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    def enterWorld(self):
        # Have to clear renderables so that GUI can be rendered on top in gameplay
        game.input.setupForGame(self.handleOnControllerChange)
        game.render.clearRenderables()
        game.entity.initialize()
        if game.network.isHost():
            # Load the world from the provided path
            World.load(game, self.worldInfo.path)
        else:
            # Join an existing world. Details will be provided.
            World.join(game, self.worldInfo.uid, self.worldInfo.name, self.worldInfo.realms, self.usingServerCharacters)
        self.reloadModules()
        siege.game.scene.transition(siege.Scenes.GAMEPLAY)
        # stack inrease here:
		for content in game.content.getContents():
            if hasattr(content.data().entity, 'item'):
                if hasattr(content.data().entity.item, 'stack'):
                    content.data().entity.item.stack = 99999
        # end stack increase

    def reloadModules(self):
        global os
        global siege

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