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Used classes:
[
  "Window",
  "Quaternion",
  "Vector3",
  "Box3",
  "Matrix3",
  "Sphere",
  "Matrix4",
  "Color",
  "Vector2",
  "Object3D",
  "Object",
  "Euler",
  "Layers",
  "Ray",
  "Texture",
  "DataTexture2DArray",
  "DataTexture3D",
  "CubeTexture",
  "LoadingManager",
  "CubicPoly",
  "TextureLoader",
  "MaterialLoader",
  "Clock",
  "Camera",
  "WebGLRenderer",
  "Vector4",
  "Frustum",
  "Plane",
  "WebGLClipping",
  "WebGLExtensions",
  "WebGLCapabilities",
  "WebGLUtils",
  "WebGLState",
  "ColorBuffer",
  "DepthBuffer",
  "StencilBuffer",
  "WebGLInfo",
  "WebGLProperties",
  "WebGLTextures",
  "WebGLAttributes",
  "WebGLGeometries",
  "WebGLObjects",
  "WebGLMorphtargets",
  "WebGLPrograms",
  "WebGLRenderLists",
  "WebGLRenderStates",
  "WebGLBackground",
  "WebGLBufferRenderer",
  "WebGLIndexedBufferRenderer",
  "WebVRManager",
  "PerspectiveCamera",
  "ArrayCamera",
  "WebGLAnimation",
  "WebGLShadowMap",
  "MeshDepthMaterial",
  "MeshDistanceMaterial",
  "Scene",
  "PointLight",
  "LightShadow",
  "BoxGeometry",
  "BoxBufferGeometry",
  "Uint16BufferAttribute",
  "Float32BufferAttribute",
  "Face3",
  "MeshPhongMaterial",
  "Mesh",
  "WebGLRenderState",
  "WebGLLights",
  "UniformsCache",
  "WebGLRenderList",
  "BufferGeometry",
  "DirectGeometry",
  "BufferAttribute",
  "WebGLProgram",
  "WebGLUniforms",
  "SingleUniform",
  "StructuredUniform",
  "PureArrayUniform",
  "Function"
]

Used methods per class:
[
  [
    "Window",
    [
      "",
      "mergeUniforms",
      "cloneUniforms",
      "initGLContext",
      "getMaxPrecision",
      "createTexture",
      "enable",
      "setFlipSided",
      "setCullFace",
      "setBlending",
      "setClear",
      "buildPlane",
      "arrayMax",
      "addFace",
      "projectPlanes",
      "projectObject",
      "createBuffer",
      "getNextRenderItem",
      "renderObjects",
      "renderObject",
      "setPolygonOffset",
      "disable",
      "setProgram",
      "initMaterial",
      "getTextureEncodingFromMap",
      "generateExtensions",
      "filterEmptyLine",
      "generateDefines",
      "getToneMappingFunction",
      "getTexelDecodingFunction",
      "getEncodingComponents",
      "getTexelEncodingFunction",
      "parseIncludes",
      "replace",
      "replaceLightNums",
      "replaceClippingPlaneNums",
      "unrollLoops",
      "WebGLShader",
      "fetchAttributeLocations",
      "parseUniform",
      "getSingularSetter",
      "addUniform",
      "getPureArraySetter",
      "arraysEqual",
      "copyArray",
      "markUniformsLightsNeedsUpdate",
      "refreshUniformsCommon",
      "refreshUniformsPhong",
      "flatten",
      "setupVertexAttributes",
      "enableAttributeAndDivisor"
    ]
  ],
  [
    "Quaternion",
    [
      "Quaternion",
      "onChange",
      "setFromEuler"
    ]
  ],
  [
    "Vector3",
    [
      "Vector3",
      "clone",
      "fromArray",
      "subVectors",
      "cross",
      "crossVectors",
      "normalize",
      "length",
      "divideScalar",
      "multiplyScalar",
      "copy",
      "set",
      "min",
      "max",
      "addVectors",
      "distanceToSquared",
      "applyMatrix4",
      "dot",
      "setFromMatrixPosition",
      "toArray"
    ]
  ],
  [
    "Box3",
    [
      "Box3",
      "setFromPoints",
      "makeEmpty",
      "expandByPoint",
      "getCenter",
      "isEmpty"
    ]
  ],
  [
    "Matrix3",
    [
      "Matrix3",
      "clone",
      "fromArray",
      "getNormalMatrix",
      "setFromMatrix4",
      "set",
      "getInverse",
      "transpose"
    ]
  ],
  [
    "Sphere",
    [
      "Sphere",
      "setFromPoints",
      "copy",
      "applyMatrix4"
    ]
  ],
  [
    "Matrix4",
    [
      "Matrix4",
      "makePerspective",
      "getInverse",
      "compose",
      "copy",
      "multiplyMatrices",
      "getMaxScaleOnAxis",
      "determinant"
    ]
  ],
  [
    "Color",
    [
      "Color",
      "set",
      "setHex",
      "clone",
      "setRGB",
      "copy",
      "multiplyScalar"
    ]
  ],
  [
    "Vector2",
    [
      "Vector2",
      "clone",
      "fromArray"
    ]
  ],
  [
    "Object3D",
    [
      "Object3D"
    ]
  ],
  [
    "Object",
    [
      "generateUUID",
      "get",
      "setClear",
      "setFunc",
      "scissor",
      "viewport",
      "setAnimationLoop",
      "setContext",
      "setClearColor",
      "init",
      "pushLight",
      "update",
      "push",
      "sort",
      "setupLights",
      "setup",
      "reset",
      "render",
      "setMaterial",
      "setTest",
      "setMask",
      "useProgram",
      "initAttributes",
      "enableAttribute",
      "disableUnusedAttributes",
      "setPolygonOffset"
    ]
  ],
  [
    "Euler",
    [
      "Euler",
      "onChange",
      "set",
      "onRotationChange",
      "get"
    ]
  ],
  [
    "Layers",
    [
      "Layers",
      "enable",
      "test"
    ]
  ],
  [
    "Ray",
    [
      "Ray"
    ]
  ],
  [
    "Texture",
    [
      "Texture"
    ]
  ],
  [
    "DataTexture2DArray",
    [
      "DataTexture2DArray",
      "Texture"
    ]
  ],
  [
    "DataTexture3D",
    [
      "DataTexture3D",
      "Texture"
    ]
  ],
  [
    "CubeTexture",
    [
      "CubeTexture",
      "Texture"
    ]
  ],
  [
    "LoadingManager",
    [
      "LoadingManager"
    ]
  ],
  [
    "CubicPoly",
    [
      "CubicPoly"
    ]
  ],
  [
    "TextureLoader",
    [
      "TextureLoader"
    ]
  ],
  [
    "MaterialLoader",
    [
      "MaterialLoader"
    ]
  ],
  [
    "Clock",
    [
      "Clock"
    ]
  ],
  [
    "Camera",
    [
      "Camera",
      "Object3D"
    ]
  ],
  [
    "WebGLRenderer",
    [
      "WebGLRenderer",
      ""
    ]
  ],
  [
    "Vector4",
    [
      "Vector4",
      "set",
      "equals",
      "copy",
      "multiplyScalar"
    ]
  ],
  [
    "Frustum",
    [
      "Frustum",
      "setFromMatrix",
      "intersectsObject",
      "intersectsSphere"
    ]
  ],
  [
    "Plane",
    [
      "Plane",
      "setComponents",
      "normalize",
      "distanceToPoint"
    ]
  ],
  [
    "WebGLClipping",
    [
      "WebGLClipping",
      ""
    ]
  ],
  [
    "WebGLExtensions",
    [
      "WebGLExtensions"
    ]
  ],
  [
    "WebGLCapabilities",
    [
      "WebGLCapabilities"
    ]
  ],
  [
    "WebGLUtils",
    [
      "WebGLUtils"
    ]
  ],
  [
    "WebGLState",
    [
      "WebGLState"
    ]
  ],
  [
    "ColorBuffer",
    [
      "ColorBuffer"
    ]
  ],
  [
    "DepthBuffer",
    [
      "DepthBuffer"
    ]
  ],
  [
    "StencilBuffer",
    [
      "StencilBuffer"
    ]
  ],
  [
    "WebGLInfo",
    [
      "WebGLInfo"
    ]
  ],
  [
    "WebGLProperties",
    [
      "WebGLProperties"
    ]
  ],
  [
    "WebGLTextures",
    [
      "WebGLTextures",
      "resetTextureUnits"
    ]
  ],
  [
    "WebGLAttributes",
    [
      "WebGLAttributes"
    ]
  ],
  [
    "WebGLGeometries",
    [
      "WebGLGeometries"
    ]
  ],
  [
    "WebGLObjects",
    [
      "WebGLObjects"
    ]
  ],
  [
    "WebGLMorphtargets",
    [
      "WebGLMorphtargets"
    ]
  ],
  [
    "WebGLPrograms",
    [
      "WebGLPrograms",
      ""
    ]
  ],
  [
    "WebGLRenderLists",
    [
      "WebGLRenderLists"
    ]
  ],
  [
    "WebGLRenderStates",
    [
      "WebGLRenderStates"
    ]
  ],
  [
    "WebGLBackground",
    [
      "WebGLBackground"
    ]
  ],
  [
    "WebGLBufferRenderer",
    [
      "WebGLBufferRenderer",
      "setMode",
      "render"
    ]
  ],
  [
    "WebGLIndexedBufferRenderer",
    [
      "WebGLIndexedBufferRenderer"
    ]
  ],
  [
    "WebVRManager",
    [
      "WebVRManager",
      "isPresenting"
    ]
  ],
  [
    "PerspectiveCamera",
    [
      "PerspectiveCamera",
      "Camera",
      "Object3D",
      "updateProjectionMatrix",
      "updateMatrixWorld",
      "updateMatrix"
    ]
  ],
  [
    "ArrayCamera",
    [
      "ArrayCamera",
      "PerspectiveCamera",
      "Camera",
      "Object3D",
      "updateProjectionMatrix"
    ]
  ],
  [
    "WebGLAnimation",
    [
      "WebGLAnimation"
    ]
  ],
  [
    "WebGLShadowMap",
    [
      "WebGLShadowMap",
      ""
    ]
  ],
  [
    "MeshDepthMaterial",
    [
      "MeshDepthMaterial",
      "Material",
      "setValues"
    ]
  ],
  [
    "MeshDistanceMaterial",
    [
      "MeshDistanceMaterial",
      "Material",
      "setValues"
    ]
  ],
  [
    "Scene",
    [
      "Scene",
      "Object3D",
      "add",
      "updateMatrixWorld",
      "updateMatrix",
      "addEventListener",
      "onBeforeRender",
      "onAfterRender"
    ]
  ],
  [
    "PointLight",
    [
      "PointLight",
      "Light",
      "Object3D",
      "dispatchEvent",
      "updateMatrixWorld",
      "updateMatrix"
    ]
  ],
  [
    "LightShadow",
    [
      "LightShadow"
    ]
  ],
  [
    "BoxGeometry",
    [
      "BoxGeometry",
      "Geometry",
      "fromBufferGeometry",
      "computeFaceNormals",
      "mergeVertices",
      "computeBoundingSphere",
      "addEventListener"
    ]
  ],
  [
    "BoxBufferGeometry",
    [
      "BoxBufferGeometry",
      "BufferGeometry",
      "addGroup",
      "setIndex",
      "addAttribute"
    ]
  ],
  [
    "Uint16BufferAttribute",
    [
      "Uint16BufferAttribute",
      "BufferAttribute"
    ]
  ],
  [
    "Float32BufferAttribute",
    [
      "Float32BufferAttribute",
      "BufferAttribute"
    ]
  ],
  [
    "Face3",
    [
      "Face3"
    ]
  ],
  [
    "MeshPhongMaterial",
    [
      "MeshPhongMaterial",
      "Material",
      "setValues",
      "addEventListener",
      "onBeforeCompile"
    ]
  ],
  [
    "Mesh",
    [
      "Mesh",
      "Object3D",
      "updateMorphTargets",
      "dispatchEvent",
      "updateMatrixWorld",
      "updateMatrix",
      "onBeforeRender",
      "onAfterRender"
    ]
  ],
  [
    "WebGLRenderState",
    [
      "WebGLRenderState"
    ]
  ],
  [
    "WebGLLights",
    [
      "WebGLLights"
    ]
  ],
  [
    "UniformsCache",
    [
      "UniformsCache"
    ]
  ],
  [
    "WebGLRenderList",
    [
      "WebGLRenderList"
    ]
  ],
  [
    "BufferGeometry",
    [
      "BufferGeometry",
      "setFromObject",
      "fromGeometry",
      "fromDirectGeometry",
      "addAttribute",
      "updateFromObject"
    ]
  ],
  [
    "DirectGeometry",
    [
      "DirectGeometry",
      "fromGeometry",
      "computeGroups"
    ]
  ],
  [
    "BufferAttribute",
    [
      "BufferAttribute",
      "copyVector3sArray",
      "copyColorsArray",
      "copyVector2sArray",
      "onUploadCallback"
    ]
  ],
  [
    "WebGLProgram",
    [
      "WebGLProgram",
      ""
    ]
  ],
  [
    "WebGLUniforms",
    [
      "WebGLUniforms",
      ""
    ]
  ],
  [
    "SingleUniform",
    [
      "SingleUniform",
      "setValueM4",
      "setValueV1f",
      "setValueV3f",
      "setValueV1i",
      "setValueV2f",
      "setValueM3"
    ]
  ],
  [
    "StructuredUniform",
    [
      "StructuredUniform",
      ""
    ]
  ],
  [
    "PureArrayUniform",
    [
      "PureArrayUniform",
      "setValueV3fArray"
    ]
  ],
  [
    "Function",
    [
      ""
    ]
  ]
]

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