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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<injector>
    <interfaces>
        <add>
            <classname>com/dreamscape/b/a/a</classname>
            <interface>Node</interface>
        </add>
        <add>
            <classname>com/dreamscape/p</classname>
            <interface>CollisionMap</interface>
        </add>
        <add>
            <classname>com/dreamscape/b/a/a/a</classname>
            <interface>Deque</interface>
        </add>
        <add>
            <classname>com/dreamscape/aT</classname>
            <interface>Interface</interface>
        </add>
        <add>
            <classname>com/dreamscape/aP</classname>
            <interface>Ground</interface>
        </add>
        <add>
            <classname>com/dreamscape/ag</classname>
            <interface>Npc</interface>
        </add>
        <add>
            <classname>com/dreamscape/a/a/b/b</classname>
            <interface>NpcDef</interface>
        </add>
        <add>
            <classname>com/dreamscape/ai</classname>
            <interface>SceneObjectTile</interface>
        </add>
        <add>
            <classname>com/dreamscape/aj</classname>
            <interface>SceneObjectTile</interface>
        </add>
        <add>
            <classname>com/dreamscape/ak</classname>
            <interface>SceneObjectTile</interface>
        </add>
        <add>
            <classname>com/dreamscape/al</classname>
            <interface>SceneObjectTile</interface>
        </add>
        <add>
            <classname>com/dreamscape/G</classname>
            <interface>SceneObjectTile</interface>
        </add>
        <add>
            <classname>com/dreamscape/aq</classname>
            <interface>Player</interface>
        </add>
        <add>
            <classname>com/dreamscape/aX</classname>
            <interface>Scene</interface>
        </add>
        <add>
            <classname>com/dreamscape/S</classname>
            <interface>Item</interface>
        </add>
        <add>
            <classname>com/dreamscape/ab</classname>
            <interface>Character</interface>
        </add>
        <add>
            <classname>com/dreamscape/GameClient</classname>
            <interface>Client</interface>
        </add>
    </interfaces>
    <getters>
        <add>
            <accessor>Deque</accessor>
            <field>d</field>
            <methodname>getCurrent</methodname>
            <desc>%sNode</desc>
        </add>
        <add>
            <accessor>Character</accessor>
            <field>hW</field>
            <methodname>getAnimation</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>fL</field>
            <methodname>getBackDialogId</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Node</accessor>
            <field>b</field>
            <methodname>getNext</methodname>
            <desc>%sNode</desc>
        </add>
        <add>
            <accessor>CollisionMap</accessor>
            <field>b</field>
            <methodname>getFlags</methodname>
            <descfield>[[I</descfield>
        </add>
        <add>
            <accessor>Deque</accessor>
            <field>c</field>
            <methodname>getHead</methodname>
            <desc>%sNode</desc>
        </add>
        <add>
            <accessor>Interface</accessor>
            <field>dP</field>
            <methodname>getItems</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <accessor>Ground</accessor>
            <field>a</field>
            <methodname>getGroundDecoration</methodname>
            <desc>%sSceneObjectTile</desc>
            <descfield>Lcom/dreamscape/ak;</descfield>
        </add>
        <add>
            <accessor>Character</accessor>
            <field>ic</field>
            <methodname>getCurrentHealth</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Ground</accessor>
            <field>a</field>
            <methodname>getGroundItem</methodname>
            <desc>%sSceneObjectTile</desc>
            <descfield>Lcom/dreamscape/al;</descfield>
        </add>
        <add>
            <accessor>Interface</accessor>
            <field>dO</field>
            <methodname>getStackSizes</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>eh</field>
            <methodname>getBaseX</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Ground</accessor>
            <field>a</field>
            <methodname>getInteractiveObjects</methodname>
            <desc>[%sSceneObjectTile</desc>
            <descfield>[Lcom/dreamscape/G;</descfield>
        </add>
        <add>
            <accessor>Ground</accessor>
            <field>a</field>
            <methodname>getWallDecoration</methodname>
            <desc>%sSceneObjectTile</desc>
            <descfield>Lcom/dreamscape/aj;</descfield>
        </add>
        <add>
            <accessor>Ground</accessor>
            <field>a</field>
            <methodname>getWallObject</methodname>
            <desc>%sSceneObjectTile</desc>
            <descfield>Lcom/dreamscape/ai;</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>eg</field>
            <methodname>getBaseY</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Npc</accessor>
            <field>a</field>
            <methodname>getDef</methodname>
            <desc>%sNpcDef</desc>
        </add>
        <add>
            <accessor>Character</accessor>
            <field>hF</field>
            <methodname>getInteractingEntity</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>NpcDef</accessor>
            <field>id</field>
            <methodname>getId</methodname>
            <desc>I</desc>
            <descfield>J</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>a</field>
            <methodname>getCollisionMap</methodname>
            <desc>[%sCollisionMap</desc>
            <descfield>[Lcom/dreamscape/p;</descfield>
        </add>
        <add>
            <accessor>Character</accessor>
            <field>ib</field>
            <methodname>getLoopCycleStatus</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>P</field>
            <methodname>getCurrentExp</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <classname>com/dreamscape/aj</classname>
            <field>uid</field>
            <methodname>getHash</methodname>
            <descfield>J</descfield>
        </add>
        <add>
            <classname>com/dreamscape/ai</classname>
            <field>uid</field>
            <methodname>getHash</methodname>
            <descfield>J</descfield>
        </add>
        <add>
            <classname>com/dreamscape/al</classname>
            <field>uid</field>
            <methodname>getHash</methodname>
            <descfield>J</descfield>
        </add>
        <add>
            <classname>com/dreamscape/ak</classname>
            <field>uid</field>
            <methodname>getHash</methodname>
            <descfield>J</descfield>
        </add>
        <add>
            <accessor>Character</accessor> <!-- ie to if -->
            <field>if</field>
            <methodname>getMaxHealth</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <classname>com/dreamscape/G</classname>
            <field>uid</field>
            <methodname>getHash</methodname>
            <descfield>J</descfield>
        </add>
        <add>
            <accessor>Player</accessor>
            <field>name</field>
            <methodname>getName</methodname>
            <descfield>Ljava/lang/String;</descfield>
        </add>
        <add>
            <accessor>Scene</accessor>
            <field>a</field>
            <methodname>getGroundArray</methodname>
            <desc>[[[%sGround</desc>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>a</field>
            <methodname>getGroundItems</methodname>
            <desc>[[[%sDeque</desc>
            <descfield>[[[Lcom/dreamscape/b/a/a/a;</descfield>
        </add>
        <add>
            <accessor>Interface</accessor>
            <into>com/dreamscape/GameClient</into>
            <field>a</field>
            <methodname>getInterfaceCache</methodname>
            <desc>[%sInterface</desc>
            <descfield>[Lcom/dreamscape/aT;</descfield>
        </add>
        <add>
            <accessor>Item</accessor>
            <field>ID</field>
            <methodname>getId</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>aD</field>
            <methodname>isLoggedIn</methodname>
            <descfield>Z</descfield>
        </add>
        <add>
            <accessor>Character</accessor>
            <field>x</field>
            <methodname>getX</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>bz</field>
            <methodname>getLoopCycle</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <into>com/dreamscape/GameClient</into>
            <field>a</field>
            <methodname>getMyPlayer</methodname>
            <desc>%sPlayer</desc>
            <descfield>Lcom/dreamscape/aq;</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>a</field>
            <methodname>getNpcs</methodname>
            <desc>[%sNpc</desc>
            <descfield>[Lcom/dreamscape/ag;</descfield>
        </add>
        <add>
            <accessor>Character</accessor>
            <field>y</field>
            <methodname>getY</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>bl</field>
            <methodname>getOpenInterfaceId</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>dr</field>
            <methodname>getPlane</methodname>
            <descfield>I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>a</field>
            <methodname>getPlayers</methodname>
            <desc>[%sPlayer</desc>
            <descfield>[Lcom/dreamscape/aq;</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>a</field>
            <methodname>getScene</methodname>
            <desc>%sScene</desc>
            <descfield>Lcom/dreamscape/aX;</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>bd</field>
            <methodname>getMenuAction1</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>ba</field>
            <methodname>getMenuAction2</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>bb</field>
            <methodname>getMenuAction3</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>bc</field>
            <methodname>getMenuActionId</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>R</field>
            <methodname>getCurrentStats</methodname>
            <descfield>[I</descfield>
        </add>
        <add>
            <accessor>Interface</accessor>
            <field>text</field>
            <methodname>getMessage</methodname>
            <descfield>Ljava/lang/String;</descfield>
        </add>
        <add>
            <accessor>Client</accessor>
            <field>aX</field>
            <methodname>getSettings</methodname>
            <descfield>[I</descfield>
        </add>
    </getters>
    <setters>
        <add>
            <accessor>Client</accessor>
            <into>com/dreamscape/GameClient</into>
            <field>bl</field>
            <methodname>setInterface</methodname>
            <descfield>I</descfield>
        </add>
    </setters>
    <callbacks>
        <add>
            <accessor>Client</accessor>
            <methodname>w</methodname>
            <desc>(I)V</desc>
            <callclass>org/rev317/min/callback/MenuAction</callclass>
            <callmethod>intercept</callmethod>
            <calldesc>(I)V</calldesc>
            <callargs>0</callargs>
        </add>
        <add>
			<accessor>Client</accessor>
			<methodname>a</methodname>
			<desc>(Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V</desc>
			<callclass>org/rev317/min/callback/MessageCallback</callclass>
			<callmethod>messageListenerHook</callmethod>
			<calldesc>(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;)V</calldesc>
			<callargs>1,2,0,3</callargs>
		</add>
    </callbacks>
    <invokers>
        <add>
            <accessor>Client</accessor>
            <methodname>doAction</methodname>
            <invokemethod>w</invokemethod>
            <desc>V</desc>
            <argsdesc>(I)</argsdesc>
        </add>
        <add>
            <accessor>Client</accessor>
            <methodname>walkTo</methodname>
            <invokemethod>a</invokemethod>
            <desc>Z</desc>
            <argsdesc>(IIIIIIIIIZI)</argsdesc>
        </add>
    </invokers>
</injector>

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