Untitled
Never
Used classes: [ "Window", "Quaternion", "Vector3", "Box3", "Matrix3", "Sphere", "Matrix4", "Color", "Vector2", "Object3D", "Object", "Euler", "Layers", "Ray", "Texture", "DataTexture2DArray", "DataTexture3D", "CubeTexture", "LoadingManager", "CubicPoly", "TextureLoader", "MaterialLoader", "Clock", "Camera", "WebGLRenderer", "Vector4", "Frustum", "Plane", "WebGLClipping", "WebGLExtensions", "WebGLCapabilities", "WebGLUtils", "WebGLState", "ColorBuffer", "DepthBuffer", "StencilBuffer", "WebGLInfo", "WebGLProperties", "WebGLTextures", "WebGLAttributes", "WebGLGeometries", "WebGLObjects", "WebGLMorphtargets", "WebGLPrograms", "WebGLRenderLists", "WebGLRenderStates", "WebGLBackground", "WebGLBufferRenderer", "WebGLIndexedBufferRenderer", "WebVRManager", "PerspectiveCamera", "ArrayCamera", "WebGLAnimation", "WebGLShadowMap", "MeshDepthMaterial", "MeshDistanceMaterial", "Scene", "PointLight", "LightShadow", "BoxGeometry", "BoxBufferGeometry", "Uint16BufferAttribute", "Float32BufferAttribute", "Face3", "MeshPhongMaterial", "Mesh", "WebGLRenderState", "WebGLLights", "UniformsCache", "WebGLRenderList", "BufferGeometry", "DirectGeometry", "BufferAttribute", "WebGLProgram", "WebGLUniforms", "SingleUniform", "StructuredUniform", "PureArrayUniform", "Function" ] Used methods per class: [ [ "Window", [ "", "mergeUniforms", "cloneUniforms", "initGLContext", "getMaxPrecision", "createTexture", "enable", "setFlipSided", "setCullFace", "setBlending", "setClear", "buildPlane", "arrayMax", "addFace", "projectPlanes", "projectObject", "createBuffer", "getNextRenderItem", "renderObjects", "renderObject", "setPolygonOffset", "disable", "setProgram", "initMaterial", "getTextureEncodingFromMap", "generateExtensions", "filterEmptyLine", "generateDefines", "getToneMappingFunction", "getTexelDecodingFunction", "getEncodingComponents", "getTexelEncodingFunction", "parseIncludes", "replace", "replaceLightNums", "replaceClippingPlaneNums", "unrollLoops", "WebGLShader", "fetchAttributeLocations", "parseUniform", "getSingularSetter", "addUniform", "getPureArraySetter", "arraysEqual", "copyArray", "markUniformsLightsNeedsUpdate", "refreshUniformsCommon", "refreshUniformsPhong", "flatten", "setupVertexAttributes", "enableAttributeAndDivisor" ] ], [ "Quaternion", [ "Quaternion", "onChange", "setFromEuler" ] ], [ "Vector3", [ "Vector3", "clone", "fromArray", "subVectors", "cross", "crossVectors", "normalize", "length", "divideScalar", "multiplyScalar", "copy", "set", "min", "max", "addVectors", "distanceToSquared", "applyMatrix4", "dot", "setFromMatrixPosition", "toArray" ] ], [ "Box3", [ "Box3", "setFromPoints", "makeEmpty", "expandByPoint", "getCenter", "isEmpty" ] ], [ "Matrix3", [ "Matrix3", "clone", "fromArray", "getNormalMatrix", "setFromMatrix4", "set", "getInverse", "transpose" ] ], [ "Sphere", [ "Sphere", "setFromPoints", "copy", "applyMatrix4" ] ], [ "Matrix4", [ "Matrix4", "makePerspective", "getInverse", "compose", "copy", "multiplyMatrices", "getMaxScaleOnAxis", "determinant" ] ], [ "Color", [ "Color", "set", "setHex", "clone", "setRGB", "copy", "multiplyScalar" ] ], [ "Vector2", [ "Vector2", "clone", "fromArray" ] ], [ "Object3D", [ "Object3D" ] ], [ "Object", [ "generateUUID", "get", "setClear", "setFunc", "scissor", "viewport", "setAnimationLoop", "setContext", "setClearColor", "init", "pushLight", "update", "push", "sort", "setupLights", "setup", "reset", "render", "setMaterial", "setTest", "setMask", "useProgram", "initAttributes", "enableAttribute", "disableUnusedAttributes", "setPolygonOffset" ] ], [ "Euler", [ "Euler", "onChange", "set", "onRotationChange", "get" ] ], [ "Layers", [ "Layers", "enable", "test" ] ], [ "Ray", [ "Ray" ] ], [ "Texture", [ "Texture" ] ], [ "DataTexture2DArray", [ "DataTexture2DArray", "Texture" ] ], [ "DataTexture3D", [ "DataTexture3D", "Texture" ] ], [ "CubeTexture", [ "CubeTexture", "Texture" ] ], [ "LoadingManager", [ "LoadingManager" ] ], [ "CubicPoly", [ "CubicPoly" ] ], [ "TextureLoader", [ "TextureLoader" ] ], [ "MaterialLoader", [ "MaterialLoader" ] ], [ "Clock", [ "Clock" ] ], [ "Camera", [ "Camera", "Object3D" ] ], [ "WebGLRenderer", [ "WebGLRenderer", "" ] ], [ "Vector4", [ "Vector4", "set", "equals", "copy", "multiplyScalar" ] ], [ "Frustum", [ "Frustum", "setFromMatrix", "intersectsObject", "intersectsSphere" ] ], [ "Plane", [ "Plane", "setComponents", "normalize", "distanceToPoint" ] ], [ "WebGLClipping", [ "WebGLClipping", "" ] ], [ "WebGLExtensions", [ "WebGLExtensions" ] ], [ "WebGLCapabilities", [ "WebGLCapabilities" ] ], [ "WebGLUtils", [ "WebGLUtils" ] ], [ "WebGLState", [ "WebGLState" ] ], [ "ColorBuffer", [ "ColorBuffer" ] ], [ "DepthBuffer", [ "DepthBuffer" ] ], [ "StencilBuffer", [ "StencilBuffer" ] ], [ "WebGLInfo", [ "WebGLInfo" ] ], [ "WebGLProperties", [ "WebGLProperties" ] ], [ "WebGLTextures", [ "WebGLTextures", "resetTextureUnits" ] ], [ "WebGLAttributes", [ "WebGLAttributes" ] ], [ "WebGLGeometries", [ "WebGLGeometries" ] ], [ "WebGLObjects", [ "WebGLObjects" ] ], [ "WebGLMorphtargets", [ "WebGLMorphtargets" ] ], [ "WebGLPrograms", [ "WebGLPrograms", "" ] ], [ "WebGLRenderLists", [ "WebGLRenderLists" ] ], [ "WebGLRenderStates", [ "WebGLRenderStates" ] ], [ "WebGLBackground", [ "WebGLBackground" ] ], [ "WebGLBufferRenderer", [ "WebGLBufferRenderer", "setMode", "render" ] ], [ "WebGLIndexedBufferRenderer", [ "WebGLIndexedBufferRenderer" ] ], [ "WebVRManager", [ "WebVRManager", "isPresenting" ] ], [ "PerspectiveCamera", [ "PerspectiveCamera", "Camera", "Object3D", "updateProjectionMatrix", "updateMatrixWorld", "updateMatrix" ] ], [ "ArrayCamera", [ "ArrayCamera", "PerspectiveCamera", "Camera", "Object3D", "updateProjectionMatrix" ] ], [ "WebGLAnimation", [ "WebGLAnimation" ] ], [ "WebGLShadowMap", [ "WebGLShadowMap", "" ] ], [ "MeshDepthMaterial", [ "MeshDepthMaterial", "Material", "setValues" ] ], [ "MeshDistanceMaterial", [ "MeshDistanceMaterial", "Material", "setValues" ] ], [ "Scene", [ "Scene", "Object3D", "add", "updateMatrixWorld", "updateMatrix", "addEventListener", "onBeforeRender", "onAfterRender" ] ], [ "PointLight", [ "PointLight", "Light", "Object3D", "dispatchEvent", "updateMatrixWorld", "updateMatrix" ] ], [ "LightShadow", [ "LightShadow" ] ], [ "BoxGeometry", [ "BoxGeometry", "Geometry", "fromBufferGeometry", "computeFaceNormals", "mergeVertices", "computeBoundingSphere", "addEventListener" ] ], [ "BoxBufferGeometry", [ "BoxBufferGeometry", "BufferGeometry", "addGroup", "setIndex", "addAttribute" ] ], [ "Uint16BufferAttribute", [ "Uint16BufferAttribute", "BufferAttribute" ] ], [ "Float32BufferAttribute", [ "Float32BufferAttribute", "BufferAttribute" ] ], [ "Face3", [ "Face3" ] ], [ "MeshPhongMaterial", [ "MeshPhongMaterial", "Material", "setValues", "addEventListener", "onBeforeCompile" ] ], [ "Mesh", [ "Mesh", "Object3D", "updateMorphTargets", "dispatchEvent", "updateMatrixWorld", "updateMatrix", "onBeforeRender", "onAfterRender" ] ], [ "WebGLRenderState", [ "WebGLRenderState" ] ], [ "WebGLLights", [ "WebGLLights" ] ], [ "UniformsCache", [ "UniformsCache" ] ], [ "WebGLRenderList", [ "WebGLRenderList" ] ], [ "BufferGeometry", [ "BufferGeometry", "setFromObject", "fromGeometry", "fromDirectGeometry", "addAttribute", "updateFromObject" ] ], [ "DirectGeometry", [ "DirectGeometry", "fromGeometry", "computeGroups" ] ], [ "BufferAttribute", [ "BufferAttribute", "copyVector3sArray", "copyColorsArray", "copyVector2sArray", "onUploadCallback" ] ], [ "WebGLProgram", [ "WebGLProgram", "" ] ], [ "WebGLUniforms", [ "WebGLUniforms", "" ] ], [ "SingleUniform", [ "SingleUniform", "setValueM4", "setValueV1f", "setValueV3f", "setValueV1i", "setValueV2f", "setValueM3" ] ], [ "StructuredUniform", [ "StructuredUniform", "" ] ], [ "PureArrayUniform", [ "PureArrayUniform", "setValueV3fArray" ] ], [ "Function", [ "" ] ] ]
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