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C++
       
#define ZOMBIECLASS_SMOKER  1
#define ZOMBIECLASS_BOOMER  2
#define ZOMBIECLASS_HUNTER  3
#define ZOMBIECLASS_SPITTER 4
#define ZOMBIECLASS_JOCKEY  5
#define ZOMBIECLASS_CHARGER 6
#define ZOMBIECLASS_WITCH   7
#define ZOMBIECLASS_TANK    8
 
public OnPluginStart()
{
	HookEvent("tank_spawn", TankSpawned);
}

public Action:TankSpawned(Handle:event, const String:ename[], bool:dontBroadcast)
{
    int iTank = GetClientOfUserId(GetEventInt(event, "userid"));
    if(IsValidInfected(eblan))
    {
        CreateTimer(0.1, timer, iTank, TIMER_FLAG_NO_MAPCHANGE);
    }
}
 
public Action:timer(Handle timer, any client)
{
    if(IsValidInfected(client))
    {
        SetEntityHealth(client, GetRandomInt(29030, 32256));
    }
}

public OnClientPutInServer(client)
{
    CreateTimer(0.1, timer, client, TIMER_FLAG_NO_MAPCHANGE);
}
 
public Action:timer(Handle timer, any client)
{
    if (IsInGame(client))
    {
        if(GetClientTeam(client) == 3)
        {
            new class = GetEntProp(client, Prop_Send, "m_zombieClass");
            if(class == ZOMBIECLASS_SMOKER)
            {
                SetEntityHealth(client, GetRandomInt(309, 441))
            }
            else if(class == ZOMBIECLASS_BOOMER)
            {
                SetEntityHealth(client, GetRandomInt(28, 70))
            }
            else if(class == ZOMBIECLASS_HUNTER)
            {
                SetEntityHealth(client, GetRandomInt(176, 252))
            }
            else if(class == ZOMBIECLASS_SPITTER)
            {
                SetEntityHealth(client, GetRandomInt(220, 315))
            }
            else if(class == ZOMBIECLASS_JOCKEY)
            {
                SetEntityHealth(client, GetRandomInt(141, 202))
            }
            else if(class == ZOMBIECLASS_CHARGER)
            {
                SetEntityHealth(client, GetRandomInt(1613, 2016))
            }
        }
    }
}

stock bool:IsValidInfected( client )
{
    if ( client < 1 || client > MaxClients ) return false;
    if ( !IsClientConnected( client )) return false;
    if ( !IsClientInGame( client )) return false;
    if ( GetClientTeam( client ) != 3 ) return false;
    return true;
}


stock bool:IsInGame( client )
{
    if ( client < 1 || client > MaxClients ) return false;
    if ( !IsClientConnected( client )) return false;
    if ( !IsClientInGame( client )) return false;
    return true;
}

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