Config.yml

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#=========================================================#
#                  Database configuration                 #
#=========================================================#

# Data saving method (JSON or MONGO)
DATASTORE: "JSON"

# Mongo connection
MONGO:
  SERVER_IP: "localhost"
  SERVER_PORT: 27017
  DATABASE_NAME: "hcf"
  AUTH:
    ENABLED: true
    USER: ""
    PASSWORD: ""

#=========================================================#
#                   General configuration                 #
#=========================================================#

# What timezone should we use?
TIMEZONE: "Europe/Zagreb"

# What date format should we use?
DATE_FORMAT: "dd.MM HH:mm:ss"

# Commands cooldown in seconds
COMMANDS_COOLDOWN: 2

# What should be mob limit per chunk?
MOB_LIMIT_PER_CHUNK: 20

# Should we disable bed bombing?
DISABLE_BED_BOMBING: true

# Should we disable creeper targeting?
DISABLE_CREEPER_PLAYER_TARGETING: true

# Should we enable mob spawning in warzone?
SPAWN_MOBS_IN_WARZONE: false

# Should we use lightning effect on player death?
LIGHTNING_EFFECT_ON_DEATH: true

# Should we deny spawner break in end or nether?
DENY_SPAWNER_BREAK:
  IN_END: true
  IN_NETHER: true

# Should we deny spawner place in end or nether?
DENY_SPAWNER_PLACE:
  IN_END: true
  IN_NETHER: true

#=========================================================#
#                    Chat configuration                   #
#=========================================================#

# Chat format when player has no faction
CHAT_FORMAT: "&6[&c*&6] <displayName>&7: "

# Chat format when player is in faction
CHAT_FORMAT_WITH_FACTION: "&6[<faction>&6] <displayName>&7: "

#=========================================================#
#               Selection wand configuration              #
#=========================================================#

# Claim wand configuration
CLAIM_WAND:
  MATERIAL_ID: "294:0"
  NAME: "&cClaim Wand"
  LORE:
  - "&7Left or right click a block to set the"
  - "&afirst &7and &asecond &7position of your claim"
  - ""
  - "&7Shift and left click the air or a block to"
  - "&apurchase &7your current claim selection"
  - ""
  - "&7Right click the air to &aclear"
  - "&7your current claim selection"

# Selection wand configuration
SELECTION_WAND:
  MATERIAL_ID: "294:0"
  NAME: "&cSelection Wand"
  LORE:
  - "&7Left click to set &afirst &7position"
  - "&7Right click to set &asecond &7position"

#=========================================================#
#                  Factions configuration                 #
#=========================================================#

FACTION_DTR:
  # Dtr per player
  DTR_PER_PLAYER: 0.9
  # Maximum faction dtr
  MAX_DTR: 6.5
  # Minimum faction dtr
  MIN_DTR: -6.5
  # Dtr regen per minute
  REGEN_PER_MINUTE: 0.1
  # Solo faction dtr
  SOLO_FACTION_DTR: 1.1
  # Freeze duration in minutes
  FREEZE_DURATION: 45
  # Per world dtr loss
  DTR_DEATH_LOSS:
    OVERWORLD: 1
    NETHER: 0.5
    END: 1

FACTION_PLAYER:
  # Faction player limit
  FACTION_LIMIT: 15
  # Enable join while frozen?
  JOIN_WHILE_FROZEN: false
  # Enable leave while frozen?
  LEAVE_WHILE_FROZEN: true
  # Enable disband while frozen?
  DISBAND_WHILE_FROZEN: false
  # Enable unclaim while frozen?
  UNCLAIM_WHILE_FROZEN: false
  # Enable leave while in own claim?
  LEAVE_WHILE_IN_OWN_CLAIM: false
  # Enable ally friendly fire?
  ALLY_FRIENDLY_FIRE: false
  # Enable block break in warzone
  WARZONE_BREAK_AFTER: 300

# Max faction ally count (0 to disable)
FACTION_MAX_ALLIES: 0

FACTION_CLAIM:
  # Max claims per faction
  MAX_CLAIMS: 6
  # Max claims per player
  CLAIMS_PER_PLAYER: 1
  # Min claim size (example: 5x5)
  MIN_CLAIM_SIZE: 5
  # Min faction claim buffer
  CLAIM_BUFFER: 2
  # Claim price per block (10x10 would cost $50)
  CLAIM_PRICE_PER_BLOCK: 0.5
  # Unclaim price reduce multiplier
  UNCLAIM_PRICE_MULTIPLIER: 0.5

WARZONE_RADIUS:
  # Overworld warzone radius
  OVERWORLD: 1000
  # Nether warzone radius
  NETHER: 500
  # End warzone radius
  END: 500

# Per world home teleport delay in seconds
HOME_WARMUP:
  OVERWORLD: 10
  NETHER: 30
  END: 30

# Stuck teleport delay in seconds
STUCK_WARMUP: 60

SYSTEM_FACTION_NAMES:
  # Wilderness faction name
  WILDERNESS: "&2Wilderness"
  # Warzone faction name
  WARZONE: "&4Warzone"

FACTION_NAME:
  # Minimum faction name length
  MINIMUM_LENGTH: 3
  # Maximum faction name length
  MAXIMUM_LENGTH: 15
  # Disallowed faction names
  DISALLOWED_NAMES:
  - "Staff"
  - "Admin"
  - "Dick"
  - "Test"

RELATION_COLORS:
  # Teammate tab relation color
  TEAMMATE_COLOR: "&a"
  # Ally tab relation color
  ALLY_COLOR: "&d"
  # Enemy tab relation color
  ENEMY_COLOR: "&c"
  # Archer tagged color
  ARCHER_TAGGED_COLOR: "&4"
  # Focused color
  FOCUSED_COLOR: "&b&l"
  # Staff prefix
  STAFF_MODE_COLOR: "&8[&bS&8] &b"

#=========================================================#
#                 Conquest configuration                  #
#=========================================================#

CONQUEST:
  # Cap time per point in seconds
  CAP_TIME: 30
  # How many points faction get per cap?
  POINTS_PER_CAP: 1
  # How much points should we remove upon death?
  DEATH_PENALTY: 20
  # How much points do we need to win conquest?
  POINTS_TO_WIN: 300

#=========================================================#
#                   KoTH configuration                    #
#=========================================================#

KOTH:
  # Default koth cap time in seconds
  DEFAULT_CAP_TIME: 900
  # How often should we send capping message?
  CAPPING_MESSAGE_INTERVAL: 30
  # How often should we send nobody capping message?
  NOBODY_CAPPING_MESSAGE_INTERVAL: 60

KOTH_CAPPED_SIGN:
  # Should we enable koth capped sign?
  ENABLED: true
  # Koth capped sign name
  NAME: "&6KoTH Cap Sign"
  # Koth capped sign lore
  LORE:
  - "&3<koth>"
  - "&ecapped by"
  - "&3<capper>"
  - "<date>"

#=========================================================#
#                 Mountain configuration                  #
#=========================================================#

# Respawn interval in seconds
MOUNTAIN_RESPAWN_INTERVAL: 1800

#=========================================================#
#               Ender dragon configuration                #
#=========================================================#

# Configuration for ender dragon event
ENDER_DRAGON:
  # Ender dragon name
  NAME: "&5&lEnder dragon"
  # Ender dragon max health
  HEALTH: 600

#=========================================================#
#                   Loot configuration                    #
#=========================================================#

LOOT:
  # How much items should player get by default
  DEFAULT_REWARD_AMOUNT: 1
  # Should we randomize reward items?
  RANDOMIZE_REWARDS: false
  # What should loot inventory name be?
  INVENTORY_NAME: "&3&l<event>'s &4&lloot"
  # What should be the size of loot inventory?
  INVENTORY_SIZE: 9

#=========================================================#
#                   World configuration                   #
#=========================================================#

# Border size in blocks
BORDER_SIZE:
  OVERWORLD: 3000
  NETHER: 1000
  END: 300

#=========================================================#
#                   Economy configuration                 #
#=========================================================#

# Max balance for players
MAX_BALANCE: 1000000

# Default economy balances
DEFAULT_BALANCE:
  PLAYER: 200
  FACTION: 0

# Buy signs configuration
BUY_SIGN:
  LINES:
  - "&a[Buy]"
  - "<material>"
  - "<amount>"
  - "$<price>"

# Sell signs configuration
SELL_SIGN:
  LINES:
  - "&c[Sell]"
  - "<material>"
  - "<amount>"
  - "$<price>"

#=========================================================#
#                 Kitmap mode configuration               #
#=========================================================#

KITMAP_MODE:
  # Should kitmap mode be enabled?
  ENABLED: false
  # Should we disable deathbans when in kitmap mode?
  DISABLE_DEATHBAN: true

#=========================================================#
#                    Kits configuration                   #
#=========================================================#

KITS:
  # First join kit enabled?
  FIRST_JOIN_KIT_ENABLED: true
  # First join kit
  FIRST_JOIN_KIT: "Starter"

#=========================================================#
#                  Deathban configuration                 #
#=========================================================#

DEATHBAN:
  # Should we deathban players upon death?
  ENABLED: true
  # Should we enabled player inventory saving upon death?
  DEFAULT_BAN_TIME: 180
  # Deathban times represented by time and permission
  BAN_TIMES:
    30: "lazarus.deathban.30"
    45: "lazarus.deathban.45"
    60: "lazarus.deathban.60"
    75: "lazarus.deathban.75"
    90: "lazarus.deathban.90"

# Default amount of lives player receives on map start
DEFAULT_LIVES: 0

#=========================================================#
#                  Handlers configuration                 #
#=========================================================#

BLOCKED_COMMANDS:
  # Should we disable using ":" in commands?
  DISABLE_COLON: true
  # Blocked commands
  COMMANDS:
  - "/op"
  - "/reload"
  - "/restart"
  - "/plugins"
  - "/icanhasbukkit"

BOTTLE:
  # Should we drop player exp on death?
  DROP_ON_DEATH: true
  # Exp bottle title
  NAME: "&6&lExp Bottle"
  # Exp bottle lore
  LORE:
  - "&bContains: &7<exp> exp levels."
  - "&bRight click to receive exp."

# How much faster should brewing be?
BREWING_SPEED_MULTIPLIER: 3

COMBAT_LOGGER:
  # Combat logger name format
  NAME_FORMAT: "&7(CombatLogger) &c<player>"
  # Combat logger removal time in seconds
  TIME: 15

COMBAT_TAG:
  # Combat tag duration in seconds
  DURATION: 30
  # Should we disable entering end while tagged?
  DISABLE_END_ENTRY: false
  # Should we enable placing blocks in combat?
  PLACE_BLOCKS: true
  # Should we enable breaking blocks in combat?
  BREAK_BLOCKS: true
  # What commands should we disable during combat tag?
  DISABLED_COMMANDS:
  - "/f home"
  - "/fhome"
  - "/f stuck"
  - "/fstuck"
  - "/logout"

CROWBAR:
  # What crowbar name should we use?
  NAME: "&3&lCrowbar"
  # What crowbar lore should we use?
  LORE:
  - "&5Spawners: &a{&c<scount>&a}"
  - "&5Portals: &a{&c<pcount>&a}"
  # Crowbar spawner uses before it breaks
  SPAWNER_USES: 1
  # Crowbar portal uses before it breaks
  PORTAL_USES: 6
  # What color should be spawner name
  SPAWNER_NAME_COLOR: "&a&l"

DEATH_SIGN:
  # Should we enable death signs?
  ENABLED: true
  # Death sign name
  NAME: "&6DeathSign"
  # Death sign lore
  LORE:
  - "&a<killer>"
  - "killed"
  - "&c<victim>"
  - "<date>"

ENDER_PEARL:
  # Should we enable enderpearl cooldown?
  COOLDOWN_ENABLED: true
  # Enderpearl cooldown time in seconds
  COOLDOWN_TIME: 15

EOTW_TIMER:
  # Should we clear all deathbans when eotw is started?
  CLEAR_DEATHBANS_ON_START: true

EXPERIENCE_AMPLIFIER:
  # Looting experience amplifier
  LOOTING: 3
  # Fortune experience amplifier
  FORTUNE: 3

FOUND_ORE:
  # Should we enable found ore messages?
  ENABLED: true

FREEZE:
  # How often should we send freeze message?
  MESSAGE_INTERVAL: 10
  # Commands that are disabled when frozen
  DISABLED_COMMANDS:
  - "/f home"
  - "/fhome"
  - "/f stuck"
  - "/fstuck"
  - "/logout"

# How much faster should smelting be?
FURNACE_SPEED_MULTIPLIER: 3

GLISTERING_MELON:
  # Should we enable easier glistering melon crafting?
  EASY_CRAFTING: true

GOLDEN_APPLE:
  # Normal golden apple configuration
  NORMAL:
    # Should we show cooldown on scoreboard?
    ON_SCOREBOARD: true
    # Cooldown in seconds
    COOLDOWN: 120
  # Enchanted golden apple configuration
  ENCHANTED:
    # Should we show cooldown on scoreboard?
    ON_SCOREBOARD: true
    # Cooldown in seconds
    COOLDOWN: 7200

HEAD_DROP:
  # What skull name format should we use?
  SKULL_NAME_FORMAT: "&b<player>'s head"

LFF_COMMAND:
  # Looking for faction command cooldown in seconds
  COOLDOWN: 300

LIST_COMMAND:
  NO_STAFF_ONLINE: "No staff"
  # Should we show vanished staff on /list?
  SHOW_VANISHED_STAFF: false

# Time before player is safely logged out
LOGOUT_TIME: 30

MAPKIT:
  # How should we name mapkit inventory?
  INVENTORY_NAME: "&4&lMapKit"
  # What size should mapkit inventory be?
  INVENTORY_SIZE: 54

MINECART_ELEVATOR:
  # Should minecart elevators be enabled?
  ENABLED: true
  # Should we disable it while in combat?
  DISABLED_IN_COMBAT: true
  # Should we enable minecart elevators in own claims only?
  OWN_CLAIM_ONLY: false

MOB_STACK:
  COLOR: "RED"
  # Radius we are stacking mobs in
  RADIUS: 5
  # Entities we are stacking
  ENTITIES:
  - "ZOMBIE"
  - "SKELETON"
  - "SPIDER"
  - "CAVE_SPIDER"
  - "COW"
  # What should be maximum stack size?
  MAX_AMOUNT: 200

PVP_PROTECTION:
  # Pvp protection duration in seconds
  DURATION: 3600
  # Should we deny end portal usage during pvp timer?
  DISABLE_END_ENTRY: false
  # Items which usage is disabled during pvp timer
  DISABLED_ITEMS:
  - "12:0"
  - "13:0"
  - "30:0"
  - "46:0"
  - "145:0"
  - "259:0"
  - "327:0"
  # Items which pickup is disabled during pvp timer
  PICKUP_DENY_ITEMS:
  - "261:0"
  - "276:0"
  - "310:0"
  - "311:0"
  - "312:0"
  - "313:0"

# Rank revive data configuration
RANK_REVIVE_COMMAND:
  1:
    PERMISSION: "lazarus.rankrevive.ruby"
    COOLDOWN: 30
  2:
    PERMISSION: "lazarus.rankrevive.supreme"
    COOLDOWN: 60

# Reclaim data configuration
RECLAIM_COMMAND:
  1:
    PERMISSION: "lazarus.reclaim.supreme"
    COMMANDS:
    - "give <player> diamond_block 4"
    - "lives add <player> 4"
  2:
    PERMISSION: "lazarus.reclaim.ruby"
    COMMANDS:
    - "give <player> diamond_block 2"
    - "lives add <player> 2"

REPORT_COMMAND:
  # Should report command be enabled?
  ENABLED: true
  # Report cooldown in seconds
  COOLDOWN: 60

REQUEST_COMMAND:
  # Should request command be enabled?
  ENABLED: true
  # Request cooldown in seconds
  COOLDOWN: 60

SIGN_ELEVATOR:
  # Should sign elevators be enabled?
  ENABLED: true
  # Should we disable sign elevators while in combat?
  DISABLED_IN_COMBAT: true
  # Should we enable sign elevators in own claims only?
  OWN_CLAIM_ONLY: false
  # Elevator up format
  ELEVATOR_UP:
  - "[&bElevator&r]"
  - "Up"
  - ""
  - ""
  # Elevator down format
  ELEVATOR_DOWN:
  - "[&bElevator&r]"
  - "Down"
  - ""
  - ""

SOTW_TIMER:
  # Default Sotw time in minutes
  DEFAULT_TIME: 120
  # Should we spawn mobs only from spawners on Sotw?
  SPAWN_MOBS_FROM_SPAWNERS_ONLY: true
  # Should we hide players in safezone and warzone
  HIDE_PLAYERS: true

# Staff mode items configuration
STAFF_MODE_ITEMS:
  ITEM_1:
    NAME: "&5Teleporter"
    MATERIAL_ID: "345:0"
    SLOT: 1
    ACTION: ""
    LORE:
    - "&bEasier teleporting"
  ITEM_2:
    NAME: "&6Inventory Inspect"
    MATERIAL_ID: "340:0"
    SLOT: 2
    ACTION: "INVINSPECT"
    LORE:
    - "&bInspect player's inventory"
  ITEM_3:
    NAME: "&eWorldEdit Wand"
    MATERIAL_ID: "271:0"
    SLOT: 3
    ACTION: ""
    LORE:
    - "&bWorldEdit wand editor"
  ITEM_4:
    NAME: "&bBetter View"
    MATERIAL_ID: "171:3"
    SLOT: 5
    ACTION: ""
    LORE:
    - "&bBetter view for 1.7 users"
  ITEM_5:
    NAME: "&aVanish"
    MATERIAL_ID: "288:0"
    SLOT: 7
    ACTION: "VANISH"
    LORE:
    - "&bVanish yourself"
  ITEM_6:
    NAME: "&3Freeze"
    MATERIAL_ID: "79:0"
    SLOT: 8
    ACTION: "FREEZE"
    LORE:
    - "&bFreeze player"
  ITEM_7:
    NAME: "&cRandom Teleport"
    MATERIAL_ID: "2267:0"
    SLOT: 9
    ACTION: "RANDOMTELEPORT"
    LORE:
    - "&bRandomly teleport to a player"

STATS_COMMAND:
  # Name of stats inventory
  INVENTORY_NAME: "&cStats &7- &6<player>"
  # Size of stats inventory
  INVENTORY_SIZE: 45
  # Stats inventory items
  INVENTORY_ITEMS:
    ITEM_1:
      NAME: "&aKills: &7"
      REPLACE: "<kills>"
      MATERIAL_ID: "264:0"
      SLOT: 13
    ITEM_2:
      NAME: "&cDeaths: &7"
      REPLACE: "<deaths>"
      MATERIAL_ID: "351:1"
      SLOT: 14
    ITEM_3:
      NAME: "&6Balance: &7$"
      REPLACE: "<balance>"
      MATERIAL_ID: "339:0"
      SLOT: 15
    ITEM_4:
      NAME: "&bDiamonds: &c"
      REPLACE: "<diamonds>"
      MATERIAL_ID: "56:0"
      SLOT: 29
    ITEM_5:
      NAME: "&2Emeralds: &c"
      REPLACE: "<emeralds>"
      MATERIAL_ID: "129:0"
      SLOT: 30
    ITEM_6:
      NAME: "&6Gold: &c"
      REPLACE: "<gold>"
      MATERIAL_ID: "14:0"
      SLOT: 31
    ITEM_7:
      NAME: "&7Iron: &c"
      REPLACE: "<iron>"
      MATERIAL_ID: "15:0"
      SLOT: 32
    ITEM_8:
      NAME: "&9Lapis: &c"
      REPLACE: "<lapis>"
      MATERIAL_ID: "21:0"
      SLOT: 33
    ITEM_9:
      NAME: "&4Redstone: &c"
      REPLACE: "<redstone>"
      MATERIAL_ID: "73:0"
      SLOT: 34
    ITEM_10:
      NAME: "&8Coal: &c"
      REPLACE: "<coal>"
      MATERIAL_ID: "16:0"
      SLOT: 35

STAT_TRAK:
  # Should we enable weapons stattrak?
  ENABLED: true
  # Stattrak kills counter format
  KILLS_FORMAT: "&6&lKills&7: &b<kills>"
  # Stattrak kill string
  KILL_STRING: "&e<player> &fwas slain by &e<killer> &6<date>"
  # Stattrak items
  TRACKING_ITEMS:
  - "DIAMOND_SWORD"
  - "IRON_SWORD"
  - "STONE_SWORD"
  - "GOLD_SWORD"
  - "WOOD_SWORD"

STRENGTH_NERF:
  # Should we enable strength nerf?
  ENABLED: true
  # Strength I nerf percentage
  STRENGTH_1_NERF_PERCENTAGE: 40
  # Strength II nerf percentage
  STRENGTH_2_NERF_PERCENTAGE: 50
  # Should we remove strength upon entering END?
  REMOVE_STRENGTH_ON_END_ENTER: true

SUBCLAIMS:
  # What title should we use for subclaim signs?
  SIGN_TITLE: "[&3Subclaim&r]"
  # Leader only subclaim sign
  LEADER_ONLY: "&cLeader"
  # CoLeaders only subclaim sign
  CO_LEADERS_ONLY: "&cCoLeaders"
  # Captains only subclaim sign
  CAPTAINS_ONLY: "&aCaptains"

# Item with this lore will be unrepairable
UNREPAIRABLE_ITEM_LORE: "&cUnrepairable"

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