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import discord import random import pickle import asyncio from random import shuffle from discord.ext import commands bot = commands.Bot(command_prefix='!!', description='mafia bot') @bot.event async def on_ready(): global gameAct gameAct = [] print('Logged in as') print(bot.user.name) @bot.event async def on_message(message): print(message.channel) global gameAct print(gameAct) for i in gameAct: if str(i) == str(message.channel): fileN = str(i) + '.game' try: players = pickle.load(open(fileN, "rb")) except FileNotFoundError: print('noo good') return print(players['play']) for i in players['play']: if str(i) == str(message.author): return await bot.delete_message(message) await bot.process_commands(message) @bot.command(pass_context=True) async def testercle(ctx, namerZ: str): namerZa = namerZ nN = random.randint(1, 999) if namerZa is None: nN = nN + 1 namerZa = str(channel.name() + str(nN)) server = ctx.message.server await bot.create_channel(server, name=namerZa) @bot.command(pass_context=True) async def testtt(ctx): await bot.send_typing(ctx.message.channel) @bot.command(pass_context=True) async def hello(ctx, userName: discord.Member = None): if userName is None: userName = ctx.message.author await bot.say('Hello, {0}!'.format(userName)) @bot.group(pass_context=True) async def game(ctx): if ctx.invoked_subcommand is None: await bot.say('specify game type and gamename ie: "!!game normal game1"') @game.command(pass_context=True) async def normal(ctx, playNm: str): global gameOn await bot.send_typing(ctx.message.channel) gameOn = True gameMa = {} gameAu = ctx.message.author if playNm is None: playNm = gameAu gameMa['name'] = playNm gameMa['host'] = gameAu gameMa['open'] = True gameMa['run'] = False gameMa['play'] = [] gameMa['team'] = [] gameMa['roles'] = {} await bot.say('{} is starting a mafia game named {} it will begin after they type !!start'.format(gameAu, playNm)) fileN = playNm + '.game' pickle.dump(gameMa, open(fileN, "wb")) await bot.say('this is a test. Type !!join {} to join'.format(playNm)) @bot.command(pass_context=True) async def join(ctx, joiNa: str, userName: discord.Member = None): if joiNa is None: await bot.say('You need to type the game name eg. !!join game1') return fileN = joiNa + '.game' try: gameMa = pickle.load(open(fileN, "rb")) except FileNotFoundError: await bot.say('That game was not found either you misspelled the name or it does not exist or i broke the program') return if userName is None: userName = ctx.message.author #if userName in gameMa['play']: # await bot.say('you have already joined this game!') # pickle.dump(gameMa, open(fileN, "wb")) # return if gameMa['open'] is True: gameMa['play'].append(userName) await bot.say('@{} is playing in game <{}> type !!join {} to play with them.'.format(userName, gameMa['name'], gameMa['name'])) print(gameMa['play']) pickle.dump(gameMa, open(fileN, "wb")) else: await bot.say('that game is not open for signups, !!game normal <game name> to start your own!') pickle.dump(gameMa, open(fileN, "wb")) @bot.command(pass_context=True) async def start(ctx, gameNa: str): global gameAct if gameNa is None: await bot.say('start what game?') return fileN = gameNa + '.game' try: gameMa = pickle.load(open(fileN, "rb")) except FileNotFoundError: await bot.say('no game by that name, partner') return starterN = ctx.message.author if gameMa['host'] != starterN: await bot.say('not your game, pal') return await bot.send_typing(ctx.message.channel) playRs = 0 if gameMa['open'] is False: await bot.say('that game has already started or is otherwise labeled as closed') return for i in range(len(gameMa['play'])): playRs += 1 if playRs <= 3: await bot.say('your game is a bit small try for 4 or more players. the more the better!') return print(playRs) await bot.say('game <{}> is no longer open for signups and is starting with {} players. Please wait as I create the game.'.format(gameMa['name'], playRs)) gameMa['open'] = False await bot.send_typing(ctx.message.channel) playMs = round(playRs/4) print(playMs) mafT = playMs playTs = playRs - playMs print(playTs) mafPlay = [] roles = [] if playMs >= 3: roles.append('Godfather') roles.append('Cop') playMs -= 1 playTs -= 1 if playMs >= 2: roles.append('Vigilante') playTs -= 1 for i in range(playMs): roles.append('Goon') for i in range(playTs): roles.append('Townie') print(roles) shuffle(roles) print(roles) gameP1 = gameMa['play'] print(gameMa['play']) gameP = gameP1 shuffle(gameP) while gameP: if roles[-1] == 'Goon' or 'Godfather': gameMa['team'].append(gameP[-1]) print(gameMa['team']) await bot.send_message(gameP.pop(), 'you have received the role: {}'.format(roles.pop())) mafPlay1 = gameMa['team'] if mafT > 1: for x in range(len(gameMa['team'])): for y in range(len(mafPlay1)): await bot.send_message(mafPlay1[x-1], 'the mafia: {}'.format(mafPlay1[y-1])) namerZa = gameMa['name'] server = ctx.message.server await bot.create_channel(server, name=namerZa) gameAct.append(namerZa) print(gameAct) print(gameMa['play']) pickle.dump(gameMa, open(fileN, "wb")) await bot.say('Roles are out, channel created, did it work?') bot.run('MzYzODM2NjM4MDQ2MDYwNTQ0.DLHCJQ.JrM19e_8vnpaX1mdVi0BO_9tZ4o')
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