00 seconds\nCooldown time:  10.00 seconds\nResources required:  500k nanites\n"
      },
      "envelop":{
         "brief":"Nanites have ears.",
         "info":"Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information.\n\nSkill:  Nanotech\nGroup:  Information\nCommand:  NANO ENVELOP <TARGET>\nKnown:  Yes\nLessons:  619 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  1.50 seconds\nResources required:  500k nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "relay":{
         "brief":"Watch their every step.",
         "info":"After your nanites have enveloped someone, they can also relay their every movement to you.\n\nSkill:  Nanotech\nGroup:  Information\nCommand:  NANO RELAY <TARGET> [OFF]\nKnown:  Yes\nLessons:  982 Lessons\nAbility type:  Planet-wide\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\n"
      },
      "control":{
         "brief":"Your wish is their command.",
         "info":"A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER <target> <action> and your invading swarm will see that this action is carried out.\n\nSkill:  Nanotech\nGroup:  Information\nCommand:  NANO CONTROL <TARGET>\nKnown:  Yes\nLessons:  1389 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  120.00 seconds\nResources required:  2.00M nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "rush":{
         "brief":"Move like the wind.",
         "info":"Augment your legs with your nanites, increasing your movement rate.\n\nSkill:  Nanotech\nGroup:  Support\nCommand:  NANO RUSH [OFF]\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  500k nanites\nNanites are tied up while the ability is in effect.\n"
      },
      "disarm":{
         "brief":"It would not have exploded anyway.",
         "info":"Direct your nanites to disarm an IED placed at your location.\n\nSkill:  Nanotech\nGroup:  Support\nCommand:  NANO DISARM <IED>\nKnown:  Yes\nLessons:  491 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  1.00M nanites\n"
      },
      "reconstruct":{
         "brief":"Repair damage done to a prop.",
         "info":"This ability lets you order your nanites to repair a damaged prop.\n\nSkill:  Nanotech\nGroup:  Support\nCommand:  NANO RECONSTRUCT <PROP>\nKnown:  Yes\nLessons:  875 Lessons\nAbility type:  In-room ranged\nCan target:  Others and Props\nBase balance time:  3.00 seconds\nResources required:  500k nanites\n"
      }
   },
   "voidism":{
      "levitate":{
         "brief":"Rise into the air.",
         "info":"Draw upon the void kith and rise into the air, performing the ever impressive act of levitation.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID LEVITATE\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "pull":{
         "brief":"Pull flyers back to the ground.",
         "info":"Seek forth with your void kith and grasp a flyer in your location, dragging them to the ground.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID PULL <TARGET>\nKnown:  Yes\nLessons:  60 Lessons\nAbility type:  Ground to air (single target)\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "airgrab":{
         "brief":"Levitate an entity from above.",
         "info":"If you are flying, you can use your mastery of the kith energy to lift another entity into the air and hold them there.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID AIRGRAB <TARGET>\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  Air to ground (single target)\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "release":{
         "brief":"Release a levitating entity.",
         "info":"Release an airgrabbed target, causing them to fall to the ground. Stifle your maniacal laugh.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID RELEASE <TARGET>\nKnown:  Yes\nLessons:  112 Lessons\nAbility type:  In-room any elevation\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "propgrab":{
         "brief":"Levitate a prop.",
         "info":"Your control of the kith now lets you levitate a prop in the room, or drop it back to the ground. Levitating a prop exposes anyone using it for cover.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID PROPGRAB <PROP>/OFF\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Combat utility\nCan target:  Others and Props\nBase balance time:  3.00 seconds\n"
      },
      "propdrop":{
         "brief":"Drop a levitating prop.",
         "info":"Once you have levitated a prop, you can drop it onto a target in your room. The mass of the prop you allow to fall will determine how much damage it does upon impact.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID PROPDROP <TARGET>\nKnown:  Yes\nLessons:  221 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "hurl":{
         "brief":"Hurl a prop away.",
         "info":"Further utilize your mastery of void kith to hurl a levitated prop into an adjacent room. It will hit a random target if available.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID HURL <DIR>\nKnown:  Yes\nLessons:  497 Lessons\nAbility type:  Combat utility\nCan target:  Others and Props\nBase balance time:  3.00 seconds\n"
      },
      "drag":{
         "brief":"Drag someone along with you.",
         "info":"If you have grabbed an entity with your kith power (AB VOIDISM AIRGRAB), you can use this ability to move in a direction, dragging them with you.\n\nSkill:  Voidism\nGroup:  Levitation\nCommand:  VOID DRAG <TARGET>\nKnown:  Yes\nLessons:  680 Lessons\nAbility type:  In-room any elevation\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "freeze":{
         "brief":"Blast with the coldness of the Void.",
         "info":"Your manipulation of void kith drains the very warmth from your enemy, causing them to freeze and receive damage depending on how frozen their body already is.\n\nSkill:  Voidism\nGroup:  Freezing\nCommand:  VOID FREEZE <TARGET>\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "calm":{
         "brief":"Soothe that which burns you.",
         "info":"Sooth the ever-hungry flames with but a thought. Cures one stack of the \"scorched\" affliction.\n\nSkill:  Voidism\nGroup:  Freezing\nCommand:  VOID CALM\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nCooldown time:  30.00 seconds\n"
      },
      "limbdrain":{
         "brief":"Drain a limb.",
         "info":"Apply your void kith to your foe and drain the warmth from a chosen limb. This will cause damage to the limb.\n\nSkill:  Voidism\nGroup:  Freezing\nCommand:  VOID LIMBDRAIN <TARGET> <LIMB>\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "shatter":{
         "brief":"Shatter a fully weakened foe.",
         "info":"If the grasp of your void kith has sufficiently drained your foe of energy you can end their suffering in a final instant of agony and shatter their semi-frozen body. The number of freeze levels required depends on target's muscular and internal damage \u0000\u0000\u0000 at full health, 10 stacks are required, each 15% of damage reduces this by 1.\n\nSkill:  Voidism\nGroup:  Freezing\nCommand:  VOID SHATTER <TARGET>\nKnown:  Yes\nLessons:  1091 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "strip":{
         "brief":"Remove defenses.",
         "info":"Focus your draining kith powers at your foe, draining away one of their protective effects. This ability only removes internal defenses.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID STRIP <TARGET>\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "soothe":{
         "brief":"Focus on healing your body and mind.",
         "info":"Channel and embrace the soothing chill of your kith and heal yourself and your subsystems. The most damaged subsystem will be healed first.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID SOOTHE\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "minddrain":{
         "brief":"Drain the mind.",
         "info":"Reach the frigid fingers of your kith into the mind of your enemy. This will cause damage to their mind subsystem based upon the number of mental afflictions your target possesses.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID MINDDRAIN <TARGET>\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "drain":{
         "brief":"Drain resources to heal yourself.",
         "info":"You can drain a chosen resource from your target. The available resources depend on the class of your target. Sanity cannot be drained.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID DRAIN <TARGET>\nKnown:  Yes\nLessons:  362 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "suffocate":{
         "brief":"Drain the very air around your foe.",
         "info":"By focusing the kith energy, you can attempt to suffocate your opponent, causing periodic damage. Frozen targets get hit much harder, and each tick does somewhat more damage than the previous one. This is a channeled ability.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID SUFFOCATE <TARGET>\nKnown:  Yes\nLessons:  424 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  15.00 seconds\n"
      },
      "extinguish":{
         "brief":"Extinguish walls of fire.",
         "info":"Use your void kith to drain a present wall of plasma of its power and extinguish it.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID EXTINGUISH <DIRECTION>\nKnown:  Yes\nLessons:  581 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "rattle":{
         "brief":"Disrupt the healing of another.",
         "info":"If your target is affected by sluggishness, you may rattle their wetwiring, halving its effectiveness at curing damage. It also reduces the effectiveness of the target's healing abilities.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID RATTLE <TARGET>\nKnown:  Yes\nLessons:  796 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "roomdrain":{
         "brief":"Drain energy from everyone present.",
         "info":"This ability is similar to Drain, but affects everyone at your current location except the user. Once used, it cannot be used again in the same room for 20 seconds.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID ROOMDRAIN\nKnown:  Yes\nLessons:  1277 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  30.00 seconds\n"
      },
      "pax":{
         "brief":"A complete halt to all activities.",
         "info":"Declare a pax and grip all present in your frigid power. Per your command, for the next ten seconds, none may perform any aggressive actions.\n\nSkill:  Voidism\nGroup:  Draining\nCommand:  VOID PAX\nKnown:  Yes\nLessons:  1495 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  4.00 seconds\nCooldown time:  240.00 seconds\n"
      },
      "groundfreeze":{
         "brief":"Freeze the ground.",
         "info":"Focus your draining kith powers on the ground, causing it to freeze. Anyone attempting to walk on the ice will have a high chance to slip and fall.\n\nSkill:  Voidism\nGroup:  Environment\nCommand:  VOID GROUNDFREEZE\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "pointzero":{
         "brief":"Augment your draining attacks.",
         "info":"Focus kith energy into a sphere of absolute coldness. The mere presence of this sphere increases the damage of all draining-based attacks.\n\nSkill:  Voidism\nGroup:  Environment\nCommand:  VOID POINTZERO\nKnown:  Yes\nLessons:  310 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "barrage":{
         "brief":"Inflict damage to everyone.",
         "info":"Once you have summoned a pointzero sphere, you can direct it to swirl around the room, dealing damage to everyone present, including yourself.\n\nSkill:  Voidism\nGroup:  Environment\nCommand:  VOID BARRAGE\nKnown:  Yes\nLessons:  932 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "vacuumsphere":{
         "brief":"All-encompassing emptiness",
         "info":"Frozen targets will experience your wrath most keenly.\n\nSkill:  Voidism\nGroup:  Environment\nCommand:  VOID VACUUMSPHERE\nKnown:  Yes\nLessons:  1750 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      }
   },
   "oblivion":{
      "channel":{
         "brief":"Channel the Empyreal power.",
         "info":"Your most basic learning allows you to channel the ancient power of of the Empyreals. Be warned, drawing upon any Empyreal's power will reduce your sanity, and your ability to regain this is slowed and occasionally even stopped when channeling an Empyreal. It is recommended that one calls upon the Empyreal with care, sanity is fleeting and insanity is a dangerous companion.\n\nSkill:  Oblivion\nCommand:  OBLIVION CHANNEL <EMPYREAL>/OFF\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.50 seconds\nResources required:  5.00% sanity\n"
      },
      "swap":{
         "brief":"Instantly swap to another Empyreal.",
         "info":"Instantly swap your channeled Empyreal to a different one. This will tax your grip upon reality and so can only be performed infrequently.\n\nSkill:  Oblivion\nCommand:  OBLIVION SWAP <EMPYREAL>\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  Noncombat utility\nCooldown time:  20.00 seconds\nResources required:  20.00% sanity\n"
      },
      "disrupt":{
         "brief":"Disrupt the channeling of another.",
         "info":"Level your power at another and disrupt their control over an Empyreal. Your own control, too, will break in the process.\n\nSkill:  Oblivion\nCommand:  OBLIVION DISRUPT <TARGET>\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  10.00% sanity\n"
      },
      "awareness":{
         "brief":"Speed up your channeling.",
         "info":"You can now speed up the balance cost of channeling Empyreals. This ability is automatically in effect once learned.\n\nSkill:  Oblivion\nKnown:  Yes\nLessons:  593 Lessons\nAbility type:  Noncombat utility\n"
      },
      "affinity":{
         "brief":"Hurl yourself deeper into Oblivion.",
         "info":"This ability allows you to gain access to all the abilities of a chosen Empyreal. The cost for this is high, though \u0000\u0000\u0000 your maximum sanity will be reduced by 25%. This effect can stack multiple times. This ability won't give you the passive channeling effects.\n\nSkill:  Oblivion\nCommand:  OBLIVION AFFINITY <EMPYREAL> [OFF]\nKnown:  Yes\nLessons:  1018 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  10.00% sanity\n"
      },
      "conqueror":{
         "brief":"Channel the power of the Conqueror.",
         "info":"Dare to channel the dread and raw power of the Conqueror Empyreal. Whilst bound in this manner you will find sanity restored when you snuff the life of another. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.\n\nSkill:  Oblivion\nGroup:  The Conqueror\nCommand:  OBLIVION CHANNEL CONQUEROR\nKnown:  Yes\nLessons:  428 Lessons\nAbility type:  Noncombat utility\n"
      },
      "frenzy":{
         "brief":"Drive yourself into a reckless frenzy.",
         "info":"Embrace the madness of the Conqueror and throw yourself into a frenzy, increasing all damage that you inflict by 25%. Your reckless frenzy will end after it has been triggered 5 times.\n\nSkill:  Oblivion\nGroup:  The Conqueror\nCommand:  OBLIVION FRENZY\nKnown:  Yes\nLessons:  477 Lessons\nAbility type:  Noncombat utility\nCooldown time:  30.00 seconds\nResources required:  15.00% sanity\n"
      },
      "mindmelt":{
         "brief":"Melt a weakened mind.",
         "info":"When facing a foe with at least 6 mental afflictions and a weakened mental subsystem (25% health or less), you may slay them instantly.\n\nSkill:  Oblivion\nGroup:  The Conqueror\nCommand:  OBLIVION MINDMELT <TARGET>\nKnown:  Yes\nLessons:  532 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  40.00% sanity\n"
      },
      "maladies":{
         "brief":"Spread the love. And maladies.",
         "info":"Revel in the abounding horror as you inflict every single affliction that you bear upon all in your location. Your allies have a chance to avoid some of the maladies.\n\nSkill:  Oblivion\nGroup:  The Conqueror\nCommand:  OBLIVION MALADIES\nKnown:  Yes\nLessons:  820 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  20.00% sanity\n"
      },
      "jolt":{
         "brief":"Reduce your cooldowns.",
         "info":"Reduce all of your cooldowns by a moderate amount, it will only cost your sanity.\n\nSkill:  Oblivion\nGroup:  The Conqueror\nCommand:  OBLIVION JOLT\nKnown:  Yes\nLessons:  1570 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nCooldown time:  45.00 seconds\nResources required:  15.00% sanity\n"
      },
      "traveller":{
         "brief":"Channel the power of the Traveller.",
         "info":"Embrace the raw power of the Traveller Empyreal, enabling otherworldly control over the movement of life about you. Channeling the Traveller will increase the speed of your Crash ability. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.\n\nSkill:  Oblivion\nGroup:  The Traveller\nCommand:  OBLIVION CHANNEL TRAVELLER\nKnown:  Yes\nLessons:  112 Lessons\nAbility type:  Noncombat utility\n"
      },
      "mark":{
         "brief":"Mark a room, then travel to it later.",
         "info":"You can remember a room, then return to it instantly later on. The memorized room will be lost in 2 hours.\n\nSkill:  Oblivion\nGroup:  The Traveller\nCommand:  OBLIVION MARK [RETURN]\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  10.00% sanity\n"
      },
      "speedup":{
         "brief":"Speed kills.",
         "info":"Wind up the passage of time in your location, speeding up balance recovery for all present.\n\nSkill:  Oblivion\nGroup:  The Traveller\nCommand:  OBLIVION SPEEDUP\nKnown:  Yes\nLessons:  661 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  0.50 seconds\nCooldown time:  30.00 seconds\nResources required:  15.00% sanity\n"
      },
      "slowdown":{
         "brief":"Slowness kills, too.",
         "info":"In opposition to Speedup, you can soothe the ticking clock that underpins all and increase all balance recovery times for those present.\n\nSkill:  Oblivion\nGroup:  The Traveller\nCommand:  OBLIVION SLOWDOWN\nKnown:  Yes\nLessons:  1265 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  0.50 seconds\nCooldown time:  30.00 seconds\nResources required:  10.00% sanity\n"
      },
      "timeline":{
         "brief":"Manipulate the time itself.",
         "info":"Mastering the control over the time allows you to remember the status of another's well-being, then restore it later on. The effect is not perfect. only the health, subsystem health and afflictions are stored. Messing with time is a fickle business which cannot be sustained for long, if you do not utilise the effect within 15 seconds, it will be lost to the ravages of time. Storing the timeline does not cost you any sanity or balance, but reverting it does.\n\nSkill:  Oblivion\nGroup:  The Traveller\nCommand:  OBLIVION TIMELINE <TARGET> STORE/REVERT\nKnown:  Yes\nLessons:  1409 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  50.00% sanity\n"
      },
      "architect":{
         "brief":"Channel the power of the Architect.",
         "info":"Reach for the controlling power of the Architect Empyreal. This will grant you a 10% reduction in nanite costs, and allow you to enforce a modicum of discipline over your surrounds. You sanity will regenerate at 60% while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.\n\nSkill:  Oblivion\nGroup:  The Architect\nCommand:  OBLIVION CHANNEL ARCHITECT\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  Noncombat utility\n"
      },
      "invisibility":{
         "brief":"Now you see me, now you do not.",
         "info":"Wrap the world around you and render yourself invisible to all who would look.\n\nSkill:  Oblivion\nGroup:  The Architect\nCommand:  OBLIVION INVISIBILITY [OFF]\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  5.00% sanity\n"
      },
      "efficiency":{
         "brief":"Become more efficient.",
         "info":"Align yourself utterly with the workings of the multiverse and you shall use no resources for the next 3 abilities that you perform. This effect wears off after 3 uses or after 60 seconds have passed.\n\nSkill:  Oblivion\nGroup:  The Architect\nCommand:  OBLIVION EFFICIENCY\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nCooldown time:  180.00 seconds\nResources required:  15.00% sanity\n"
      },
      "extend":{
         "brief":"Extend the duration of your items.",
         "info":"Loose time's grasp upon an item of your choice and increase its lifespan. This has a Mark cost.\n\nSkill:  Oblivion\nGroup:  The Architect\nCommand:  OBLIVION EXTEND <ITEM>\nKnown:  Yes\nLessons:  384 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  80.00% sanity\n"
      },
      "distribution":{
         "brief":"We have enough pain for everyone.",
         "info":"You may enact a powerful field around your location that distributes all damage inflicted in your room to everyone who is present at your location. Damage done by you and to you is excluded. This is a channeled ability.\n\nSkill:  Oblivion\nGroup:  The Architect\nCommand:  OBLIVION DISTRIBUTION\nKnown:  Yes\nLessons:  1135 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  15.00% sanity\n"
      },
      "progenitor":{
         "brief":"Channel the power of the Progenitor.",
         "info":"Channel the raw and protective power of the Progenitor Empyreal. This will grant you 20% faster nanite regen, and you will regenerate sanity at 80% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.\n\nSkill:  Oblivion\nGroup:  The Progenitor\nCommand:  OBLIVION CHANNEL PROGENITOR\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  Noncombat utility\n"
      },
      "cure":{
         "brief":"Cure a random effect.",
         "info":"You can cure yourself of a random ailment.\n\nSkill:  Oblivion\nGroup:  The Progenitor\nCommand:  OBLIVION CURE\nKnown:  Yes\nLessons:  60 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  5.00% sanity\n"
      },
      "grounding":{
         "brief":"Root everyone in place.",
         "info":"For the next 30 seconds, prevent all forced movement attempts from working in your room. Voluntary movement continues to work as normal.\n\nSkill:  Oblivion\nGroup:  The Progenitor\nCommand:  OBLIVION GROUNDING\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nCooldown time:  120.00 seconds\nResources required:  10.00% sanity\n"
      },
      "negation":{
         "brief":"No.",
         "info":"This ability negates one damage attempt against you.\n\nSkill:  Oblivion\nGroup:  The Progenitor\nCommand:  OBLIVION NEGATION\nKnown:  Yes\nLessons:  310 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  10.00% sanity\n"
      },
      "interdict":{
         "brief":"Declare the Interdict of the Progenitor.",
         "info":"This powerful ability allows you to declare an Interdict, negating all damage done in the room. Other effects continue to work normally. This is a channeled ability.\n\nSkill:  Oblivion\nGroup:  The Progenitor\nCommand:  OBLIVION INTERDICT\nKnown:  Yes\nLessons:  1750 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  20.00 seconds\nResources required:  10.00% sanity\n"
      },
      "sunderer":{
         "brief":"Channel the power of the Sunderer.",
         "info":"Those who cast all caution to the wind and channel the Sunderer risk all in favour of destruction and a 5% increase in nanite damage. You shall not regenerate sanity while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.\n\nSkill:  Oblivion\nGroup:  The Sunderer\nCommand:  OBLIVION CHANNEL SUNDERER\nKnown:  Yes\nLessons:  221 Lessons\nAbility type:  Noncombat utility\n"
      },
      "destruct":{
         "brief":"Destroy an item.",
         "info":"Bend the world to your will and instantly destroy any prop, wall, weapon, or armor.\n\nSkill:  Oblivion\nGroup:  The Sunderer\nCommand:  OBLIVION DESTRUCT <PROP/WALL>\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  10.00% sanity\n"
      },
      "ripples":{
         "brief":"Spread ripples through your foes.",
         "info":"Shake reality to rippling and all single target attacks performed by yourself will inflict 10% of their damage upon all other targets in your location. Your allies will be hit less hard than others. This effect will dissipate after 60 seconds.\n\nSkill:  Oblivion\nGroup:  The Sunderer\nCommand:  OBLIVION RIPPLES\nKnown:  Yes\nLessons:  345 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  60.00 seconds\nResources required:  15.00% sanity\n"
      },
      "quake":{
         "brief":"A mighty quake.",
         "info":"Send the disruptive quake to interrupt all the channeled efforts of those in your room and adjacent locations.\n\nSkill:  Oblivion\nGroup:  The Sunderer\nCommand:  OBLIVION QUAKE\nKnown:  Yes\nLessons:  736 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  15.00% sanity\n"
      },
      "breakdown":{
         "brief":"Break down the Wetwiring of another.",
         "info":"Should you find your enemy's wetwiring damaged beyond 50%, you may break it down utterly, turning their scrambling order to naught and slaying them instantly.\n\nSkill:  Oblivion\nGroup:  The Sunderer\nCommand:  OBLIVION BREAKDOWN <TARGET>\nKnown:  Yes\nLessons:  914 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  30.00% sanity\n"
      }
   },
   "jewelry":{
      "chains":{
         "brief":"Design and craft chains and links."
      },
      "adornments":{
         "brief":"Design and craft adornments."
      },
      "piercings":{
         "brief":"Design and craft body jewelry."
      },
      "headwear":{
         "brief":"Design and craft headwear."
      },
      "rings":{
         "brief":"Design and craft rings."
      }
   },
   "turrets":{
      "construction":{
         "brief":"Construct turrets.",
         "info":"At the cost of 8 machine parts you can construct a turret of your very own! Each turret can have a barrel and one mod installed. The world is your target!\n\nSkill:  Turrets\nGroup:  Fabrication\nCommand:  TURRET CONSTRUCT\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "deploy":{
         "brief":"Deploy a constructed turret.",
         "info":"After you have constructed a turret and attached a barrel and optionally a mod to it, you may deploy it at your location. You can only deploy one turret at a location, and a maximum of two turrets (with different owners) can be present.\n\nSkill:  Turrets\nGroup:  Fabrication\nCommand:  TURRET DEPLOY <TURRET>\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "qpcboost":{
         "brief":"Power up nearby turrets.",
         "info":"A turret with no power is useless (and really no fun at all). With this ability, you can charge the turret at your current location.\n\nSkill:  Turrets\nGroup:  Networking\nCommand:  TURRET QPCBOOST\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "status":{
         "brief":"Check the status of a turret.",
         "info":"Check on the status of any turret deployed at your location. If it happens to be one of yours, you'll see more information! You can optionally include an ID to check the status of any of your turrets, anywhere.\n\nSkill:  Turrets\nGroup:  Networking\nCommand:  TURRET STATUS [ID]\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Noncombat utility\n"
      },
      "transfer":{
         "brief":"Transfer control of a turret.",
         "info":"If you have deployed a workstation you can transfer control of your turret to another player.\n\nSkill:  Turrets\nGroup:  Networking\nCommand:  TURRET TRANSFER <TURRET> TO <TARGET>\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "subvert":{
         "brief":"Take control of abandoned turrets.",
         "info":"Take control of another engineer's turret! Encrypted turrets cannot be subverted. Subversion requires a deployed workstation.\n\nSkill:  Turrets\nGroup:  Networking\nCommand:  TURRET SUBVERT [TURRET]\nKnown:  Yes\nLessons:  462 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "encrypt":{
         "brief":"Prevent unauthorized control.",
         "info":"Your turrets are the best, other Engineers will want to subvert them for their own purposes. Encrypt your turret's comms interface to protect them. Encrypted turrets cannot be subverted but they do require more energy to charge up. Encryption requires a deployed workstation.\n\nSkill:  Turrets\nGroup:  Networking\nCommand:  TURRET ENCRYPT [TURRET]\nKnown:  Yes\nLessons:  1027 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "control":{
         "brief":"Take control of a turret.",
         "info":"Assume direct control of a turret, substantially increasing its power and increasing its rate of fire.\n\nSkill:  Turrets\nGroup:  Active\nCommand:  TURRET CONTROL [TURRET]\nKnown:  Yes\nLessons:  221 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "overpower":{
         "brief":"A short-term surge in power.",
         "info":"Invoke a short-term surge of power. The next hit of the turret will be twice as strong, followed by two that are weaker than normal.\n\nSkill:  Turrets\nGroup:  Active\nCommand:  TURRET OVERPOWER [TURRET]\nKnown:  No\nLessons:  1750 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "sentrymode":{
         "brief":"Have your turrets attack any enemy.",
         "info":"Configure your turret to attack any enemy present. This ability requires a deployed workstation.\n\nSkill:  Turrets\nGroup:  Targeting\nCommand:  TURRET SENTRYMODE [TURRET]\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "focus":{
         "brief":"Focus your turrets on a target.",
         "info":"Configure your turret to attack only a chosen target. This ability requires a deployed workstation.\n\nSkill:  Turrets\nGroup:  Targeting\nCommand:  TURRET FOCUS <TARGET> [TURRET]\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "qpc":{
         "brief":"Install a quantum power cell.",
         "info":"A turret with a quantum power cell can charge itself, as well as all your other turrets within a 3-room range. You can only have one QPC per area. This ability requires the QPC gadget. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD QPC [TURRET]\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "fortify":{
         "brief":"Fortify a turret.",
         "info":"Modify a turret, giving it 20% damage resistance. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD FORTIFY [TURRET]\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "pantilt":{
         "brief":"Shoot into the air.",
         "info":"With this modification, the turret will be able to target enemies at a different elevation. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD PANTILT [TURRET]\nKnown:  Yes\nLessons:  354 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "security":{
         "brief":"Punish subversion attempts.",
         "info":"A turret with this modification inflicts massive damage to anyone attempting to subvert it. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD SECURITY [TURRET]\nKnown:  Yes\nLessons:  404 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "battery":{
         "brief":"Add an extra battery to your turret.",
         "info":"A turret with this modification is able to store twice as much energy. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD BATTERY [TURRET]\nKnown:  Yes\nLessons:  528 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "efficiency":{
         "brief":"Efficiency is everything.",
         "info":"Modify a turret to reduce its energy costs. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD EFFICIENCY [TURRET]\nKnown:  Yes\nLessons:  603 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "rollerbearings":{
         "brief":"Faster reaction time.",
         "info":"A turret with this mod installed will react on a target entering the room within one second, down from the usual 3 seconds. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD ROLLERBEARINGS [TURRET]\nKnown:  Yes\nLessons:  787 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "targetlock":{
         "brief":"Lock on a target.",
         "info":"A turret with this modification will be able to lock onto a target, shooting at them even behind a cover, attacking the cover in the process. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD TARGETLOCK [TURRET]\nKnown:  Yes\nLessons:  899 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "multibarrel":{
         "brief":"Increased firing rate.",
         "info":"A turret with this modification fires faster than normally. Deployed turrets cannot be modified. Each turret can only have one modification.\n\nSkill:  Turrets\nGroup:  Mods\nCommand:  TURRET MOD MULTIBARREL [TURRET]\nKnown:  Yes\nLessons:  1173 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "laser":{
         "brief":"Damage inflicting barrel.",
         "info":"This barrel shoots a laser at its target, causing damage. Deployed turrets cannot be modified. Each turret can only have one barrel.\n\nSkill:  Turrets\nGroup:  Barrels\nCommand:  TURRET INSTALL LASER [TURRET]\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "forcewave":{
         "brief":"Damage the internals.",
         "info":"A turret with this barrel sends waves of energy, causing damage to the target's internals. Deployed turrets cannot be modified. Each turret can only have one barrel.\n\nSkill:  Turrets\nGroup:  Barrels\nCommand:  TURRET INSTALL FORCEWAVE [TURRET]\nKnown:  Yes\nLessons:  60 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "flamethrower":{
         "brief":"All must burn.",
         "info":"A turret with this barrel sets its target on fire. Deployed turrets cannot be modified. Each turret can only have one barrel.\n\nSkill:  Turrets\nGroup:  Barrels\nCommand:  TURRET INSTALL FLAMETHROWER [TURRET]\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "repairarm":{
         "brief":"Repair loyal bots.",
         "info":"A turret with this barrel does not shoot, but instead repairs friendly bots at the location. Deployed turrets cannot be modified. Each turret can only have one barrel.\n\nSkill:  Turrets\nGroup:  Barrels\nCommand:  TURRET INSTALL REPAIRARM [TURRET]\nKnown:  Yes\nLessons:  310 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "shardflinger":{
         "brief":"Shoot metallic shrapnels.",
         "info":"A turret with this barrel shoots mechanic shrapnels, similar to those fired by the Junkjet gadget. Deployed turrets cannot be modified. Each turret can only have one barrel.\n\nSkill:  Turrets\nGroup:  Barrels\nCommand:  TURRET INSTALL SHARDFLINGER [TURRET]\nKnown:  Yes\nLessons:  689 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "strobe":{
         "brief":"Flashbang effect.",
         "info":"A turret with this barrel distracts its target, with duration depending on mind damage. Deployed turrets cannot be modified. Each turret can only have one barrel.\n\nSkill:  Turrets\nGroup:  Barrels\nCommand:  TURRET INSTALL STROBE  [TURRET]\nKnown:  No\nLessons:  1340 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "disassemble":{
         "brief":"Breakdown a turret for parts.",
         "info":"With this ability, you can disassemble a turret, recovering some of the parts used for its construction.\n\nSkill:  Turrets\nGroup:  Deconstruction\nCommand:  TURRET DISASSEMBLE [TURRET]\nKnown:  Yes\nLessons:  112 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "surge":{
         "brief":"Blow up turrets along a path.",
         "info":"Send a powerful surge across your turrets in a direction, causing damage to everyone caught in the blast.\n\nSkill:  Turrets\nGroup:  Deconstruction\nCommand:  TURRET SURGE <DIRECTION>\nKnown:  No\nLessons:  1531 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      }
   },
   "bots":{
      "burrowbot":{
         "brief":"Construct a burrowbot.",
         "info":"Burrowbots do their worst beneath the skin of your foe. 12 machine parts are needed to construct 1 of these horrors, and you can only control 1 at a time.\n\nSkill:  Bots\nGroup:  Burrowbot\nCommand:  BOT CONSTRUCT BURROWBOT\nKnown:  No\nLessons:  858 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "worm":{
         "brief":"Burrow into your victim.",
         "info":"Order your burrowbot to burrow into the flesh of your target. This has no immediate effect, but is used by other abilities.\n\nSkill:  Bots\nGroup:  Burrowbot\nCommand:  BOT WORM <TARGET>\nKnown:  No\nLessons:  858 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "release":{
         "brief":"A painful release.",
         "info":"Order your burrowbot to emerge from the flesh it has burrowed into, causing internal and muscular damage. The deeper the bot has burrowed, the more damage it will inflict.\n\nSkill:  Bots\nGroup:  Burrowbot\nCommand:  BOT RELEASE <TARGET>\nKnown:  No\nLessons:  1051 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "constrict":{
         "brief":"Latch onto a limb.",
         "info":"Order your burrowbot to constrict itself around your target's leg, causing damage to the limb. The burrowbot can only perform this if it is not currently wormed inside a victim.\n\nSkill:  Bots\nGroup:  Burrowbot\nCommand:  BOT CONSTRICT <TARGET>\nKnown:  No\nLessons:  1580 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "heartbreaker":{
         "brief":"Break the heart. Literally.",
         "info":"Provided that the current host of your burrowbot has sufficiently damaged internals, you can order it to break their heart, literally. This will instantly kill the victim.\n\nSkill:  Bots\nGroup:  Burrowbot\nCommand:  BOT HEARTBREAKER <TARGET>\nKnown:  No\nLessons:  1750 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "drone":{
         "brief":"Construct a drone.",
         "info":"Drones conduct their business from the air. 12 machine parts are needed to construct 1 of these devils, and you can only control 1 at a time.\n\nSkill:  Bots\nGroup:  Drone\nCommand:  BOT CONSTRUCT DRONE\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "harass":{
         "brief":"Distract your target.",
         "info":"Order your drone to harrass and distract your target, this will throw them off-balance. The effect is reduced if the skill is used with the Repeat ability.\n\nSkill:  Bots\nGroup:  Drone\nCommand:  BOT HARASS <TARGET>\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  1.00 seconds\nCooldown time:  12.00 seconds\n"
      },
      "sear":{
         "brief":"Burn them with lightning.",
         "info":"Order your drone to burn the target's open wounds painfully. The damage depends on how much they are bleeding. Some wounds will be cauterized in the process.\n\nSkill:  Bots\nGroup:  Drone\nCommand:  BOT SEAR <TARGET>\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "airdrop":{
         "brief":"Recover parts from afar.",
         "info":"Order your drone to fly away and scavenge for machine parts to bring back to you. This is the second way to get parts in the field (other than the workstation printing them for you), and the only way to get more than 50% of your carrying capacity in the field.\n\nSkill:  Bots\nGroup:  Drone\nCommand:  BOT AIRDROP\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "weakpoint":{
         "brief":"Attack the wetwiring of your target.",
         "info":"Order your drone to attack your enemy's wetwiring. This attack will scale to the current damage inflicted upon the subsystem. If the target wetwiring is not damaged at all, it will have no effect.\n\nSkill:  Bots\nGroup:  Drone\nCommand:  BOT WEAKPOINT <TARGET>\nKnown:  Yes\nLessons:  699 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "carrybot":{
         "brief":"Construct a carrybot.",
         "info":"The carrybot is the packhorse bot in your arsenal, and has a mixture of combat and transportational abilities. 12 machine parts are needed to construct 1 of these, and you can only control 1 at a time.\n\nSkill:  Bots\nGroup:  Carrybot\nCommand:  BOT CONSTRUCT CARRYBOT\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "claw":{
         "brief":"Claw a target.",
         "info":"Order your carrybot to claw your target, inflicting damage and bleeding. The damage is reduced if the bot is carrying a turret around.\n\nSkill:  Bots\nGroup:  Carrybot\nCommand:  BOT CLAW <TARGET>\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "turret":{
         "brief":"Portable turrets.",
         "info":"Order your carrybot to pick up your owned deployed turret and move it along with you. The bot will automatically deploy the turret in each room it enters, and pick it back up when it leaves. If the turret cannot be deployed in a room, the bot will continue carrying it until you move again. While handling a turret, the bot's attacks will do slightly less damage.\n\nSkill:  Bots\nGroup:  Carrybot\nCommand:  BOT TURRET [STOP]\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "retrieve":{
         "brief":"Retrieve nearby props.",
         "info":"Order your carrybot to travel to a nearby location, pick up a prop, and bring it to your location.\n\nSkill:  Bots\nGroup:  Carrybot\nCommand:  BOT RETRIEVE <ITEM> <DIR>\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "swing":{
         "brief":"Swing the crane arm.",
         "info":"Order your carrybot to swing its crane at your enemy. This will disrupt any channeled or channeling actions.\n\nSkill:  Bots\nGroup:  Carrybot\nCommand:  BOT SWING <TARGET>\nKnown:  Yes\nLessons:  112 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "relocate":{
         "brief":"Pick up an item from afar.",
         "info":"Order your carrybot to pick up an item at its current location and bring it to you. This ability can be used to bring a deployed workstation to you.\n\nSkill:  Bots\nGroup:  Carrybot\nCommand:  BOT RELOCATE <ITEM>\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "maintain":{
         "brief":"Conduct turret maintenance.",
         "info":"Order your carrybot to repair a turret.\n\nSkill:  Bots\nGroup:  Carrybot\nCommand:  BOT MAINTAIN <TURRET>\nKnown:  Yes\nLessons:  343 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "minitank":{
         "brief":"Construct a minitank.",
         "info":"Construct a minitank! 12 machine parts are needed to construct 1 of these, and you can only control 1 of these at a time.\n\nSkill:  Bots\nGroup:  Minitank\nCommand:  BOT CONSTRUCT MINITANK\nKnown:  Yes\nLessons:  380 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "ram":{
         "brief":"Send them sprawling.",
         "info":"Order your minitank to ram your enemy, sending them sprawling to the ground.\n\nSkill:  Bots\nGroup:  Minitank\nCommand:  BOT RAM <TARGET>\nKnown:  Yes\nLessons:  380 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "charge":{
         "brief":"Charge!",
         "info":"Order your minitank to charge in a certain direction, causing damage to your remote target.\n\nSkill:  Bots\nGroup:  Minitank\nCommand:  BOT CHARGE <TARGET> <DIR>\nKnown:  Yes\nLessons:  465 Lessons\nAbility type:  Adjacent room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "crush":{
         "brief":"Crush a prop and anyone hiding behind.",
         "info":"Order your minitank to mercilessly crush a prop. This will cause damage to anyone hidden behind it. The bigger the prop, the greater the damage. You can target a prop directly, or a target hiding behind one.\n\nSkill:  Bots\nGroup:  Minitank\nCommand:  BOT CRUSH <PROP/TARGET>\nKnown:  Yes\nLessons:  632 Lessons\nAbility type:  In-room ranged\nCan target:  Others and Props\nBase balance time:  3.00 seconds\n"
      },
      "spike":{
         "brief":"Fire a shrapnel.",
         "info":"Order your minitank to fire shrapnel at your target. This is similar to the Junkjet gadget.\n\nSkill:  Bots\nGroup:  Minitank\nCommand:  BOT SPIKE <TARGET>\nKnown:  Yes\nLessons:  775 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  20.00 seconds\n"
      },
      "disrupt":{
         "brief":"A disruptive blast.",
         "info":"Order your minitank to fire a burst of electrical damage at your foe. The effect of this blast is dependent on the internal and muscular damage of the target.\n\nSkill:  Bots\nGroup:  Minitank\nCommand:  BOT DISRUPT <TARGET>\nKnown:  No\nLessons:  1289 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "push":{
         "brief":"Reset the duration on a shrapnel.",
         "info":"Order your minitank to push one shrapnel deeper into your target's body. This resets the shrapnel's duration.\n\nSkill:  Bots\nGroup:  Minitank\nCommand:  BOT PUSH <TARGET>\nKnown:  No\nLessons:  1427 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  1.20 seconds\n"
      },
      "surveil":{
         "brief":"Where are you?",
         "info":"Order any of your UAVs to relay details of their location and items present each time they move. This offers greater information than ORDER <bot> LOOK.\n\nSkill:  Bots\nGroup:  UAV\nCommand:  BOT SURVEIL ON/OFF <BOT>\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "uav":{
         "brief":"Construct a UAV.",
         "info":"Management, repair, and recover, the UAV is all an Engineer needs to maintain a fleet of bots. 12 machine parts are needed to construct 1 of these and you can control 5 at a time.\n\nSkill:  Bots\nGroup:  UAV\nCommand:  BOT CONSTRUCT UAV\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "deliver":{
         "brief":"Aerial delivery.",
         "info":"Order your UAV to fly up to a target, deliver an item, and return back.\n\nSkill:  Bots\nGroup:  UAV\nCommand:  BOT DELIVER <ITEM> TO <TARGET> [BOT]\nKnown:  Yes\nLessons:  515 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "homeport":{
         "brief":"Recall remote bots.",
         "info":"After a short delay, all your remote bots will return back to you.\n\nSkill:  Bots\nGroup:  Utility\nCommand:  BOT HOMEPORT\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "repair":{
         "brief":"Repair a bot.",
         "info":"Does just what it says on the tin, repair a bot in your location.\n\nSkill:  Bots\nGroup:  Utility\nCommand:  BOT REPAIR <BOT>\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "degauss":{
         "brief":"Protect your bots from EM attacks.",
         "info":"This ability makes a bot immune to all EM attacks. It will last 5 minutes.\n\nSkill:  Bots\nGroup:  Utility\nCommand:  BOT DEGAUSS <BOT>\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "patrol":{
         "brief":"Send your bots on a patrol.",
         "info":"With this ability, you can order your bots to patrol along a route, using the PATROL command.\n\nSkill:  Bots\nGroup:  Utility\nKnown:  Yes\nLessons:  571 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "repeat":{
         "brief":"Repeat an attack.",
         "info":"Order a bot to carry out one of its known attacks 3-4 times. The following attacks can be repeated: sear, harass, swing, claw, disrupt, and ram. You can ORDER <bot> PASSIVE to stop the repeated attack early.\n\nSkill:  Bots\nGroup:  Utility\nCommand:  BOT REPEAT <ATTACK> <TARGET> <BOT>\nKnown:  No\nLessons:  1164 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  90.00 seconds\n"
      }
   },
   "gadgets":{
      "construct":{
         "brief":"Construct gadgets.",
         "info":"This is why we became Engineers, constructing gadgets is the fun part! You'll need machine parts to construct gadgets and you can only make gadgets you know how to operate.\n\nSkill:  Gadgets\nGroup:  Construction\nCommand:  GADGET CONSTRUCT <TYPE>\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "workstation":{
         "brief":"Construct a workstation to program turrets.",
         "info":"Deploy a workstation, this piece of kit is integral to the programming and deployment of your turrets. A deployed workstation will automatically print tech parts for you, but only up to 50% of your storage. You can also view the location of your workstation. You can only have one workstation at a time.\n\nSkill:  Gadgets\nGroup:  Tools\nCommand:  OPERATE WORKSTATION [DEPLOY/PACK/VIEW]\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nGadget:  Workstation\nParts:  0\n"
      },
      "salvage":{
         "brief":"Salvage items for parts.",
         "info":"Salvage a gadget you no longer need and recover some parts.\n\nSkill:  Gadgets\nGroup:  Tools\nCommand:  GADGET SALVAGE <WHAT>\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "qpc":{
         "brief":"Construct QPCs for powering turrets.",
         "info":"The Quantum Power Cell is used to power turrets. See AB TURRETS QPC for more information.\n\nSkill:  Gadgets\nGroup:  Tools\nKnown:  Yes\nLessons:  60 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nGadget:  QPC\nParts:  4\n"
      },
      "stimjector":{
         "brief":"Heal your wounds.",
         "info":"Use this to inject potent stims directly to your wounds. Due to the inherent dangers, this cannot be used often. Optionally, you can turn the stimjector into automatic mode, which reduces its effect, but works automatically without requiring any further action from you.\n\nSkill:  Gadgets\nGroup:  Tools\nCommand:  OPERATE STIMJECTOR [ON|OFF]\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nCooldown time:  10.00 seconds\nGadget:  Stimjector\nParts:  15\n"
      },
      "hud":{
         "brief":"Diagnose others.",
         "info":"Use the HUD gadget to discern the afflictions and subsystem status (weaknesses) of another.\n\nSkill:  Gadgets\nGroup:  Tools\nCommand:  OPERATE HUD <TARGET>\nKnown:  Yes\nLessons:  112 Lessons\nAbility type:  In-room non-combat targetted\nBase balance time:  1.50 seconds\nGadget:  HUD\nParts:  8\n"
      },
      "wormhole":{
         "brief":"Form temporary wormholes.",
         "info":"Create a temporary wormhole to another engineer, and use ENTER WORMHOLE to be transported to the other end of it. The wormhole will last about 5 minutes.\n\nSkill:  Gadgets\nGroup:  Tools\nCommand:  OPERATE WORMHOLE <TARGET>\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Wormholer\nParts:  20\n"
      },
      "gaussfield":{
         "brief":"Prevent EM energy from dissipating.",
         "info":"The gaussfield prevents EM damage from dissipating. It lasts a short time and affects everyone in the room, including the creator.\n\nSkill:  Gadgets\nGroup:  Tools\nCommand:  OPERATE GAUSSFIELD\nKnown:  Yes\nLessons:  375 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Gaussfield\nParts:  3\n"
      },
      "projector":{
         "brief":"Lead them astray.",
         "info":"Create a shimmer in the room that will cause all movement attempts to use a random direction instead of the desired one. You will be immune to this effect.\n\nSkill:  Gadgets\nGroup:  Tools\nCommand:  OPERATE PROJECTOR\nKnown:  Yes\nLessons:  455 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Projector\nParts:  10\n"
      },
      "hoverboard":{
         "brief":"Fly around on a hoverboard.",
         "info":"Construct a hoverboard and fly!\n\nSkill:  Gadgets\nGroup:  Gravity\nCommand:  OPERATE HOVERBOARD\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nGadget:  Hoverboard\nParts:  16\n"
      },
      "gravitywell":{
         "brief":"Clear the air.",
         "info":"Form a momentary gravity well at your location, causing all flying to fall to the ground.\n\nSkill:  Gadgets\nGroup:  Gravity\nCommand:  OPERATE GRAVITYWELL\nKnown:  Yes\nLessons:  310 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Wormholer\nParts:  20\n"
      },
      "propshrink":{
         "brief":"Shrink props.",
         "info":"Temporarily shrink a prop and laugh at the expressions of those who thought they were in cover. This will expose all who are hiding behind the prop, and will prevent anyone from hiding behind it. You can target a prop directly, or a target hiding behind one.\n\nSkill:  Gadgets\nGroup:  Size\nCommand:  OPERATE PROPSHRINK <PROP/TARGET>\nKnown:  Yes\nLessons:  551 Lessons\nAbility type:  In-room ranged\nCan target:  Others and Props\nBase balance time:  3.00 seconds\nGadget:  Shrinker\nParts:  10\n"
      },
      "squash":{
         "brief":"Squash them like a bug. Literally.",
         "info":"If your target's muscular system is more than 75% damaged, use the Squash and do just that! It will kill them instantly.\n\nSkill:  Gadgets\nGroup:  Size\nCommand:  OPERATE SQUASH <TARGET>\nKnown:  Yes\nLessons:  982 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Shrinker\nParts:  10\n"
      },
      "proptoss":{
         "brief":"Toss shrunken props.",
         "info":"Stand back and rapidly unshrink a shrunken prop! This will cause damage to everyone present based on the mass of the prop. You can target a prop directly, or a target hiding behind one.\n\nSkill:  Gadgets\nGroup:  Size\nCommand:  OPERATE PROPTOSS <PROP/TARGET>\nKnown:  No\nLessons:  1443 Lessons\nAbility type:  In-room ranged\nCan target:  Others and Props\nBase balance time:  3.00 seconds\nGadget:  Shrinker\nParts:  10\n"
      },
      "pull":{
         "brief":"Pull someone in from an adjacent room.",
         "info":"You can use your magnotron to pull someone in from an adjacent location.\n\nSkill:  Gadgets\nGroup:  Magnetics\nCommand:  OPERATE PULL <TARGET>\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  Adjacent room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Magnotron\nParts:  18\n"
      },
      "junkjet":{
         "brief":"Shoot shards at your target.",
         "info":"Metal vs flesh, we all know who wins this one! Fire a shrapnel shard into your target's flesh. This shard will remain stuck in your enemy for 20 seconds, then, it will fall out, causing damage that scales to the target's damaged internals.\n\nSkill:  Gadgets\nGroup:  Magnetics\nCommand:  OPERATE JUNKJET <TARGET>\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Magnotron\nParts:  18\n"
      },
      "magnotron":{
         "brief":"Pull metallic shards out of your foe.",
         "info":"If your target has been hit by metallic shards (from Junkjet ability, a bot ability, or a turret modifier), you can pull these shards out of the target's body, inflicting damage and muscular damage in the process. The damage scales to the shard count pulled. This is a more powerful version of the Magnetize ability.\n\nSkill:  Gadgets\nGroup:  Magnetics\nCommand:  OPERATE MAGNOTRON <TARGET>\nKnown:  Yes\nLessons:  669 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Magnotron\nParts:  18\n"
      },
      "magnetize":{
         "brief":"Magnetize embedded metallic shards.",
         "info":"Magnetize the shrapnels lodged in target's flesh! This will inflict muscular damage scaling to the number of shards in target's flesh.\n\nSkill:  Gadgets\nGroup:  Magnetics\nCommand:  OPERATE MAGNETIZE <TARGET>\nKnown:  Yes\nLessons:  1191 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Magnotron\nParts:  18\n"
      },
      "shock":{
         "brief":"Zap your foe.",
         "info":"Shock your foe with a taser, causing EM damage.\n\nSkill:  Gadgets\nGroup:  Tasers\nCommand:  OPERATE SHOCK <TARGET>\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Taser\nParts:  10\n"
      },
      "spasms":{
         "brief":"Induce severe spasms.",
         "info":"Hit your target with your taser, causing either severe spasms or weakening their knees, depending on their muscular damage. A target with more than 50% muscular damage receives spasms.\n\nSkill:  Gadgets\nGroup:  Tasers\nCommand:  OPERATE SPASMS <TARGET>\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Taser\nParts:  10\n"
      },
      "gaussify":{
         "brief":"Sear the weakened muscles.",
         "info":"Inflict electrical damage to your foe, scaling to the muscular damage.\n\nSkill:  Gadgets\nGroup:  Tasers\nCommand:  OPERATE GAUSSIFY <TARGET>\nKnown:  Yes\nLessons:  810 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nGadget:  Taser\nParts:  10\n"
      },
      "heartstart":{
         "brief":"Revive a dead person with a shock.",
         "info":"Now we're definitely using the taser for good. Revive the corpse of a dead player! You can only revive corpses of players who are currently online.\n\nSkill:  Gadgets\nGroup:  Tasers\nCommand:  OPERATE HEARTSTART <NAME>\nKnown:  No\nLessons:  1750 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  6.00 seconds\nGadget:  Taser\nParts:  10\n"
      }
   },
   "mwp":{
      "wristblade":{
         "brief":"Stab them with your blade.",
         "info":"Drive your wristblade into your foe, causing damage. The attack will hit harder the more the target is bleeding, and can also be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.\n\nSkill:  MWP\nGroup:  Wristblade\nCommand:  MWP WRISTBLADE <TARGET>\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "sharpen":{
         "brief":"Use the blade's razor-sharp side.",
         "info":"The mounted wristblade operates in one of two positions. In the sharpened position, the blade will slice through flesh easily, reaching the internal organs with ruthless momentum. (The other position is SERRATE.)\n\nSkill:  MWP\nGroup:  Wristblade\nCommand:  MWP SHARPEN [OFF]\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Defensive\nBase balance time:  3.00 seconds\n"
      },
      "serrate":{
         "brief":"Rotate to the blade's serrated side.",
         "info":"The mounted wristblade operates in one of two positions. In the serrated position, it will brutally saw your opponent's flesh with grinding brutality, inflicting extra damage to the muscular subsystem. (The other position is SHARPEN.)\n\nSkill:  MWP\nGroup:  Wristblade\nCommand:  MWP SERRATE [OFF]\nKnown:  Yes\nLessons:  384 Lessons\nAbility type:  Defensive\nBase balance time:  3.00 seconds\n"
      },
      "twist":{
         "brief":"Stir their organs with your blade.",
         "info":"Twisting your blade as you drive it into your foe will inflict serious damage to their torso and their internal subsystem. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.\n\nSkill:  MWP\nGroup:  Wristblade\nCommand:  MWP TWIST <TARGET>\nKnown:  Yes\nLessons:  661 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "tear":{
         "brief":"Cause a vicious bleeding wound.",
         "info":"Inflict a shredding wound on the target, doing upfront damage, as well as causing them to bleed heavily afterwards. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.\n\nSkill:  MWP\nGroup:  Wristblade\nCommand:  MWP TEAR <TARGET>\nKnown:  Yes\nLessons:  1135 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "minigun":{
         "brief":"Mow them down.",
         "info":"Fire your minigun at the target, riddling them with bullets. The damage of the ability is increased if the target is dazed or staggering.\n\nSkill:  MWP\nGroup:  Minigun\nCommand:  MWP MINIGUN <TARGET>\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "focusfire":{
         "brief":"Offer no respite behind cover.",
         "info":"Concentrate your minigun upon a prop that someone is taking cover behind, and you will hit them when they attempt to perform an action from behind it. Your bullets will continue to destroy the cover, leaving them vulnerable. This is a channeled action, and will be interrupted by any action. You can target a prop directly, or a target hiding behind one.\n\nSkill:  MWP\nGroup:  Minigun\nCommand:  MWP FOCUSFIRE <PROP/TARGET>\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  In-room ranged\nCan target:  Others and Props\nBase balance time:  3.00 seconds\n"
      },
      "vantage":{
         "brief":"Take advantage of an elevated position.",
         "info":"By taking advantage of an elevated position, in relation to your target, you have a higher chance to bypass their cover when attacking.\n\nSkill:  MWP\nGroup:  Minigun\nKnown:  Yes\nLessons:  221 Lessons\nAbility type:  Defensive\n"
      },
      "spoolup":{
         "brief":"Keep your minigun spinning.",
         "info":"Spooling up the minigun, this ability inflicts internal damage depending on target's muscular damage.\n\nSkill:  MWP\nGroup:  Minigun\nCommand:  MWP SPOOLUP <TARGET>\nKnown:  Yes\nLessons:  428 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "pindown":{
         "brief":"Pin down your foes with suppressing fire.",
         "info":"Keep your finger on the trigger, sending a wide arc of bullets across the room, hitting anyone who is not behind cover. This is a channeled action, and will be interrupted by any action.\n\nSkill:  MWP\nGroup:  Minigun\nCommand:  MWP PINDOWN\nKnown:  Yes\nLessons:  914 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "missiles":{
         "brief":"Launch your tracer missiles.",
         "info":"Unleash the tracer missiles from your launcher into the air, they will cascade down and strike all ground-based targets in the room. The base flight time for the missiles is 8 seconds.\n\nSkill:  MWP\nGroup:  Missile launcher\nCommand:  MWP MISSILES\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.50 seconds\n"
      },
      "launch":{
         "brief":"Launch a homing missile.",
         "info":"Fire a homing missile that will hit the target after a while, inflicting damage. The missile will strike harder if the target is entangled, or suffers heavy internal damage.\n\nSkill:  MWP\nGroup:  Missile launcher\nCommand:  MWP LAUNCH <TARGET>\nKnown:  Yes\nLessons:  112 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "raindown":{
         "brief":"Rain down missiles from the air.",
         "info":"Fire three missiles in quick succession, all aimed at the same target. The missiles will hit the target 3 seconds apart.\n\nSkill:  MWP\nGroup:  Missile launcher\nCommand:  MWP RAINDOWN <TARGET>\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Air to ground (single target)\nCan target:  Others\nBase balance time:  3.50 seconds\nCooldown time:  60.00 seconds\n"
      },
      "incendiary":{
         "brief":"Use incendary warheads on your missiles.",
         "info":"Launch tracer missiles equipped with incendiary warheads at the target, unleashing fiery damage upon your target. Should they be afflicted with the SCORCHED affliction, they will take more damage for every stack of the affliction present.\n\nSkill:  MWP\nGroup:  Missile launcher\nCommand:  MWP INCENDIARY <TARGET>\nKnown:  Yes\nLessons:  477 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "countermeasures":{
         "brief":"Block attacks from afar.",
         "info":"When active, your suit's anti-missile systems will attempt to block any incoming attacks coming from outside of your current location. The chance of success is based on your Aim attribute.\n\nSkill:  MWP\nGroup:  Missile launcher\nCommand:  MWP COUNTERMEASURES [OFF]\nKnown:  Yes\nLessons:  820 Lessons\nAbility type:  Defensive\nBase balance time:  2.50 seconds\n"
      },
      "netlaunch":{
         "brief":"Entangle them with your nets.",
         "info":"Launch a nanofilament net at your target, entangling them in the thin strands. This prevents acting and also interrupts channelled activities.\n\nSkill:  MWP\nGroup:  Netlauncher\nCommand:  MWP NETLAUNCH <TARGET>\nKnown:  Yes\nLessons:  60 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  7.50 seconds\n"
      },
      "wallop":{
         "brief":"Sock them in the gut with an undeployed net.",
         "info":"By disabling a safety feature on your net launcher, you can fire an undeployed net at the target. This solid cannister will wind your target with the impact.\n\nSkill:  MWP\nGroup:  Netlauncher\nCommand:  MWP WALLOP <TARGET>\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  2.50 seconds\n"
      },
      "hooknet":{
         "brief":"Bind them in a cruel, barbed net.",
         "info":"The hooked net is a cruel beast! It will dig into the flesh of your target, making it take longer to escape. Due to the many barbs, it will cause your net launcher to jam, preventing further use until your suit's maintenance system can clear it.\n\nSkill:  MWP\nGroup:  Netlauncher\nCommand:  MWP HOOKNET <TARGET>\nKnown:  Yes\nLessons:  532 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  30.00 seconds\n"
      },
      "airshot":{
         "brief":"Launch your net high.",
         "info":"Aiming your launcher skyward, you can fire a net in the air, which will come down to knock its target off-balance shortly afterwards, as well as cause them to stagger.\n\nSkill:  MWP\nGroup:  Netlauncher\nCommand:  MWP AIRSHOT <TARGET>\nKnown:  Yes\nLessons:  1265 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  7.50 seconds\n"
      },
      "tether":{
         "brief":"Draw them into your location.",
         "info":"By locking a strand of nanofilament netting into the launcher, you are able to fire a net into an adjacent location, snare a target, and pull them to you. \n\nSkill:  MWP\nGroup:  Netlauncher\nCommand:  MWP TETHER <TARGET> <DIR>\nKnown:  Yes\nLessons:  1570 Lessons\nAbility type:  Adjacent room ranged\nCan target:  Others\nBase balance time:  4.00 seconds\nCooldown time:  7.50 seconds\n"
      },
      "railshot":{
         "brief":"Release a high-velocity slug.",
         "info":"Using the railgun's maglev technology, you will send a high-impact slug at your target, inflicting high damage and afflicting the target with broken ribs. The damage of this attack, as well as all other railgun shots, scales with target's internal damage.\n\nSkill:  MWP\nGroup:  Railgun\nCommand:  MWP RAILSHOT <TARGET>\nKnown:  Yes\nLessons:  302 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.75 seconds\n"
      },
      "emshot":{
         "brief":"Shoot an EM slug.",
         "info":"Using the railgun's maglev technology, you will shoot an EM-infused slug that is particularly damaging to robots.\n\nSkill:  MWP\nGroup:  Railgun\nCommand:  MWP EMSHOT <TARGET>\nKnown:  Yes\nLessons:  325 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.75 seconds\n"
      },
      "headshot":{
         "brief":"The sign of the master marksman.",
         "info":"Take precise aim at your foe's head, firing a high-velocity slug to inflict a large amount of damage. Additionally, your attack will inflict trauma if their internal subsystem is sufficiently weakened, or disorientation otherwise.\n\nSkill:  MWP\nGroup:  Railgun\nCommand:  MWP HEADSHOT <TARGET>\nKnown:  Yes\nLessons:  345 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.75 seconds\n"
      },
      "hobble":{
         "brief":"Take them out at the knees.",
         "info":"By targeting and exploiting the weak joints in your opponent's legs, you can precisely aim a slug at their lower appendages and inflict serious damage to them and afflict them with the staggering affliction.\n\nSkill:  MWP\nGroup:  Railgun\nCommand:  MWP HOBBLE <TARGET>\nKnown:  Yes\nLessons:  736 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.75 seconds\n"
      },
      "snipe":{
         "brief":"Running won't help.",
         "info":"Your mastery of your suit's targeting systems allows you to fire upon targets anywhere within your line-of-sight.\n\nSkill:  MWP\nGroup:  Railgun\nCommand:  MWP SNIPE <TARGET> <DIR>\nKnown:  Yes\nLessons:  1018 Lessons\nAbility type:  Line-of-sight ranged\nCan target:  Others\nBase balance time:  3.75 seconds\n"
      },
      "dualshot":{
         "brief":"Double the slugs.",
         "info":"Disabling safety features is never a great idea, but sometimes it can be effective. By circumventing the backfire prevention protocol, you can fire two rail slugs in very short succession. This does have the disadvantage of causing the railgun to jam, preventing further use until your suit's maintenance systems can clear it.\n\nSkill:  MWP\nGroup:  Railgun\nCommand:  MWP DUALSHOT <TARGET>\nKnown:  Yes\nLessons:  1750 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.75 seconds\nCooldown time:  50.00 seconds\n"
      },
      "smash":{
         "brief":"Drive them away with a powerful swing.",
         "info":"Unleash a vicious swipe with your shield, sending your opponent flying out of the room with the force of the blow. Due to the varying possibilities of target weight and momentum, the specific direction of ejection could be any valid exit.\n\nSkill:  MWP\nGroup:  Shield\nCommand:  MWP SMASH <TARGET>\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  Melee\nCan target:  Others and Props\nBase balance time:  3.00 seconds\n"
      },
      "deflect":{
         "brief":"Redirect those projectiles.",
         "info":"Holding your mounted shield high, you will focus on deflecting any incoming ranged attacks away from yourself and at another target. This is a channel, and will be interrupted by any action.\n\nSkill:  MWP\nGroup:  Shield\nCommand:  MWP DEFLECT\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "block":{
         "brief":"Keep them out with your bulk.",
         "info":"Standing firm and positioning your shield for maximum effect, you will prevent any movement into your location. This is a channeled action, and will be interrupted by any action.\n\nSkill:  MWP\nGroup:  Shield\nCommand:  MWP BLOCK\nKnown:  Yes\nLessons:  593 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  2.50 seconds\n"
      },
      "protect":{
         "brief":"Protect an ally from harm.",
         "info":"Using the bulk of your B.E.A.S.T. suit and the massive shield mounted on your wrist, you are able to protect another target in the room from attack. This is a channeled action, and will be interrupted by any action.\n\nSkill:  MWP\nGroup:  Shield\nCommand:  MWP PROTECT <TARGET>\nKnown:  Yes\nLessons:  1409 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  2.50 seconds\n"
      }
   },
   "plasmacasting":{
      "plasma":{
         "brief":"Heat up your plasma tanks.",
         "info":"By redirecting excess energy to your plasmacasting system, you will begin to generate heat in your plasma tanks. This system will continue to increase your heat level until you reach extreme heat, which poses a significant risk of damaging the B.E.A.S.T. and its operator. Use PLASMA HEATUP OFF to disable the heat generation.\n\nSkill:  PlasmaCasting\nCommand:  PLASMA HEATUP\nKnown:  Yes\nLessons:  5 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "nozzle":{
         "brief":"Control your plasma flow.",
         "info":"The jets on your plasmacaster have iris valves which control the rate at which plasma is ejected. They can be narrowed to reduce the amount of plasma released, at the expense of damage, or widened to increase the damage and amount of plasma used.\n\nSkill:  PlasmaCasting\nCommand:  PLASMA NOZZLE <SIZE>\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Noncombat utility\nBase balance time:  1.00 seconds\n"
      },
      "release":{
         "brief":"Dump excess heat quickly.",
         "info":"By tapping in to your suit's emergency systems, you can execute a heat dump. This has the effect of lowering the heat of the plasma stored in your tanks. The suit's heat dumping system can only expel so much heat at once, and may require multiple dumps to lower your temperature a full level.\n\nSkill:  PlasmaCasting\nCommand:  PLASMA RELEASE\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Noncombat utility\nBase balance time:  2.50 seconds\nCooldown time:  20.00 seconds\n"
      },
      "consumption":{
         "brief":"Superheat your tanks.",
         "info":"Rerouting a batch of your B.E.A.S.T.'s energy, you can instantly increase the heat in your plasma tanks. Your suit's systems will not normally allow a boost into the extreme range, but in the presence of an inferno, the system is bypassed.\n\nSkill:  PlasmaCasting\nCommand:  PLASMA CONSUMPTION\nKnown:  Yes\nLessons:  404 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "burn":{
         "brief":"Fire a blast of plasma.",
         "info":"Send a blast of searing plasma from your plasmacasters. This will inflict a significant damage to your foes and to props in the room.\n\nSkill:  PlasmaCasting\nGroup:  Attacks\nCommand:  PLASMA BURN <TARGET>\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  In-room ranged\nCan target:  Others and Props\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "combust":{
         "brief":"Set your foe ablaze.",
         "info":"Engulf your target in flames, inflicting fire damage. Additionally, if their muscular system is sufficiently damaged (15% per stack) they'll gain a stack of the scorched affliction, which will cause frequent periodic damage, as well as get them closer to being able to be targeted with the INCINERATE ability.\n\nSkill:  PlasmaCasting\nGroup:  Attacks\nCommand:  PLASMA COMBUST <TARGET>\nKnown:  Yes\nLessons:  221 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "sear":{
         "brief":"Sear away their protections.",
         "info":"Send a lash of flame at your foe, interrupting channelled attacks and stripping an external defense from them. \n\nSkill:  PlasmaCasting\nGroup:  Attacks\nCommand:  PLASMA SEAR <TARGET>\nKnown:  Yes\nLessons:  310 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  medium plasma (uses low)\n"
      },
      "conflagrate":{
         "brief":"Increase their suffering",
         "info":"Send forth a torrent of incinerating plasma to damage your target. This ability will do increased damage for each stack of the scorched affliction on the target, and by damage to their muscular subsystem.\n\nSkill:  PlasmaCasting\nGroup:  Attacks\nCommand:  PLASMA CONFLAGRATE <TARGET>\nKnown:  Yes\nLessons:  462 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.50 seconds\nResources required:  very high plasma (uses high)\n"
      },
      "douse":{
         "brief":"Coat them in volatile accelerant.",
         "info":"Coat your target in accelerant, causing all flame-based attacks to deal increased damage.\n\nSkill:  PlasmaCasting\nGroup:  Attacks\nCommand:  PLASMA DOUSE <TARGET>\nKnown:  Yes\nLessons:  689 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  2.00 seconds\nResources required:  low plasma\n"
      },
      "envelop":{
         "brief":"Engulf your foe's cover.",
         "info":"Ignite a prop that someone is taking cover behind, causing periodic damage while they remain cowering behind the burning shield. This effect will happen every 4 seconds for 24 seconds. You can target a prop directly, or a target hiding behind one.\n\nSkill:  PlasmaCasting\nGroup:  Attacks\nCommand:  PLASMA ENVELOP <PROP/TARGET>\nKnown:  Yes\nLessons:  787 Lessons\nAbility type:  In-room ranged\nCan target:  Others and Props\nBase balance time:  3.00 seconds\nResources required:  medium plasma (uses low)\n"
      },
      "incinerate":{
         "brief":"Burn them to the ground.",
         "info":"Unleash the full fury of your plasmacasters, instantly killing your target by reducing them to nothing but a smoldering pile of ashes. Your foe must be sufficiently weakened, with at least 4 stacks of the scorched affliction (and the 60% muscular damage needed by the affliction).\n\nSkill:  PlasmaCasting\nGroup:  Attacks\nCommand:  PLASMA INCINERATE <TARGET>\nKnown:  Yes\nLessons:  1750 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  4.00 seconds\nResources required:  very high plasma\n"
      },
      "smoke":{
         "brief":"Release a obscuring smoke.",
         "info":"Scorch the insulating lining of your B.E.A.S.T., forming a thick cloud of smoke to obscure vision in your location. This effect will last for 120 seconds.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA SMOKE\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "opening":{
         "brief":"Burn away the roof.",
         "info":"Blast away the roof or ceiling from your current location, assuming it is indoors, to allow flight and other aerial maneuvers. Repairbots will begin repairing the damage immediately, but you will have clear air for at least 300 seconds while they do.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA OPENING\nKnown:  Yes\nLessons:  157 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  4.00 seconds\nResources required:  high plasma (uses low)\n"
      },
      "firewall":{
         "brief":"Form a blazing wall of fire.",
         "info":"Blast an exit from your location, forming a blazing wall of fire that will burn anyone who passes through it. This wall will last 120 seconds before petering out.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA FIREWALL <DIR>\nKnown:  Yes\nLessons:  354 Lessons\nAbility type:  Defensive\nBase balance time:  3.50 seconds\nResources required:  medium plasma (uses low)\n"
      },
      "extinguish":{
         "brief":"Reclaim heat from a firewall.",
         "info":"Reverse the pumps on your plasmacasting system, drawing a firewall back into your tanks for a boost to your heat reserves.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA EXTINGUISH <DIR>\nKnown:  Yes\nLessons:  603 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "acridsmoke":{
         "brief":"Blast plumes of acrid smoke.",
         "info":"Taking your desire to decimate your foes to the next level, you scorch your B.E.A.S.T.'s insulating liner, and mix it with accelerant to make a thick plume of acidic smoke, which you then expel in a gust at anybody not taking cover. This acrid smoke will afflict those caught in it with blurred vision, reducing the damage of their attacks.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA ACRIDSMOKE\nKnown:  Yes\nLessons:  899 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "inferno":{
         "brief":"Unleash hell on your surroundings.",
         "info":"Release a hellish inferno into your surroundings, burning all players in sight. Periodic damage will occur when the flames flare up every 5 seconds, and the effect will last at least 25 seconds, and has a chance to die out every flare after that. The use of the RESISTANCE ability will shield the B.E.A.S.T. from the effects of the inferno. While inside the inferno, you can bypass the safety sensors on your plasma tanks that normally limit CONSUMPTION, allowing them to be pushed to extreme levels of heat.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA INFERNO\nKnown:  Yes\nLessons:  1027 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  5.00 seconds\nResources required:  high plasma (uses medium)\n"
      },
      "plasmacircle":{
         "brief":"Form firewalls all around.",
         "info":"In a cruel dance of death and destruction, you will spin in a circle with your plasmacasters blasting, forming firewalls over every exit from your current location.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA CIRCLE\nKnown:  Yes\nLessons:  1173 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  5.00 seconds\nResources required:  very high plasma (uses medium)\n"
      },
      "fan":{
         "brief":"Fan the flames of the inferno.",
         "info":"Send a gust of air from your suit's exhaust ports to fan the inferno, spreading it into an adjacent room.\n\nSkill:  PlasmaCasting\nGroup:  Room effects\nCommand:  PLASMA FAN <DIR>\nKnown:  Yes\nLessons:  1531 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  4.00 seconds\nResources required:  high plasma (uses medium)\n"
      },
      "resistance":{
         "brief":"Shield yourself from the inferno",
         "info":"Deploy additional heatsinks across your suit, reducing operator temperatures while in the most extreme of thermal situations. This will both shield you from the effects of an inferno, and prevent your suit's plasma tanks from overheating to an extreme, damaging degree.\n\nSkill:  PlasmaCasting\nGroup:  Defenses\nCommand:  PLASMA RESISTANCE\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  Defensive\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "plasmashield":{
         "brief":"Heat your shield to resist draining attacks.",
         "info":"Use your plasmacasters to superheat your mounted shield, diminishing the effect of cold-based attacks against you. This effect will last for 60 seconds.\n\nSkill:  PlasmaCasting\nGroup:  Defenses\nCommand:  PLASMA SHIELD\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "disentangle":{
         "brief":"Singe those pesky entanglements off.",
         "info":"Bindings prove no object to your plasmacasters, allowing you to swiftly burn off any external hindrances that prevent you from action.\n\nSkill:  PlasmaCasting\nGroup:  Defenses\nCommand:  PLASMA DISENTANGLE <TARGET>\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Combat utility\nCan target:  Others and Self\nBase balance time:  2.50 seconds\nResources required:  medium plasma (uses low)\n"
      },
      "plasmablade":{
         "brief":"Coat your wristblade in a nimbus of flame.",
         "info":"Heat your mounted wristblade (should you have one mounted,) to the upper limits of the blade's materials. This will alter the damage of any wristblade attacks, and inflect thermal damage instead of impact. The damage will be lower by default, but if the target's skin is scorched, the damage will rise beyond the normal potential of the blade. This effect will last for 300 seconds.\n\nSkill:  PlasmaCasting\nGroup:  Defenses\nCommand:  PLASMA BLADE\nKnown:  Yes\nLessons:  95 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "clearsight":{
         "brief":"Supercharge your suit's optics.",
         "info":"Power up your suit's external camera, augmenting your B.E.A.S.T.'s HUD in diminished visual situations. This augmentation will last 30 seconds.\n\nSkill:  PlasmaCasting\nGroup:  Defenses\nCommand:  PLASMA CLEARSIGHT\nKnown:  Yes\nLessons:  115 Lessons\nAbility type:  Noncombat utility\nBase balance time:  2.50 seconds\nResources required:  medium plasma (uses low)\n"
      },
      "cauterize":{
         "brief":"Cauterize your bleeding wounds.",
         "info":"Seal your bleeding wounds by cauterizing them with your plasmacasters. Be warned, while this will stop the bleeding, it will hurt like hell.\n\nSkill:  PlasmaCasting\nGroup:  Defenses\nCommand:  PLASMA CAUTERIZE\nKnown:  Yes\nLessons:  528 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\nResources required:  low plasma\n"
      },
      "plasmawreathe":{
         "brief":"Wreathe yourself in a nimbus of flame.",
         "info":"Surround yourself in a fiery nimbus, that will burn anyone who attempts to harm you with melee attacks. You will use additional plasma heat to maintain this nimbus. This is a channeled action, and will be interrupted by any action.\n\nSkill:  PlasmaCasting\nGroup:  Defenses\nCommand:  PLASMA WREATHE\nKnown:  Yes\nLessons:  1340 Lessons\nAbility type:  Combat utility\nCan target:  Others\nBase balance time:  5.00 seconds\nResources required:  high plasma (uses low)\n"
      }
   },
   "suittech":{
      "jumpjets":{
         "brief":"Take to the air with your suit's jumpjets.",
         "info":"Fire your jumpjets, taking you up in the air. To land, simply LAND.\n\nSkill:  SuitTech\nCommand:  FIRE JUMPJETS\nKnown:  Yes\nLessons:  15 Lessons\nAbility type:  Defensive\nBase balance time:  3.00 seconds\n"
      },
      "examine":{
         "brief":"Examine your target's health.",
         "info":"Use your suit to scan a nearby target, assessing their general health and certain conditions.\n\nSkill:  SuitTech\nCommand:  SUIT EXAMINE <TARGET>\nKnown:  Yes\nLessons:  30 Lessons\nAbility type:  In-room non-combat targetted\nBase balance time:  1.50 seconds\nCooldown time:  10.00 seconds\n"
      },
      "ramset":{
         "brief":"Ensure traction by locking onto the ground.",
         "info":"Fire ramsets from your armoured boots as you tread, preventing a loss of traction from obstacles that may hinder your movement.\n\nSkill:  SuitTech\nCommand:  SUIT RAMSET\nKnown:  Yes\nLessons:  45 Lessons\nAbility type:  Defensive\nBase balance time:  2.50 seconds\n"
      },
      "support":{
         "brief":"Activate emergency life support",
         "info":"Initiate your suit's emergency life support system, infusing the pilot with a lifesaving stim pack. This will regenerate some of your maximum health, but can only be done once every 10 seconds.\n\nSkill:  SuitTech\nCommand:  SUIT SUPPORT\nKnown:  Yes\nLessons:  75 Lessons\nAbility type:  Defensive\nCan target:  Self\nBase balance time:  2.50 seconds\nCooldown time:  10.00 seconds\n"
      },
      "hotswap":{
         "brief":"Swap your mounted weapons instantly.",
         "info":"Exerting mastery over your B.E.A.S.T., you are able to switch out a mounted weapon instantly, without the regular balance penalty. This ability can only be used once every 60 seconds.\n\nSkill:  SuitTech\nCommand:  SUIT SWAP <WEAPON>\nKnown:  Yes\nLessons:  310 Lessons\nAbility type:  Defensive\nCooldown time:  60.00 seconds\n"
      },
      "radar":{
         "brief":"Scan for nearby targets.",
         "info":"Sweep your scanners, revealing targets in adjacent locations. While your scanners are advanced enough to pick up entities of all race and creed, there are means that opponents can employ to avoid detection.\n\nSkill:  SuitTech\nCommand:  SUIT RADAR\nKnown:  Yes\nLessons:  321 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "contingency":{
         "brief":"Program the failsafes on your B.E.A.S.T.",
         "info":"Program your suit's failsafes to automatically execute an emergency evacuation when your health level falls below 20%. When you reach this threshold, your jumpjets will fire and lift you into the skies, out of harm's way (hopefully!).\n\nSkill:  SuitTech\nCommand:  SUIT CONTINGENCY\nKnown:  Yes\nLessons:  575 Lessons\nAbility type:  Defensive\nBase balance time:  5.00 seconds\n"
      },
      "rumble":{
         "brief":"Pound the ground with your fists.",
         "info":"Drive your fists into the ground with overhead swings, sending powerful shockwaves to disrupt the channeled actions of any targets in your location.\n\nSkill:  SuitTech\nCommand:  SUIT RUMBLE\nKnown:  Yes\nLessons:  650 Lessons\nAbility type:  Room attack\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "propel":{
         "brief":"Blast off to somewhere else.",
         "info":"Fire your jumpjets, and hope for the best. After a five second windup, this ability will transport you to a random room in your current area. During the windup phase, any action will interrupt the process.\n\nSkill:  SuitTech\nCommand:  SUIT PROPEL\nKnown:  Yes\nLessons:  736 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "routing":{
         "brief":"Route power to various suit weapons.",
         "info":"Choose where to prioritize your B.E.A.S.T.'s suit power. Routing into a weapon slot will increase the damage of a weapon mounted into that slot, but the other MWP weapons will do less damage meanwhile.\n\nSkill:  SuitTech\nCommand:  SUIT ROUTE <LARGE|MEDIUM|SMALL|NONE>\nKnown:  Yes\nLessons:  943 Lessons\nAbility type:  Defensive\nCan target:  Self\nBase balance time:  1.50 seconds\n"
      },
      "overclock":{
         "brief":"Overload your B.E.A.S.T..",
         "info":"Overclock your suit's movement circuits to instantly regain balance. This overheats your B.E.A.S.T.'s control systems, and can not be used again until the thermal load has dissipated.\n\nSkill:  SuitTech\nCommand:  SUIT OVERCLOCK\nKnown:  Yes\nLessons:  1546 Lessons\nAbility type:  Defensive\nCan target:  Self\nCooldown time:  300.00 seconds\n"
      },
      "backhand":{
         "brief":"A servo-assisted backhand.",
         "info":"Smack your opponent in the face with all of your B.E.A.S.T.-assisted might, dealing significant damage and inflicting the dazed affliction upon them.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT BACKHAND <TARGET>\nKnown:  Yes\nLessons:  133 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.50 seconds\n"
      },
      "boot":{
         "brief":"Drive your armored foot into their torso.",
         "info":"Utilizing your suit's jets, you propel your armored foot into the chest of your target, winding them.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT BOOT <TARGET>\nKnown:  Yes\nLessons:  186 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "armvice":{
         "brief":"Crush their arms in your suit's massive grip.",
         "info":"Grip your foe's arm in your armored fist, and crush the limb with your might. This attack will do significant limb damage to the chosen arm.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT ARMVICE <TARGET> [LIMB]\nKnown:  Yes\nLessons:  261 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "legclamp":{
         "brief":"Turn their legbones to dust.",
         "info":"Punish your opponent's legs by clamping them in your B.E.A.S.T.'s servo-assisted grip. This attack will do significant limb damage to the targeted leg.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT LEGCLAMP <TARGET> [LIMB]\nKnown:  Yes\nLessons:  350 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "grapple":{
         "brief":"Grind a flying foe into the ground.",
         "info":"Blast your jumpjets and grab a flying opponent, before driving them into the ground below. The force of this blow will do massive amounts of damage to your foe's muscular and internal subsystems.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT GRAPPLE <TARGET>\nKnown:  Yes\nLessons:  508 Lessons\nAbility type:  Ground to air (single target)\nCan target:  Others\nBase balance time:  4.00 seconds\n"
      },
      "pound":{
         "brief":"Swing a prone foe in an overhead arc.",
         "info":"Grabbing a prone target by the ankle, you swing them overhead and pound them into the ground like a rag doll. This brutal slam will inflict massive amounts of muscular subsystem damage.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT POUND <TARGET>\nKnown:  Yes\nLessons:  1067 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  3.00 seconds\n"
      },
      "discharge":{
         "brief":"Vent excess charge as a weapon.",
         "info":"Weaponizing the safety features of your suit, you channel excess charge into a powerful blast. The blast will damage the target's muscular, internal, or sensory subsystem, whichever is least damaged. The damage will scale to the most damaged subsystem.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT DISCHARGE <TARGET>\nKnown:  Yes\nLessons:  1366 Lessons\nAbility type:  In-room ranged\nCan target:  Others\nBase balance time:  3.00 seconds\nCooldown time:  30.00 seconds\n"
      },
      "sunder":{
         "brief":"Rip them asunder.",
         "info":"Taking advantage of your suit's wells of power, you will physically rip your foe in two. The target must have a severely damaged muscular and internal subsystem to perform this action. Their muscular subsystem must have taken at least 50% damage, and the sum of damages taken by the muscular and internal damage must not be lower than 100%.\n\nSkill:  SuitTech\nGroup:  Suit attacks\nCommand:  SUIT SUNDER <TARGET>\nKnown:  Yes\nLessons:  1750 Lessons\nAbility type:  Melee\nCan target:  Others\nBase balance time:  4.00 seconds\n"
      },
      "steady":{
         "brief":"Lock yourself in position.",
         "info":"Lock your suit's ramsets into the ground, preventing forced movement of most kinds. \n\nSkill:  SuitTech\nGroup:  Defenses\nCommand:  SUIT STEADY [OFF]\nKnown:  Yes\nLessons:  60 Lessons\nAbility type:  Noncombat utility\nBase balance time:  3.00 seconds\n"
      },
      "jamming":{
         "brief":"Jam scanning attempts.",
         "info":"Send out a field of interference across all known bands and scopes, preventing tech and kith detection in the local vicinity. Visual detection will still be possible, due to the immense size and bulk of your B.E.A.S.T.\n\nSkill:  SuitTech\nGroup:  Defenses\nCommand:  SUIT JAMMING [OFF]\nKnown:  Yes\nLessons:  396 Lessons\nAbility type:  Defensive\nBase balance time:  3.00 seconds\n"
      },
      "watch":{
         "brief":"Keep a constant scan up for danger.",
         "info":"Keep an ongoing radar sweep going, alerting you of movement into and out of adjacent locations.\n\nSkill:  SuitTech\nGroup:  Defenses\nCommand:  SUIT WATCH [OFF]\nKnown:  Yes\nLessons:  1207 Lessons\nAbility type:  Defensive\nBase balance time:  3.00 seconds\n"
      }
   }
}

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