bruh

                Never    
Lua
       
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
do
    script.Parent = owner.Character
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
    local function NewFakeEvent()
        local Bind = Instance.new("BindableEvent")
        local Fake;Fake = {Connections = {},
        fakeEvent=true;
        Connect=function(self,Func)
            Bind.Event:connect(Func)
            self.Connections[Bind] = true
            return setmetatable({Connected = true},{
            __index = function (self,Index)
                if Index:lower() == "disconnect" then
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
                end
                return Fake[Index]
            end;
            __tostring = function() return "Connection" end;
        })
        end}
        Fake.connect = Fake.Connect;return Fake;
    end
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
    local function TriggerEvent(self,Event,...)
        local Trigger = Mouse[Event]
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
        end
    end
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
    Event.OnServerEvent:Connect(function(FiredBy,Input)
        if FiredBy.Name ~= owner.Name then return end
        if Input.MouseEvent then
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
        else
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
            for _,Action in pairs(ContextActionService.Actions) do
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
            end
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
        end
    end)
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
    Event.Parent = NLS([[
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
        local Input = function(Input,gameProcessedEvent)
            if gameProcessedEvent then return end
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
        end
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
        local Hit,Target
        while wait(1/30) do
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
            end
        end
    ]],owner.Character)
end
RealGame = game;game = setmetatable({},{
    __index = function (self,Index)
        local Sandbox = function (Thing)
            if Thing:IsA("Player") then
                local RealPlayer = Thing
                return setmetatable({},{
                    __index = function (self,Index)
                        local Type = type(RealPlayer[Index])
                        if Type == "function" then
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
                                return function (self)return InternalData["Mouse"] end
                            end
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
                        end
                        return RealPlayer[Index]
                    end;
                    __tostring = function(self) return RealPlayer.Name end
                })
            end
        end
        if RealGame[Index] then
            local Type = type(RealGame[Index])
            if Type == "function" then
                if Index:lower() == "getservice" or Index:lower() == "service" then
                    return function (self,Service)
                        local FakeServices = {
                            ["players"] = function()
                                return setmetatable({},{
                                    __index = function (self2,Index2)
                                        local RealService = RealGame:GetService(Service)
                                        local Type2 = type(Index2)
                                        if Type2 == "function" then
                                            return function (self,...) return RealService[Index2](RealService,...)end
                                        else
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
                                            return RealService[Index2]
                                        end
                                    end;
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
                                })
                            end;
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
                            ["runservice"] = function()
                                return setmetatable({},{
                                    __index = function(self2,Index2)
                                        local RealService = RealGame:GetService(Service)
                                        local Type2 = type(Index2)
                                        if Type2 == "function" then
                                            return function (self,...) return RealService[Index2](RealService,...) end
                                        else
                                            local RunServices = {
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
                                                ["renderstepped"] = function() return RealService["Stepped"] end
                                            }
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
                                            return RealService[Index2]
                                        end
                                    end
                                })
                            end
                        }
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
                        return RealGame:GetService(Service)
                    end
                end
                return function (self,...) return RealGame[Index](RealGame,...) end
            else
                if game:GetService(Index) then return game:GetService(Index) end
                return RealGame[Index]
            end
        end
        return nil
    end
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
 

Player=game.Players.LocalPlayer
Character=Player.Character
Character.Humanoid.Name = "noneofurbusiness"
hum = Character.noneofurbusiness
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
Root=Character["HumanoidRootPart"]
Head=Character["Head"]
Torso=Character["Torso"]
Neck=Torso["Neck"]
mouse = Player:GetMouse()
walking = false
jumping = false
attacking = false
firsttime = false
tauntdebounce = false
position = nil
MseGuide = true
running = false
settime = 0
sine = 0
t = 0
ws = 18
change = 1
combo1 = true
equip = false
dgs = 75
combo2 = false
switch1 = true
switch2 = false
firsttime2 = false
combo3 = false
gunallowance = false
shooting = false
RunSrv = game:GetService("RunService")
Stepped = game:GetService("RunService").RenderStepped
removeuseless = game:GetService("Debris")

screenGui = Instance.new("ScreenGui")
screenGui.Parent = script.Parent

local HEADLERP = Instance.new("ManualWeld")
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local TORSOLERP = Instance.new("ManualWeld")
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local ROOTLERP = Instance.new("ManualWeld")
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local RIGHTARMLERP = Instance.new("ManualWeld")
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local LEFTARMLERP = Instance.new("ManualWeld")
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local RIGHTLEGLERP = Instance.new("ManualWeld")
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local LEFTLEGLERP = Instance.new("ManualWeld")
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local function weldBetween(a, b)
    local weld = Instance.new("ManualWeld", a)
    weld.Part0 = a
    weld.Part1 = b
    weld.C0 = a.CFrame:inverse() * b.CFrame
    return weld
end

function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
A = Instance.new("Attachment", PARENT)
A.Position = POSITION1
A.Name = "A"
B = Instance.new("Attachment", PARENT)
B.Position = POSITION2
B.Name = "B"
tr1 = Instance.new("Trail", PARENT)
tr1.Attachment0 = A
tr1.Attachment1 = B
tr1.Enabled = true
tr1.Lifetime = LIFETIME
tr1.TextureMode = "Static"
tr1.LightInfluence = 0
tr1.Color = COLOR
tr1.Transparency = NumberSequence.new(0, 1)
end

shirt = Instance.new("Shirt", Character)
shirt.Name = "Shirt"
pants = Instance.new("Pants", Character)
pants.Name = "Pants"
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=783688345"
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=775036093"

fedora = Instance.new("Part",Character)
fedora.Size = Vector3.new(2,2,2)
fedora.CFrame = Head.CFrame
fedora.CanCollide = false
fedoraweld = Instance.new("Weld",fedora)
fedoraweld.Part0 = fedora
fedoraweld.Part1 = Head
fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.6,-0.1)
mfedora = Instance.new("SpecialMesh", fedora)
mfedora.MeshType = "FileMesh"
mfedora.Scale = Vector3.new(1.05, 1.05, 1.05)
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=19326912','http://www.roblox.com/asset/?id=20367587'
uzigun = Instance.new("Part",Character)
uzigun.Size = Vector3.new(2,2,2)
uzigun.CFrame = RightArm.CFrame
uzigun.CanCollide = false
uzigunweld = Instance.new("Weld",uzigun)
uzigunweld.Part0 = uzigun
uzigunweld.Part1 = RightArm
uzigunweld.C0 = uzigun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
muzigun = Instance.new("SpecialMesh", uzigun)
muzigun.MeshType = "FileMesh"
muzigun.Scale = Vector3.new(0.015 * 2, 0.015 * 2, 0.015 * 2)
muzigun.MeshId,muzigun.TextureId = 'http://www.roblox.com/asset/?id=453175434','http://www.roblox.com/asset/?id=453175461'
shootbox = Instance.new("Part",Character)
shootbox.Size = Vector3.new(.2,.2,.2)
shootbox.CanCollide = false
shootbox.Transparency = 1
shootbox.CFrame = uzigun.CFrame
shootboxweld = weldBetween(shootbox,uzigun)
shootboxweld.C0 = CFrame.new(0,-.8,-2.55)
light = Instance.new("PointLight", shootbox)
light.Color = BrickColor.new("Bright yellow").Color
light.Range = 5
light.Brightness = 11
light.Enabled = false
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
particlemiter1.Enabled = false
particlemiter1.Texture = "rbxassetid://872910628"
particlemiter1.Lifetime = NumberRange.new(.1)
particlemiter1.Size = NumberSequence.new(1,0)
particlemiter1.Rate = 20
particlemiter1.RotSpeed = NumberRange.new(0)
particlemiter1.Speed = NumberRange.new(0)
uzigunammo = Instance.new("Part",Character)
uzigunammo.Size = Vector3.new(2,2,2)
uzigunammo.CFrame = uzigun.CFrame
uzigunammo.CanCollide = false
uzigunammoweld = Instance.new("Weld",uzigunammo)
uzigunammoweld.Part0 = uzigunammo
uzigunammoweld.Part1 = uzigun
uzigunammoweld.C0 = uzigun.CFrame:inverse() * uzigun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
muzigunammo = Instance.new("SpecialMesh", uzigunammo)
muzigunammo.MeshType = "FileMesh"
muzigunammo.Scale = Vector3.new(1, 1, 1)
muzigunammo.MeshId,muzigunammo.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
bandana = Instance.new("Part",Character)
bandana.Size = Vector3.new(2,2,2)
bandana.CFrame = Head.CFrame
bandana.CanCollide = false
bandanaweld = Instance.new("Weld",bandana)
bandanaweld.Part0 = bandana
bandanaweld.Part1 = Head
bandanaweld.C0 = bandana.CFrame:inverse() * Head.CFrame * CFrame.new(0,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
mbandana = Instance.new("SpecialMesh", bandana)
mbandana.MeshType = "FileMesh"
mbandana.Scale = Vector3.new(1.05, 1, 1.05)
mbandana.MeshId,mbandana.TextureId = 'http://www.roblox.com/asset/?id=68322261','http://www.roblox.com/asset/?id=137304129'



coroutine.wrap(function()
while wait() do
hum.WalkSpeed = ws
LeftArm.BrickColor = BrickColor.new("Reddish brown")
RightArm.BrickColor = BrickColor.new("Reddish brown")
Head.BrickColor = BrickColor.new("Reddish brown")
Head.face.Texture = "rbxassetid://667575525"
end
end)()
godmode = coroutine.wrap(function()
for i,v in pairs(Character:GetChildren()) do
if v:IsA("BasePart") and v ~= Root then
v.Anchored = false
end
end
while true do
hum.MaxHealth = math.huge
wait(0.0000001)
hum.Health = math.huge
wait()
end
end)
godmode()
ff = Instance.new("ForceField", Character)
ff.Visible = false

coroutine.wrap(function()
for i,v in pairs(Character:GetChildren()) do
if v.Name == "Animate" then v:Remove()
end
end
end)()

function damagealll(Radius,Position)		
	local Returning = {}		
	for _,v in pairs(workspace:GetChildren()) do		
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
if v:FindFirstChild("Torso") then		
			local Mag = (v.Torso.Position - Position).magnitude		
			if Mag < Radius then		
				table.insert(Returning,v)		
			end
elseif v:FindFirstChild("UpperTorso") then	
			local Mag = (v.UpperTorso.Position - Position).magnitude		
			if Mag < Radius then		
				table.insert(Returning,v)		
			end
end	
		end		
	end		
	return Returning		
end

ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")

frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false


lastframe = tick()
script.Heartbeat:Fire()


game:GetService("RunService").Heartbeat:connect(function(s, p)
	tf = tf + s
	if tf >= frame then
		if allowframeloss then
			script.Heartbeat:Fire()
			lastframe = tick()
		else
			for i = 1, math.floor(tf / frame) do
				script.Heartbeat:Fire()
			end
			lastframe = tick()
		end
		if tossremainder then
			tf = 0
		else
			tf = tf - frame * math.floor(tf / frame)
		end
	end
end)

function swait(num)
	if num == 0 or num == nil then
		game:service("RunService").RenderStepped:wait(0)
	else
		for i = 0, num do
			game:service("RunService").RenderStepped:wait(0)
		end
	end
end

doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 1
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://2111948183"
doomtheme:Play()

Torso.ChildRemoved:connect(function(removed)
if removed.Name == "doomtheme" then

doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 1
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://2111948183"
doomtheme:Play()
end
end)

for _,n in pairs(Character:GetChildren()) do
if n:IsA("Accessory") then n:Remove() end
end
for _,x in pairs(Character:GetChildren()) do
if x:IsA("Decal") then x:Remove() end
end

function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
so = Instance.new("Sound")
so.Parent = PARENT
so.SoundId = "rbxassetid://"..ID
so.Volume = VOL
so.Looped = LOOP
so:Play()
removeuseless:AddItem(so,REMOVE)
end

mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='t' then
if tauntdebounce then return end
tauntdebounce = true
local b1 = Instance.new("BillboardGui",Head)
b1.Size = UDim2.new(0,4,0,1.6)
b1.StudsOffset = Vector3.new(0,0,0)
b1.Name = "laff"
b1.AlwaysOnTop = true
b1.StudsOffset = Vector3.new(0,2,0)
b1.Adornee = Head
removeuseless:AddItem(b1,3)
local b2 = Instance.new("TextLabel",b1)
b2.BackgroundTransparency = 1
b2.Text = "HaHaHaHaHaHaHa!"
b2.Font = "Garamond"
b2.TextSize = 30
b2.Name = "lafftext"
b2.TextStrokeTransparency = 0
b2.TextColor3 = BrickColor.new("Bright red").Color
b2.TextStrokeColor3 = Color3.new(255,0,0)
b2.Size = UDim2.new(1,0,.5,0)
laff = Instance.new("Sound",Head)
laff.SoundId = "rbxassetid://1547220953"
laff.Volume = 5
laff:Play()
wait(5)
laff:Remove()
tauntdebounce = false
end
end)

mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='e' then
if debounce then return end
if equip then
g1:Remove()
light.Enabled = false
pcall(function()
uzee:Remove()
end)
for i,v in pairs(uzigun:GetDescendants()) do
if v.Name == "uzee" then v:Remove()
end
end
light.Enabled = false
particlemiter1.Enabled = false
hum.CameraOffset = Vector3.new(0,0,0)
attacking = false
equip = false
shooting = false
gunallowance = false
ws = 18
else
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
attacking = true
debounce = true
equip = true
coroutine.wrap(function()
while equip do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
ws = 10
swait()
if Root.Velocity.y > 1 then
position = "Jump3"
elseif Root.Velocity.y < -1 then
position = "Falling3"
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
position = "Walk3"
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
position = "Idle4"
end
end
end)()
coroutine.wrap(function()
while equip do
swait()
settime = 0.05
sine = sine + change
if position == "Jump3" and attacking and not running then
change = .65
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Falling3" and attacking and not running then
change = .65
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
elseif position == "Walk3" and attacking == true and running == false then
change = .65
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
elseif position == "Idle4" and attacking == true and running == false then
change = .65
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
end
end
end)()
SOUND(RightArm,898163129,6,false,2)
for i = 1, 30 do
uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.1, 0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.25)
swait()
end
gunallowance = true
mouse.Button1Down:connect(function()
if gunallowance then
particlemiter1.Enabled = true
uzee = Instance.new("Sound",uzigun)
uzee.SoundId = "rbxassetid://165946560"
uzee.Volume = 6
uzee.Name = "uzee"
uzee.Looped = true

coroutine.resume(coroutine.create(function()
	while wait() do
		swait()
if  uzee.TimePosition > 0.05 then
	uzee.TimePosition = 0
end
	end
	end))
uzee:Play()
shooting = true
end
end)
mouse.Button1Up:connect(function()
if gunallowance then
hum.CameraOffset = Vector3.new(0,0,0)
light.Enabled = false
particlemiter1.Enabled = false
pcall(function()
uzee:Remove()
end)
for i,v in pairs(uzigun:GetDescendants()) do
if v.Name == "uzee" then v:Remove()
end
end
shooting = false
end
end)
coroutine.wrap(function()
if firsttime2 then return end
firsttime2 = true
while true do
swait(3)
if shooting then
if switch1 then
switch1 = false
switch2 = true
light.Enabled = true
elseif switch2 then
switch1 = true
switch2 = false
light.Enabled = false
end
pcall(function()
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
end
end)
end
end
end)()
coroutine.wrap(function()
if firsttime then return end
firsttime = true
while true do
if shooting then
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, math.random(-0.2,0.1), 0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.25)
pcall(function()
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
end
end)
elseif not shooting then
end
swait()
end
end)()
debounce = false
end
end
end)

mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='z' then
print("Music switched to 1")
id = 2111948183
doomtheme.SoundId = "rbxassetid://"..id
doomtheme.Volume = 5
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme:Play()
end
end)

mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='v' then
print("Music switched to 4")
id = 2111948183
doomtheme.SoundId = "rbxassetid://"..id
doomtheme.Volume = 4
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme:Play()
end
end)

mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='x' then
print("Music switched to 2")
id = 2111948183
doomtheme.SoundId = "rbxassetid://"..id
doomtheme.Volume = 4
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme:Play()
end
end)

mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='c' then
print("Music switched to 3")
id = 2111948183
doomtheme.SoundId = "rbxassetid://"..id
doomtheme.Volume = 4
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme:Play()
end
end)

mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='b' then
print("Music switched to 5")
id = 2111948183
doomtheme.SoundId = "rbxassetid://"..id
doomtheme.Volume = 4
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme:Play()
end
end)


checks1 = coroutine.wrap(function() -------Checks
while true do
if Root.Velocity.y > 1 then
position = "Jump"
elseif Root.Velocity.y < -1 then
position = "Falling"
elseif Root.Velocity.Magnitude < 2 then
position = "Idle"
elseif Root.Velocity.Magnitude < 20 then
position = "Walking"
elseif Root.Velocity.Magnitude > 20 then
position = "Running"
else
end
wait()
end
end)
checks1()

function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end

function ray2(StartPos, EndPos, Distance, Ignore)
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
return ray(StartPos, DIRECTION, Distance, Ignore)
end

OrgnC0 = Neck.C0
local movelimbs = coroutine.wrap(function()
while RunSrv.RenderStepped:wait() do
TrsoLV = Torso.CFrame.lookVector
Dist = nil
Diff = nil
if not MseGuide then
print("Failed to recognize")
else
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
Dist = (Head.CFrame.p-Point).magnitude
Diff = Head.CFrame.Y-Point.Y
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
Dist2 = (LeftArm.CFrame.p-Point).magnitude
Diff2 = LeftArm.CFrame.Y-Point.Y
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
end
end
end)
movelimbs()
immortal = {}
for i,v in pairs(Character:GetDescendants()) do
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
		end
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
	elseif v:IsA("JointInstance") then
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
	end
end
for e = 1, #immortal do
	if immortal[e] ~= nil then
		local STUFF = immortal[e]
		local PART = STUFF[1]
		local PARENT = STUFF[2]
		local MATERIAL = STUFF[3]
		local COLOR = STUFF[4]
		local TRANSPARENCY = STUFF[5]
if levitate then
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
			PART.Material = MATERIAL
			PART.Color = COLOR
			PART.Transparency = TRANSPARENCY
		end
		PART.AncestryChanged:connect(function()
			PART.Parent = PARENT
		end)
else
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
			PART.Material = MATERIAL
			PART.Color = COLOR
			PART.Transparency = TRANSPARENCY
		end
		PART.AncestryChanged:connect(function()
			PART.Parent = PARENT
		end)
end
	end
end
function immortality()
	for e = 1, #immortal do
		if immortal[e] ~= nil then
			local STUFF = immortal[e]
			local PART = STUFF[1]
			local PARENT = STUFF[2]
			local MATERIAL = STUFF[3]
			local COLOR = STUFF[4]
			local TRANSPARENCY = STUFF[5]
			if PART.ClassName == "Part" and PART == Root then
				PART.Material = MATERIAL
				PART.Color = COLOR
				PART.Transparency = TRANSPARENCY
			end
			if PART.Parent ~= PARENT then
				hum:Remove()
				PART.Parent = PARENT
				hum = Instance.new("Humanoid",Character)
                                hum.Name = "noneofurbusiness"
			end
		end
	end
end
coroutine.wrap(function()
while true do
if hum.Health < .1 then
deadsound = Instance.new("Sound", Torso)
deadsound.Volume = 6
deadsound.SoundId = "rbxassetid://1411352723"
deadsound:Play()
immortality()
end
wait()
end
end)()

local anims = coroutine.wrap(function()
while true do
settime = 0.05
sine = sine + change
if position == "Jump" and attacking == false then
change = 1
uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Jump2" and attacking == false then
change = 1
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
elseif position == "Falling" and attacking == false then
change = 1
uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
elseif position == "Falling2" and attacking == false then
change = 1
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
elseif position == "Walking" and attacking == false and running == false then
change = 1.2
walking = true
uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
elseif position == "Idle" and attacking == false and running == false then
change = .5
uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),0 + .1 * math.sin(sine/12),0.5) * CFrame.Angles(math.rad(320),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
elseif position == "Idle2" and attacking == false and running == false then
change = .75
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
elseif position == "Walking2" and attacking == false and running == false then
ws = 50
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
elseif position == "Running" and attacking == false then
change = 1
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
end
swait()
end
end)
anims()

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