Config.yml
Never
#=========================================================# # Database configuration # #=========================================================# # Data saving method (JSON or MONGO) DATASTORE: "JSON" # Mongo connection MONGO: SERVER_IP: "localhost" SERVER_PORT: 27017 DATABASE_NAME: "hcf" AUTH: ENABLED: true USER: "" PASSWORD: "" #=========================================================# # General configuration # #=========================================================# # What timezone should we use? TIMEZONE: "Europe/Zagreb" # What date format should we use? DATE_FORMAT: "dd.MM HH:mm:ss" # Commands cooldown in seconds COMMANDS_COOLDOWN: 2 # What should be mob limit per chunk? MOB_LIMIT_PER_CHUNK: 20 # Should we disable bed bombing? DISABLE_BED_BOMBING: true # Should we disable creeper targeting? DISABLE_CREEPER_PLAYER_TARGETING: true # Should we enable mob spawning in warzone? SPAWN_MOBS_IN_WARZONE: false # Should we use lightning effect on player death? LIGHTNING_EFFECT_ON_DEATH: true # Should we deny spawner break in end or nether? DENY_SPAWNER_BREAK: IN_END: true IN_NETHER: true # Should we deny spawner place in end or nether? DENY_SPAWNER_PLACE: IN_END: true IN_NETHER: true #=========================================================# # Chat configuration # #=========================================================# # Chat format when player has no faction CHAT_FORMAT: "&6[&c*&6] <displayName>&7: " # Chat format when player is in faction CHAT_FORMAT_WITH_FACTION: "&6[<faction>&6] <displayName>&7: " #=========================================================# # Selection wand configuration # #=========================================================# # Claim wand configuration CLAIM_WAND: MATERIAL_ID: "294:0" NAME: "&cClaim Wand" LORE: - "&7Left or right click a block to set the" - "&afirst &7and &asecond &7position of your claim" - "" - "&7Shift and left click the air or a block to" - "&apurchase &7your current claim selection" - "" - "&7Right click the air to &aclear" - "&7your current claim selection" # Selection wand configuration SELECTION_WAND: MATERIAL_ID: "294:0" NAME: "&cSelection Wand" LORE: - "&7Left click to set &afirst &7position" - "&7Right click to set &asecond &7position" #=========================================================# # Factions configuration # #=========================================================# FACTION_DTR: # Dtr per player DTR_PER_PLAYER: 0.9 # Maximum faction dtr MAX_DTR: 6.5 # Minimum faction dtr MIN_DTR: -6.5 # Dtr regen per minute REGEN_PER_MINUTE: 0.1 # Solo faction dtr SOLO_FACTION_DTR: 1.1 # Freeze duration in minutes FREEZE_DURATION: 45 # Per world dtr loss DTR_DEATH_LOSS: OVERWORLD: 1 NETHER: 0.5 END: 1 FACTION_PLAYER: # Faction player limit FACTION_LIMIT: 15 # Enable join while frozen? JOIN_WHILE_FROZEN: false # Enable leave while frozen? LEAVE_WHILE_FROZEN: true # Enable disband while frozen? DISBAND_WHILE_FROZEN: false # Enable unclaim while frozen? UNCLAIM_WHILE_FROZEN: false # Enable leave while in own claim? LEAVE_WHILE_IN_OWN_CLAIM: false # Enable ally friendly fire? ALLY_FRIENDLY_FIRE: false # Enable block break in warzone WARZONE_BREAK_AFTER: 300 # Max faction ally count (0 to disable) FACTION_MAX_ALLIES: 0 FACTION_CLAIM: # Max claims per faction MAX_CLAIMS: 6 # Max claims per player CLAIMS_PER_PLAYER: 1 # Min claim size (example: 5x5) MIN_CLAIM_SIZE: 5 # Min faction claim buffer CLAIM_BUFFER: 2 # Claim price per block (10x10 would cost $50) CLAIM_PRICE_PER_BLOCK: 0.5 # Unclaim price reduce multiplier UNCLAIM_PRICE_MULTIPLIER: 0.5 WARZONE_RADIUS: # Overworld warzone radius OVERWORLD: 1000 # Nether warzone radius NETHER: 500 # End warzone radius END: 500 # Per world home teleport delay in seconds HOME_WARMUP: OVERWORLD: 10 NETHER: 30 END: 30 # Stuck teleport delay in seconds STUCK_WARMUP: 60 SYSTEM_FACTION_NAMES: # Wilderness faction name WILDERNESS: "&2Wilderness" # Warzone faction name WARZONE: "&4Warzone" FACTION_NAME: # Minimum faction name length MINIMUM_LENGTH: 3 # Maximum faction name length MAXIMUM_LENGTH: 15 # Disallowed faction names DISALLOWED_NAMES: - "Staff" - "Admin" - "Dick" - "Test" RELATION_COLORS: # Teammate tab relation color TEAMMATE_COLOR: "&a" # Ally tab relation color ALLY_COLOR: "&d" # Enemy tab relation color ENEMY_COLOR: "&c" # Archer tagged color ARCHER_TAGGED_COLOR: "&4" # Focused color FOCUSED_COLOR: "&b&l" # Staff prefix STAFF_MODE_COLOR: "&8[&bS&8] &b" #=========================================================# # Conquest configuration # #=========================================================# CONQUEST: # Cap time per point in seconds CAP_TIME: 30 # How many points faction get per cap? POINTS_PER_CAP: 1 # How much points should we remove upon death? DEATH_PENALTY: 20 # How much points do we need to win conquest? POINTS_TO_WIN: 300 #=========================================================# # KoTH configuration # #=========================================================# KOTH: # Default koth cap time in seconds DEFAULT_CAP_TIME: 900 # How often should we send capping message? CAPPING_MESSAGE_INTERVAL: 30 # How often should we send nobody capping message? NOBODY_CAPPING_MESSAGE_INTERVAL: 60 KOTH_CAPPED_SIGN: # Should we enable koth capped sign? ENABLED: true # Koth capped sign name NAME: "&6KoTH Cap Sign" # Koth capped sign lore LORE: - "&3<koth>" - "&ecapped by" - "&3<capper>" - "<date>" #=========================================================# # Mountain configuration # #=========================================================# # Respawn interval in seconds MOUNTAIN_RESPAWN_INTERVAL: 1800 #=========================================================# # Ender dragon configuration # #=========================================================# # Configuration for ender dragon event ENDER_DRAGON: # Ender dragon name NAME: "&5&lEnder dragon" # Ender dragon max health HEALTH: 600 #=========================================================# # Loot configuration # #=========================================================# LOOT: # How much items should player get by default DEFAULT_REWARD_AMOUNT: 1 # Should we randomize reward items? RANDOMIZE_REWARDS: false # What should loot inventory name be? INVENTORY_NAME: "&3&l<event>'s &4&lloot" # What should be the size of loot inventory? INVENTORY_SIZE: 9 #=========================================================# # World configuration # #=========================================================# # Border size in blocks BORDER_SIZE: OVERWORLD: 3000 NETHER: 1000 END: 300 #=========================================================# # Economy configuration # #=========================================================# # Max balance for players MAX_BALANCE: 1000000 # Default economy balances DEFAULT_BALANCE: PLAYER: 200 FACTION: 0 # Buy signs configuration BUY_SIGN: LINES: - "&a[Buy]" - "<material>" - "<amount>" - "$<price>" # Sell signs configuration SELL_SIGN: LINES: - "&c[Sell]" - "<material>" - "<amount>" - "$<price>" #=========================================================# # Kitmap mode configuration # #=========================================================# KITMAP_MODE: # Should kitmap mode be enabled? ENABLED: false # Should we disable deathbans when in kitmap mode? DISABLE_DEATHBAN: true #=========================================================# # Kits configuration # #=========================================================# KITS: # First join kit enabled? FIRST_JOIN_KIT_ENABLED: true # First join kit FIRST_JOIN_KIT: "Starter" #=========================================================# # Deathban configuration # #=========================================================# DEATHBAN: # Should we deathban players upon death? ENABLED: true # Should we enabled player inventory saving upon death? DEFAULT_BAN_TIME: 180 # Deathban times represented by time and permission BAN_TIMES: 30: "lazarus.deathban.30" 45: "lazarus.deathban.45" 60: "lazarus.deathban.60" 75: "lazarus.deathban.75" 90: "lazarus.deathban.90" # Default amount of lives player receives on map start DEFAULT_LIVES: 0 #=========================================================# # Handlers configuration # #=========================================================# BLOCKED_COMMANDS: # Should we disable using ":" in commands? DISABLE_COLON: true # Blocked commands COMMANDS: - "/op" - "/reload" - "/restart" - "/plugins" - "/icanhasbukkit" BOTTLE: # Should we drop player exp on death? DROP_ON_DEATH: true # Exp bottle title NAME: "&6&lExp Bottle" # Exp bottle lore LORE: - "&bContains: &7<exp> exp levels." - "&bRight click to receive exp." # How much faster should brewing be? BREWING_SPEED_MULTIPLIER: 3 COMBAT_LOGGER: # Combat logger name format NAME_FORMAT: "&7(CombatLogger) &c<player>" # Combat logger removal time in seconds TIME: 15 COMBAT_TAG: # Combat tag duration in seconds DURATION: 30 # Should we disable entering end while tagged? DISABLE_END_ENTRY: false # Should we enable placing blocks in combat? PLACE_BLOCKS: true # Should we enable breaking blocks in combat? BREAK_BLOCKS: true # What commands should we disable during combat tag? DISABLED_COMMANDS: - "/f home" - "/fhome" - "/f stuck" - "/fstuck" - "/logout" CROWBAR: # What crowbar name should we use? NAME: "&3&lCrowbar" # What crowbar lore should we use? LORE: - "&5Spawners: &a{&c<scount>&a}" - "&5Portals: &a{&c<pcount>&a}" # Crowbar spawner uses before it breaks SPAWNER_USES: 1 # Crowbar portal uses before it breaks PORTAL_USES: 6 # What color should be spawner name SPAWNER_NAME_COLOR: "&a&l" DEATH_SIGN: # Should we enable death signs? ENABLED: true # Death sign name NAME: "&6DeathSign" # Death sign lore LORE: - "&a<killer>" - "killed" - "&c<victim>" - "<date>" ENDER_PEARL: # Should we enable enderpearl cooldown? COOLDOWN_ENABLED: true # Enderpearl cooldown time in seconds COOLDOWN_TIME: 15 EOTW_TIMER: # Should we clear all deathbans when eotw is started? CLEAR_DEATHBANS_ON_START: true EXPERIENCE_AMPLIFIER: # Looting experience amplifier LOOTING: 3 # Fortune experience amplifier FORTUNE: 3 FOUND_ORE: # Should we enable found ore messages? ENABLED: true FREEZE: # How often should we send freeze message? MESSAGE_INTERVAL: 10 # Commands that are disabled when frozen DISABLED_COMMANDS: - "/f home" - "/fhome" - "/f stuck" - "/fstuck" - "/logout" # How much faster should smelting be? FURNACE_SPEED_MULTIPLIER: 3 GLISTERING_MELON: # Should we enable easier glistering melon crafting? EASY_CRAFTING: true GOLDEN_APPLE: # Normal golden apple configuration NORMAL: # Should we show cooldown on scoreboard? ON_SCOREBOARD: true # Cooldown in seconds COOLDOWN: 120 # Enchanted golden apple configuration ENCHANTED: # Should we show cooldown on scoreboard? ON_SCOREBOARD: true # Cooldown in seconds COOLDOWN: 7200 HEAD_DROP: # What skull name format should we use? SKULL_NAME_FORMAT: "&b<player>'s head" LFF_COMMAND: # Looking for faction command cooldown in seconds COOLDOWN: 300 LIST_COMMAND: NO_STAFF_ONLINE: "No staff" # Should we show vanished staff on /list? SHOW_VANISHED_STAFF: false # Time before player is safely logged out LOGOUT_TIME: 30 MAPKIT: # How should we name mapkit inventory? INVENTORY_NAME: "&4&lMapKit" # What size should mapkit inventory be? INVENTORY_SIZE: 54 MINECART_ELEVATOR: # Should minecart elevators be enabled? ENABLED: true # Should we disable it while in combat? DISABLED_IN_COMBAT: true # Should we enable minecart elevators in own claims only? OWN_CLAIM_ONLY: false MOB_STACK: COLOR: "RED" # Radius we are stacking mobs in RADIUS: 5 # Entities we are stacking ENTITIES: - "ZOMBIE" - "SKELETON" - "SPIDER" - "CAVE_SPIDER" - "COW" # What should be maximum stack size? MAX_AMOUNT: 200 PVP_PROTECTION: # Pvp protection duration in seconds DURATION: 3600 # Should we deny end portal usage during pvp timer? DISABLE_END_ENTRY: false # Items which usage is disabled during pvp timer DISABLED_ITEMS: - "12:0" - "13:0" - "30:0" - "46:0" - "145:0" - "259:0" - "327:0" # Items which pickup is disabled during pvp timer PICKUP_DENY_ITEMS: - "261:0" - "276:0" - "310:0" - "311:0" - "312:0" - "313:0" # Rank revive data configuration RANK_REVIVE_COMMAND: 1: PERMISSION: "lazarus.rankrevive.ruby" COOLDOWN: 30 2: PERMISSION: "lazarus.rankrevive.supreme" COOLDOWN: 60 # Reclaim data configuration RECLAIM_COMMAND: 1: PERMISSION: "lazarus.reclaim.supreme" COMMANDS: - "give <player> diamond_block 4" - "lives add <player> 4" 2: PERMISSION: "lazarus.reclaim.ruby" COMMANDS: - "give <player> diamond_block 2" - "lives add <player> 2" REPORT_COMMAND: # Should report command be enabled? ENABLED: true # Report cooldown in seconds COOLDOWN: 60 REQUEST_COMMAND: # Should request command be enabled? ENABLED: true # Request cooldown in seconds COOLDOWN: 60 SIGN_ELEVATOR: # Should sign elevators be enabled? ENABLED: true # Should we disable sign elevators while in combat? DISABLED_IN_COMBAT: true # Should we enable sign elevators in own claims only? OWN_CLAIM_ONLY: false # Elevator up format ELEVATOR_UP: - "[&bElevator&r]" - "Up" - "" - "" # Elevator down format ELEVATOR_DOWN: - "[&bElevator&r]" - "Down" - "" - "" SOTW_TIMER: # Default Sotw time in minutes DEFAULT_TIME: 120 # Should we spawn mobs only from spawners on Sotw? SPAWN_MOBS_FROM_SPAWNERS_ONLY: true # Should we hide players in safezone and warzone HIDE_PLAYERS: true # Staff mode items configuration STAFF_MODE_ITEMS: ITEM_1: NAME: "&5Teleporter" MATERIAL_ID: "345:0" SLOT: 1 ACTION: "" LORE: - "&bEasier teleporting" ITEM_2: NAME: "&6Inventory Inspect" MATERIAL_ID: "340:0" SLOT: 2 ACTION: "INVINSPECT" LORE: - "&bInspect player's inventory" ITEM_3: NAME: "&eWorldEdit Wand" MATERIAL_ID: "271:0" SLOT: 3 ACTION: "" LORE: - "&bWorldEdit wand editor" ITEM_4: NAME: "&bBetter View" MATERIAL_ID: "171:3" SLOT: 5 ACTION: "" LORE: - "&bBetter view for 1.7 users" ITEM_5: NAME: "&aVanish" MATERIAL_ID: "288:0" SLOT: 7 ACTION: "VANISH" LORE: - "&bVanish yourself" ITEM_6: NAME: "&3Freeze" MATERIAL_ID: "79:0" SLOT: 8 ACTION: "FREEZE" LORE: - "&bFreeze player" ITEM_7: NAME: "&cRandom Teleport" MATERIAL_ID: "2267:0" SLOT: 9 ACTION: "RANDOMTELEPORT" LORE: - "&bRandomly teleport to a player" STATS_COMMAND: # Name of stats inventory INVENTORY_NAME: "&cStats &7- &6<player>" # Size of stats inventory INVENTORY_SIZE: 45 # Stats inventory items INVENTORY_ITEMS: ITEM_1: NAME: "&aKills: &7" REPLACE: "<kills>" MATERIAL_ID: "264:0" SLOT: 13 ITEM_2: NAME: "&cDeaths: &7" REPLACE: "<deaths>" MATERIAL_ID: "351:1" SLOT: 14 ITEM_3: NAME: "&6Balance: &7$" REPLACE: "<balance>" MATERIAL_ID: "339:0" SLOT: 15 ITEM_4: NAME: "&bDiamonds: &c" REPLACE: "<diamonds>" MATERIAL_ID: "56:0" SLOT: 29 ITEM_5: NAME: "&2Emeralds: &c" REPLACE: "<emeralds>" MATERIAL_ID: "129:0" SLOT: 30 ITEM_6: NAME: "&6Gold: &c" REPLACE: "<gold>" MATERIAL_ID: "14:0" SLOT: 31 ITEM_7: NAME: "&7Iron: &c" REPLACE: "<iron>" MATERIAL_ID: "15:0" SLOT: 32 ITEM_8: NAME: "&9Lapis: &c" REPLACE: "<lapis>" MATERIAL_ID: "21:0" SLOT: 33 ITEM_9: NAME: "&4Redstone: &c" REPLACE: "<redstone>" MATERIAL_ID: "73:0" SLOT: 34 ITEM_10: NAME: "&8Coal: &c" REPLACE: "<coal>" MATERIAL_ID: "16:0" SLOT: 35 STAT_TRAK: # Should we enable weapons stattrak? ENABLED: true # Stattrak kills counter format KILLS_FORMAT: "&6&lKills&7: &b<kills>" # Stattrak kill string KILL_STRING: "&e<player> &fwas slain by &e<killer> &6<date>" # Stattrak items TRACKING_ITEMS: - "DIAMOND_SWORD" - "IRON_SWORD" - "STONE_SWORD" - "GOLD_SWORD" - "WOOD_SWORD" STRENGTH_NERF: # Should we enable strength nerf? ENABLED: true # Strength I nerf percentage STRENGTH_1_NERF_PERCENTAGE: 40 # Strength II nerf percentage STRENGTH_2_NERF_PERCENTAGE: 50 # Should we remove strength upon entering END? REMOVE_STRENGTH_ON_END_ENTER: true SUBCLAIMS: # What title should we use for subclaim signs? SIGN_TITLE: "[&3Subclaim&r]" # Leader only subclaim sign LEADER_ONLY: "&cLeader" # CoLeaders only subclaim sign CO_LEADERS_ONLY: "&cCoLeaders" # Captains only subclaim sign CAPTAINS_ONLY: "&aCaptains" # Item with this lore will be unrepairable UNREPAIRABLE_ITEM_LORE: "&cUnrepairable"
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