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<?xml version="1.0" encoding="UTF-8" standalone="no"?> <injector> <interfaces> <add> <classname>com/dreamscape/b/a/a</classname> <interface>Node</interface> </add> <add> <classname>com/dreamscape/p</classname> <interface>CollisionMap</interface> </add> <add> <classname>com/dreamscape/b/a/a/a</classname> <interface>Deque</interface> </add> <add> <classname>com/dreamscape/aT</classname> <interface>Interface</interface> </add> <add> <classname>com/dreamscape/aP</classname> <interface>Ground</interface> </add> <add> <classname>com/dreamscape/ag</classname> <interface>Npc</interface> </add> <add> <classname>com/dreamscape/a/a/b/b</classname> <interface>NpcDef</interface> </add> <add> <classname>com/dreamscape/ai</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>com/dreamscape/aj</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>com/dreamscape/ak</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>com/dreamscape/al</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>com/dreamscape/G</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>com/dreamscape/aq</classname> <interface>Player</interface> </add> <add> <classname>com/dreamscape/aX</classname> <interface>Scene</interface> </add> <add> <classname>com/dreamscape/S</classname> <interface>Item</interface> </add> <add> <classname>com/dreamscape/ab</classname> <interface>Character</interface> </add> <add> <classname>com/dreamscape/GameClient</classname> <interface>Client</interface> </add> </interfaces> <getters> <add> <accessor>Deque</accessor> <field>d</field> <methodname>getCurrent</methodname> <desc>%sNode</desc> </add> <add> <accessor>Character</accessor> <field>hW</field> <methodname>getAnimation</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>fL</field> <methodname>getBackDialogId</methodname> <descfield>I</descfield> </add> <add> <accessor>Node</accessor> <field>b</field> <methodname>getNext</methodname> <desc>%sNode</desc> </add> <add> <accessor>CollisionMap</accessor> <field>b</field> <methodname>getFlags</methodname> <descfield>[[I</descfield> </add> <add> <accessor>Deque</accessor> <field>c</field> <methodname>getHead</methodname> <desc>%sNode</desc> </add> <add> <accessor>Interface</accessor> <field>dP</field> <methodname>getItems</methodname> <descfield>[I</descfield> </add> <add> <accessor>Ground</accessor> <field>a</field> <methodname>getGroundDecoration</methodname> <desc>%sSceneObjectTile</desc> <descfield>Lcom/dreamscape/ak;</descfield> </add> <add> <accessor>Character</accessor> <field>ie</field> <methodname>getCurrentHealth</methodname> <descfield>I</descfield> </add> <add> <accessor>Ground</accessor> <field>a</field> <methodname>getGroundItem</methodname> <desc>%sSceneObjectTile</desc> <descfield>Lcom/dreamscape/al;</descfield> </add> <add> <accessor>Interface</accessor> <field>dO</field> <methodname>getStackSizes</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>eh</field> <methodname>getBaseX</methodname> <descfield>I</descfield> </add> <add> <accessor>Ground</accessor> <field>a</field> <methodname>getInteractiveObjects</methodname> <desc>[%sSceneObjectTile</desc> <descfield>[Lcom/dreamscape/G;</descfield> </add> <add> <accessor>Ground</accessor> <field>a</field> <methodname>getWallDecoration</methodname> <desc>%sSceneObjectTile</desc> <descfield>Lcom/dreamscape/aj;</descfield> </add> <add> <accessor>Ground</accessor> <field>a</field> <methodname>getWallObject</methodname> <desc>%sSceneObjectTile</desc> <descfield>Lcom/dreamscape/ai;</descfield> </add> <add> <accessor>Client</accessor> <field>eg</field> <methodname>getBaseY</methodname> <descfield>I</descfield> </add> <add> <accessor>Npc</accessor> <field>a</field> <methodname>getDef</methodname> <desc>%sNpcDef</desc> </add> <add> <accessor>Character</accessor> <field>hF</field> <methodname>getInteractingEntity</methodname> <descfield>I</descfield> </add> <add> <accessor>NpcDef</accessor> <field>id</field> <methodname>getId</methodname> <desc>I</desc> <descfield>J</descfield> </add> <add> <accessor>Client</accessor> <field>a</field> <methodname>getCollisionMap</methodname> <desc>[%sCollisionMap</desc> <descfield>[Lcom/dreamscape/p;</descfield> </add> <add> <accessor>Character</accessor> <field>ib</field> <methodname>getLoopCycleStatus</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>P</field> <methodname>getCurrentExp</methodname> <descfield>[I</descfield> </add> <add> <classname>com/dreamscape/aj</classname> <field>uid</field> <methodname>getHash</methodname> <descfield>J</descfield> </add> <add> <classname>com/dreamscape/ai</classname> <field>uid</field> <methodname>getHash</methodname> <descfield>J</descfield> </add> <add> <classname>com/dreamscape/al</classname> <field>uid</field> <methodname>getHash</methodname> <descfield>J</descfield> </add> <add> <classname>com/dreamscape/ak</classname> <field>uid</field> <methodname>getHash</methodname> <descfield>J</descfield> </add> <add> <accessor>Character</accessor> <!-- ie to if --> <field>if</field> <methodname>getMaxHealth</methodname> <descfield>I</descfield> </add> <add> <classname>com/dreamscape/G</classname> <field>uid</field> <methodname>getHash</methodname> <descfield>J</descfield> </add> <add> <accessor>Player</accessor> <field>name</field> <methodname>getName</methodname> <descfield>Ljava/lang/String;</descfield> </add> <add> <accessor>Scene</accessor> <field>a</field> <methodname>getGroundArray</methodname> <desc>[[[%sGround</desc> </add> <add> <accessor>Client</accessor> <field>a</field> <methodname>getGroundItems</methodname> <desc>[[[%sDeque</desc> <descfield>[[[Lcom/dreamscape/b/a/a/a;</descfield> </add> <add> <accessor>Interface</accessor> <into>com/dreamscape/GameClient</into> <field>a</field> <methodname>getInterfaceCache</methodname> <desc>[%sInterface</desc> <descfield>[Lcom/dreamscape/aT;</descfield> </add> <add> <accessor>Item</accessor> <field>ID</field> <methodname>getId</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>aD</field> <methodname>isLoggedIn</methodname> <descfield>Z</descfield> </add> <add> <accessor>Character</accessor> <field>x</field> <methodname>getX</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>bz</field> <methodname>getLoopCycle</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <into>com/dreamscape/GameClient</into> <field>a</field> <methodname>getMyPlayer</methodname> <desc>%sPlayer</desc> <descfield>Lcom/dreamscape/aq;</descfield> </add> <add> <accessor>Client</accessor> <field>a</field> <methodname>getNpcs</methodname> <desc>[%sNpc</desc> <descfield>[Lcom/dreamscape/ag;</descfield> </add> <add> <accessor>Character</accessor> <field>y</field> <methodname>getY</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>bl</field> <methodname>getOpenInterfaceId</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>dr</field> <methodname>getPlane</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>a</field> <methodname>getPlayers</methodname> <desc>[%sPlayer</desc> <descfield>[Lcom/dreamscape/aq;</descfield> </add> <add> <accessor>Client</accessor> <field>a</field> <methodname>getScene</methodname> <desc>%sScene</desc> <descfield>Lcom/dreamscape/aX;</descfield> </add> <add> <accessor>Client</accessor> <field>bd</field> <methodname>getMenuAction1</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>ba</field> <methodname>getMenuAction2</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>bb</field> <methodname>getMenuAction3</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>bc</field> <methodname>getMenuActionId</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>R</field> <methodname>getCurrentStats</methodname> <descfield>[I</descfield> </add> <add> <accessor>Interface</accessor> <field>text</field> <methodname>getMessage</methodname> <descfield>Ljava/lang/String;</descfield> </add> <add> <accessor>Client</accessor> <field>aX</field> <methodname>getSettings</methodname> <descfield>[I</descfield> </add> </getters> <setters> <add> <accessor>Client</accessor> <into>com/dreamscape/GameClient</into> <field>bl</field> <methodname>setInterface</methodname> <descfield>I</descfield> </add> </setters> <callbacks> <add> <accessor>Client</accessor> <methodname>w</methodname> <desc>(I)V</desc> <callclass>org/rev317/min/callback/MenuAction</callclass> <callmethod>intercept</callmethod> <calldesc>(I)V</calldesc> <callargs>0</callargs> </add> <add> <accessor>Client</accessor> <methodname>a</methodname> <desc>(Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V</desc> <callclass>org/rev317/min/callback/MessageCallback</callclass> <callmethod>messageListenerHook</callmethod> <calldesc>(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;)V</calldesc> <callargs>1,2,0,3</callargs> </add> </callbacks> <invokers> <add> <accessor>Client</accessor> <methodname>doAction</methodname> <invokemethod>w</invokemethod> <desc>V</desc> <argsdesc>(I)</argsdesc> </add> <add> <accessor>Client</accessor> <methodname>walkTo</methodname> <invokemethod>a</invokemethod> <desc>Z</desc> <argsdesc>(IIIIIIIIIZI)</argsdesc> </add> </invokers> </injector>
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