emptys 2v1
Never
<?xml version="1.0" encoding="UTF-8"?> <dokmap version="1.1"> <meta name="Epsilon Base [2,4]" authors="SSSS" description="Close quarters 1v1 and 2v2 map"/> <layout map="M01" mode="Team" players="2"> <bounds top="3500" bottom="-3400" left="-3900" right="3000"/> <spawns> <!-- team 1 --> <spawn team="0" index="0" x="-3200" y="2200" angle="180" camera="90" /> <!-- team 2 --> <spawn team="1" index="0" x="1500" y="-2700" angle="-90" camera="0"/> </spawns> <resources> <!-- team 1 --> <resource x="-3500" y="2300" type="cu" amount="7500"/> <resource x="-3500" y="2200" type="ru" amount="3000"/> <resource x="-3500" y="2100" type="cu" amount="7500"/> <!-- team 2 --> <resource x="1600" y="-3000" type="cu" amount="7500"/> <resource x="1500" y="-3000" type="ru" amount="3000"/> <resource x="1400" y="-3000" type="cu" amount="7500"/> </resources> <wrecks> <!-- team 1 --> <wreck x="-3565" y="615" angle="60"> <resource x="-3500" y="750" type="ru" amount="4000"/> <resource x="-3430" y="680" type="cu" amount="10500"/> </wreck> <wreck x="-3565" y="-385" angle="30"> <resource x="-3500" y="-250" type="ru" amount="4000"/> <resource x="-3430" y="-320" type="cu" amount="10500"/> </wreck> <!-- team 2 --> <wreck x="115" y="-3065" angle="30"> <resource x="250" y="-3000" type="ru" amount="4000"/> <resource x="180" y="-2930" type="cu" amount="10500"/> </wreck> <wreck x="-885" y="-3065" angle="60"> <resource x="-750" y="-3000" type="ru" amount="4000"/> <resource x="-820" y="-2930" type="cu" amount="10500"/> </wreck> </wrecks> <artifacts> <artifact x="-3100" y="-2400"/> <artifact x="-2900" y="-2600"/> </artifacts> <ezs> <!-- extraction zones --> <!-- Kalash Teeth has extraction zones of radius 500 for reference --> <ez team="0" x="-500" y="0" radius="500"/> <ez team="1" x="-500" y="0" radius="500"/> </ezs> <units> <unit team="0" index="0" type="C_Sob_Carrier_MP" x="-3000" y="2000" angle="180"/> </units> <blockers existing="false"> <!-- whole base --> <blocker class="Carrier" blocklof="false" verts="-1380,1135;-1920,4000;4000,4000;4000,80;1050,-632"/> <!-- top --> <blocker class="Ground" blocklof="true" verts="-1500,2460;-1920,3500;3000,3500;1360,3040"/> <!-- right --> <blocker class="Ground" blocklof="true" verts="2080,-280;4000,80;4000,4000;1360,3040"/> <!-- mid --> <blocker class="Ground" blocklof="true" verts="-1380,1135;-1470,1980;1050,-632;1600,-460;-120,2220;1200,1275"/> <!-- mid transparent: to allow for unit to shoot through it --> <blocker class="Ground" blocklof="false" verts="-120,2220;1200,1275;480,2350;1100,2000"/> <!-- right: to stop abuse of high ground from the mountains --> <blocker class="Ground" blocklof="true" verts="2500,-3500;3000,-3500;2500,3500;3000,3500"/> </blockers> </layout> <layout map="M01" mode="Team" players="3, 4, 5, 6"> <bounds top="3500" bottom="-3400" left="-3900" right="3000"/> <spawns> <!-- team 1 --> <spawn team="0" index="0" x="-3200" y="2200" angle="180" camera="90"/> <spawn team="0" index="1" x="-2200" y="2200" angle="180" camera="90"/> <spawn team="0" index="2" x="-2200" y="2200" angle="180" camera="90"/> <!-- team 2 --> <spawn team="1" index="0" x="1500" y="-2700" angle="-90" camera="0"/> <spawn team="1" index="1" x="1500" y="-1700" angle="-90" camera="0"/> <spawn team="1" index="2" x="1500" y="-1700" angle="-90" camera="0"/> </spawns> <resources> <!-- team 1 --> <resource x="-2500" y="2300" type="cu" amount="7500"/> <resource x="-2500" y="2200" type="ru" amount="3000"/> <resource x="-2500" y="2100" type="cu" amount="7500"/> <resource x="-3500" y="2300" type="cu" amount="7500"/> <resource x="-3500" y="2200" type="ru" amount="3000"/> <resource x="-3500" y="2100" type="cu" amount="7500"/> <!-- team 2 --> <resource x="1600" y="-2000" type="cu" amount="7500"/> <resource x="1500" y="-2000" type="ru" amount="3000"/> <resource x="1400" y="-2000" type="cu" amount="7500"/> <resource x="1600" y="-3000" type="cu" amount="7500"/> <resource x="1500" y="-3000" type="ru" amount="3000"/> <resource x="1400" y="-3000" type="cu" amount="7500"/> </resources> <wrecks> <!-- team 1 --> <wreck x="-2565" y="615" angle="45"> <resource x="-2500" y="750" type="ru" amount="4000"/> <resource x="-2430" y="680" type="cu" amount="10500"/> </wreck> <wreck x="-3565" y="615" angle="60"> <resource x="-3500" y="750" type="ru" amount="4000"/> <resource x="-3430" y="680" type="cu" amount="10500"/> </wreck> <wreck x="-3565" y="-385" angle="30"> <resource x="-3500" y="-250" type="ru" amount="4000"/> <resource x="-3430" y="-320" type="cu" amount="10500"/> </wreck> <!-- team 2 --> <wreck x="115" y="-2065" angle="45"> <resource x="250" y="-2000" type="ru" amount="4000"/> <resource x="180" y="-1930" type="cu" amount="10500"/> </wreck> <wreck x="115" y="-3065" angle="30"> <resource x="250" y="-3000" type="ru" amount="4000"/> <resource x="180" y="-2930" type="cu" amount="10500"/> </wreck> <wreck x="-885" y="-3065" angle="60"> <resource x="-750" y="-3000" type="ru" amount="4000"/> <resource x="-820" y="-2930" type="cu" amount="10500"/> </wreck> </wrecks> <artifacts> <artifact x="-3100" y="-2400"/> <artifact x="-2900" y="-2600"/> </artifacts> <ezs> <!-- extraction zones --> <!-- Kalash Teeth has extraction zones of radius 500 for reference --> <ez team="0" x="-500" y="0" radius="500"/> <ez team="1" x="-500" y="0" radius="500"/> </ezs> <units> <unit team="0" index="0" type="C_Sob_Carrier_MP" x="-2200" y="2200" angle="180"/> <unit team="0" index="0" type="C_Sob_Baserunner_MP" x="-2200" y="2600" angle="180"/> <unit team="0" index="0" type="C_Harvester_MP" x="-2350" y="1800" angle="180"/> <unit team="0" index="0" type="C_Harvester_MP" x="-2250" y="1800" angle="180"/> <unit team="0" index="0" type="C_Harvester_MP" x="-2150" y="1800" angle="180"/> <unit team="0" index="0" type="C_Harvester_MP" x="-2050" y="1800" angle="180"/> <unit team="0" index="0" type="C_Sob_PopcapScanner" x="-2450" y="1800" angle="180"/> </units> <blockers existing="false"> <!-- whole base --> <blocker class="Carrier" blocklof="false" verts="-1380,1135;-1920,4000;4000,4000;4000,80;1050,-632"/> <!-- top --> <blocker class="Ground" blocklof="true" verts="-1500,2460;-1920,3500;3000,3500;1360,3040"/> <!-- right --> <blocker class="Ground" blocklof="true" verts="2080,-280;4000,80;4000,4000;1360,3040"/> <!-- mid --> <blocker class="Ground" blocklof="true" verts="-1380,1135;-1470,1980;1050,-632;1600,-460;-120,2220;1200,1275"/> <!-- mid transparent: to allow for unit to shoot through it --> <blocker class="Ground" blocklof="false" verts="-120,2220;1200,1275;480,2350;1100,2000"/> <!-- right: to stop abuse of high ground from the mountains --> <blocker class="Ground" blocklof="true" verts="2500,-3500;3000,-3500;2500,3500;3000,3500"/> </blockers> </layout> </dokmap>
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