emptys 2v1

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<?xml version="1.0" encoding="UTF-8"?>
<dokmap version="1.1">
	<meta name="Epsilon Base [2,4]"
	      authors="SSSS"
	      description="Close quarters 1v1 and 2v2 map"/>
		  
	<layout map="M01" mode="Team" players="2">
		<bounds top="3500" bottom="-3400" left="-3900" right="3000"/>
		
		<spawns>
			<!-- team 1 -->
			<spawn team="0" index="0" x="-3200" y="2200" angle="180" camera="90" />
			
			<!-- team 2 -->
			<spawn team="1" index="0" x="1500" y="-2700" angle="-90" camera="0"/>
		</spawns>
		
		<resources>
			<!-- team 1 -->
			<resource x="-3500" y="2300" type="cu" amount="7500"/>
			<resource x="-3500" y="2200" type="ru" amount="3000"/>
			<resource x="-3500" y="2100" type="cu" amount="7500"/>
			
			<!-- team 2 -->
			<resource x="1600" y="-3000" type="cu" amount="7500"/>
			<resource x="1500" y="-3000" type="ru" amount="3000"/>
			<resource x="1400" y="-3000" type="cu" amount="7500"/>
		</resources>
		
		<wrecks>
			<!-- team 1 -->
			<wreck x="-3565" y="615" angle="60">
				<resource x="-3500" y="750" type="ru" amount="4000"/>
				<resource x="-3430" y="680" type="cu" amount="10500"/>
			</wreck>
			
			<wreck x="-3565" y="-385" angle="30">
				<resource x="-3500" y="-250" type="ru" amount="4000"/>
				<resource x="-3430" y="-320" type="cu" amount="10500"/>
			</wreck>
			
			<!-- team 2 -->
			<wreck x="115" y="-3065" angle="30">
				<resource x="250" y="-3000" type="ru" amount="4000"/>
				<resource x="180" y="-2930" type="cu" amount="10500"/>
			</wreck>
			
			<wreck x="-885" y="-3065" angle="60">
				<resource x="-750" y="-3000" type="ru" amount="4000"/>
				<resource x="-820" y="-2930" type="cu" amount="10500"/>
			</wreck>
		</wrecks>
		
		<artifacts>
			<artifact x="-3100" y="-2400"/>
			<artifact x="-2900" y="-2600"/>
		</artifacts>
		
		<ezs>
			<!-- extraction zones -->
			<!-- Kalash Teeth has extraction zones of radius 500 for reference -->
			<ez team="0" x="-500" y="0" radius="500"/>
			<ez team="1" x="-500" y="0" radius="500"/>
		</ezs>
		
                <units>
		        <unit team="0" index="0" type="C_Sob_Carrier_MP" x="-3000" y="2000" angle="180"/>

               </units>


               <blockers existing="false">
			<!-- whole base -->
			<blocker class="Carrier" blocklof="false" verts="-1380,1135;-1920,4000;4000,4000;4000,80;1050,-632"/>
			<!-- top -->
			<blocker class="Ground" blocklof="true" verts="-1500,2460;-1920,3500;3000,3500;1360,3040"/>
			<!-- right -->
			<blocker class="Ground" blocklof="true" verts="2080,-280;4000,80;4000,4000;1360,3040"/>
			<!-- mid -->
			<blocker class="Ground" blocklof="true" verts="-1380,1135;-1470,1980;1050,-632;1600,-460;-120,2220;1200,1275"/>
			<!-- mid transparent: to allow for unit to shoot through it -->
			<blocker class="Ground" blocklof="false" verts="-120,2220;1200,1275;480,2350;1100,2000"/>
			<!-- right: to stop abuse of high ground from the mountains -->	
			<blocker class="Ground" blocklof="true" verts="2500,-3500;3000,-3500;2500,3500;3000,3500"/>
		</blockers>
	</layout>
	<layout map="M01" mode="Team" players="3, 4, 5, 6">
		<bounds top="3500" bottom="-3400" left="-3900" right="3000"/>
		
		<spawns>
			<!-- team 1 -->
			<spawn team="0" index="0" x="-3200" y="2200" angle="180" camera="90"/>
			<spawn team="0" index="1" x="-2200" y="2200" angle="180" camera="90"/>
			<spawn team="0" index="2" x="-2200" y="2200" angle="180" camera="90"/>
			
			<!-- team 2 -->
			<spawn team="1" index="0" x="1500" y="-2700" angle="-90" camera="0"/>
			<spawn team="1" index="1" x="1500" y="-1700" angle="-90" camera="0"/>
			<spawn team="1" index="2" x="1500" y="-1700" angle="-90" camera="0"/>
		</spawns>
		
		<resources>
			<!-- team 1 -->
			<resource x="-2500" y="2300" type="cu" amount="7500"/>
			<resource x="-2500" y="2200" type="ru" amount="3000"/>
			<resource x="-2500" y="2100" type="cu" amount="7500"/>
			
			<resource x="-3500" y="2300" type="cu" amount="7500"/>
			<resource x="-3500" y="2200" type="ru" amount="3000"/>
			<resource x="-3500" y="2100" type="cu" amount="7500"/>
			
			<!-- team 2 -->
			<resource x="1600" y="-2000" type="cu" amount="7500"/>
			<resource x="1500" y="-2000" type="ru" amount="3000"/>
			<resource x="1400" y="-2000" type="cu" amount="7500"/>
			
			<resource x="1600" y="-3000" type="cu" amount="7500"/>
			<resource x="1500" y="-3000" type="ru" amount="3000"/>
			<resource x="1400" y="-3000" type="cu" amount="7500"/>
		</resources>
		
		<wrecks>
			<!-- team 1 -->
			<wreck x="-2565" y="615" angle="45">
				<resource x="-2500" y="750" type="ru" amount="4000"/>
				<resource x="-2430" y="680" type="cu" amount="10500"/>
			</wreck>
			
			<wreck x="-3565" y="615" angle="60">
				<resource x="-3500" y="750" type="ru" amount="4000"/>
				<resource x="-3430" y="680" type="cu" amount="10500"/>
			</wreck>
			
			<wreck x="-3565" y="-385" angle="30">
				<resource x="-3500" y="-250" type="ru" amount="4000"/>
				<resource x="-3430" y="-320" type="cu" amount="10500"/>
			</wreck>
			
			<!-- team 2 -->	
			<wreck x="115" y="-2065" angle="45">
				<resource x="250" y="-2000" type="ru" amount="4000"/>
				<resource x="180" y="-1930" type="cu" amount="10500"/>
			</wreck>
			
			<wreck x="115" y="-3065" angle="30">
				<resource x="250" y="-3000" type="ru" amount="4000"/>
				<resource x="180" y="-2930" type="cu" amount="10500"/>
			</wreck>
			
			<wreck x="-885" y="-3065" angle="60">
				<resource x="-750" y="-3000" type="ru" amount="4000"/>
				<resource x="-820" y="-2930" type="cu" amount="10500"/>
			</wreck>
		</wrecks>
		
		<artifacts>
			<artifact x="-3100" y="-2400"/>
			<artifact x="-2900" y="-2600"/>
		</artifacts>
		
		<ezs>
			<!-- extraction zones -->
			<!-- Kalash Teeth has extraction zones of radius 500 for reference -->
			<ez team="0" x="-500" y="0" radius="500"/>
			<ez team="1" x="-500" y="0" radius="500"/>
		</ezs>
		

                <units>
		        <unit team="0" index="0" type="C_Sob_Carrier_MP" x="-2200" y="2200" angle="180"/>
                        <unit team="0" index="0" type="C_Sob_Baserunner_MP" x="-2200" y="2600" angle="180"/>
                        <unit team="0" index="0" type="C_Harvester_MP" x="-2350" y="1800" angle="180"/>
                        <unit team="0" index="0" type="C_Harvester_MP" x="-2250" y="1800" angle="180"/>
                        <unit team="0" index="0" type="C_Harvester_MP" x="-2150" y="1800" angle="180"/>
                        <unit team="0" index="0" type="C_Harvester_MP" x="-2050" y="1800" angle="180"/>
                        <unit team="0" index="0" type="C_Sob_PopcapScanner" x="-2450" y="1800" angle="180"/>
               </units>


		<blockers existing="false">
			<!-- whole base -->
			<blocker class="Carrier" blocklof="false" verts="-1380,1135;-1920,4000;4000,4000;4000,80;1050,-632"/>
			<!-- top -->
			<blocker class="Ground" blocklof="true" verts="-1500,2460;-1920,3500;3000,3500;1360,3040"/>
			<!-- right -->
			<blocker class="Ground" blocklof="true" verts="2080,-280;4000,80;4000,4000;1360,3040"/>
			<!-- mid -->
			<blocker class="Ground" blocklof="true" verts="-1380,1135;-1470,1980;1050,-632;1600,-460;-120,2220;1200,1275"/>
			<!-- mid transparent: to allow for unit to shoot through it -->
			<blocker class="Ground" blocklof="false" verts="-120,2220;1200,1275;480,2350;1100,2000"/>
			<!-- right: to stop abuse of high ground from the mountains -->	
			<blocker class="Ground" blocklof="true" verts="2500,-3500;3000,-3500;2500,3500;3000,3500"/>
		</blockers>
	</layout>
</dokmap>

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