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if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" local function NewFakeEvent() local Bind = Instance.new("BindableEvent") local Fake;Fake = {Connections = {}, fakeEvent=true; Connect=function(self,Func) Bind.Event:connect(Func) self.Connections[Bind] = true return setmetatable({Connected = true},{ __index = function (self,Index) if Index:lower() == "disconnect" then return function() Fake.Connections[Bind] = false;self.Connected = false end end return Fake[Index] end; __tostring = function() return "Connection" end; }) end} Fake.connect = Fake.Connect;return Fake; end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Connections then for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end end end Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return RealPlayer[Index](RealPlayer,...) end end return RealPlayer[Index] end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return RealGame:GetService(Service) end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end end return nil end });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") Player=game.Players.LocalPlayer Character=Player.Character Character.Humanoid.Name = "noneofurbusiness" hum = Character.noneofurbusiness LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] Neck=Torso["Neck"] mouse = Player:GetMouse() walking = false jumping = false attacking = false firsttime = false tauntdebounce = false position = nil MseGuide = true running = false settime = 0 sine = 0 t = 0 ws = 18 change = 1 combo1 = true equip = false dgs = 75 combo2 = false switch1 = true switch2 = false firsttime2 = false combo3 = false gunallowance = false shooting = false RunSrv = game:GetService("RunService") Stepped = game:GetService("RunService").RenderStepped removeuseless = game:GetService("Debris") screenGui = Instance.new("ScreenGui") screenGui.Parent = script.Parent local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) A = Instance.new("Attachment", PARENT) A.Position = POSITION1 A.Name = "A" B = Instance.new("Attachment", PARENT) B.Position = POSITION2 B.Name = "B" tr1 = Instance.new("Trail", PARENT) tr1.Attachment0 = A tr1.Attachment1 = B tr1.Enabled = true tr1.Lifetime = LIFETIME tr1.TextureMode = "Static" tr1.LightInfluence = 0 tr1.Color = COLOR tr1.Transparency = NumberSequence.new(0, 1) end shirt = Instance.new("Shirt", Character) shirt.Name = "Shirt" pants = Instance.new("Pants", Character) pants.Name = "Pants" Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=783688345" Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=775036093" fedora = Instance.new("Part",Character) fedora.Size = Vector3.new(2,2,2) fedora.CFrame = Head.CFrame fedora.CanCollide = false fedoraweld = Instance.new("Weld",fedora) fedoraweld.Part0 = fedora fedoraweld.Part1 = Head fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.6,-0.1) mfedora = Instance.new("SpecialMesh", fedora) mfedora.MeshType = "FileMesh" mfedora.Scale = Vector3.new(1.05, 1.05, 1.05) mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=19326912','http://www.roblox.com/asset/?id=20367587' uzigun = Instance.new("Part",Character) uzigun.Size = Vector3.new(2,2,2) uzigun.CFrame = RightArm.CFrame uzigun.CanCollide = false uzigunweld = Instance.new("Weld",uzigun) uzigunweld.Part0 = uzigun uzigunweld.Part1 = RightArm uzigunweld.C0 = uzigun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) muzigun = Instance.new("SpecialMesh", uzigun) muzigun.MeshType = "FileMesh" muzigun.Scale = Vector3.new(0.015 * 2, 0.015 * 2, 0.015 * 2) muzigun.MeshId,muzigun.TextureId = 'http://www.roblox.com/asset/?id=453175434','http://www.roblox.com/asset/?id=453175461' shootbox = Instance.new("Part",Character) shootbox.Size = Vector3.new(.2,.2,.2) shootbox.CanCollide = false shootbox.Transparency = 1 shootbox.CFrame = uzigun.CFrame shootboxweld = weldBetween(shootbox,uzigun) shootboxweld.C0 = CFrame.new(0,-.8,-2.55) light = Instance.new("PointLight", shootbox) light.Color = BrickColor.new("Bright yellow").Color light.Range = 5 light.Brightness = 11 light.Enabled = false particlemiter1 = Instance.new("ParticleEmitter", shootbox) particlemiter1.Enabled = false particlemiter1.Texture = "rbxassetid://872910628" particlemiter1.Lifetime = NumberRange.new(.1) particlemiter1.Size = NumberSequence.new(1,0) particlemiter1.Rate = 20 particlemiter1.RotSpeed = NumberRange.new(0) particlemiter1.Speed = NumberRange.new(0) uzigunammo = Instance.new("Part",Character) uzigunammo.Size = Vector3.new(2,2,2) uzigunammo.CFrame = uzigun.CFrame uzigunammo.CanCollide = false uzigunammoweld = Instance.new("Weld",uzigunammo) uzigunammoweld.Part0 = uzigunammo uzigunammoweld.Part1 = uzigun uzigunammoweld.C0 = uzigun.CFrame:inverse() * uzigun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0) muzigunammo = Instance.new("SpecialMesh", uzigunammo) muzigunammo.MeshType = "FileMesh" muzigunammo.Scale = Vector3.new(1, 1, 1) muzigunammo.MeshId,muzigunammo.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0' bandana = Instance.new("Part",Character) bandana.Size = Vector3.new(2,2,2) bandana.CFrame = Head.CFrame bandana.CanCollide = false bandanaweld = Instance.new("Weld",bandana) bandanaweld.Part0 = bandana bandanaweld.Part1 = Head bandanaweld.C0 = bandana.CFrame:inverse() * Head.CFrame * CFrame.new(0,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) mbandana = Instance.new("SpecialMesh", bandana) mbandana.MeshType = "FileMesh" mbandana.Scale = Vector3.new(1.05, 1, 1.05) mbandana.MeshId,mbandana.TextureId = 'http://www.roblox.com/asset/?id=68322261','http://www.roblox.com/asset/?id=137304129' coroutine.wrap(function() while wait() do hum.WalkSpeed = ws LeftArm.BrickColor = BrickColor.new("Reddish brown") RightArm.BrickColor = BrickColor.new("Reddish brown") Head.BrickColor = BrickColor.new("Reddish brown") Head.face.Texture = "rbxassetid://667575525" end end)() godmode = coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") and v ~= Root then v.Anchored = false end end while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge wait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Remove() end end end)() function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then game:service("RunService").RenderStepped:wait(0) else for i = 0, num do game:service("RunService").RenderStepped:wait(0) end end end doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 1 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://2111948183" doomtheme:Play() Torso.ChildRemoved:connect(function(removed) if removed.Name == "doomtheme" then doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 1 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://2111948183" doomtheme:Play() end end) for _,n in pairs(Character:GetChildren()) do if n:IsA("Accessory") then n:Remove() end end for _,x in pairs(Character:GetChildren()) do if x:IsA("Decal") then x:Remove() end end function SOUND(PARENT,ID,VOL,LOOP,REMOVE) so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so:Play() removeuseless:AddItem(so,REMOVE) end mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='t' then if tauntdebounce then return end tauntdebounce = true local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,4,0,1.6) b1.StudsOffset = Vector3.new(0,0,0) b1.Name = "laff" b1.AlwaysOnTop = true b1.StudsOffset = Vector3.new(0,2,0) b1.Adornee = Head removeuseless:AddItem(b1,3) local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = "HaHaHaHaHaHaHa!" b2.Font = "Garamond" b2.TextSize = 30 b2.Name = "lafftext" b2.TextStrokeTransparency = 0 b2.TextColor3 = BrickColor.new("Bright red").Color b2.TextStrokeColor3 = Color3.new(255,0,0) b2.Size = UDim2.new(1,0,.5,0) laff = Instance.new("Sound",Head) laff.SoundId = "rbxassetid://1547220953" laff.Volume = 5 laff:Play() wait(5) laff:Remove() tauntdebounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='e' then if debounce then return end if equip then g1:Remove() light.Enabled = false pcall(function() uzee:Remove() end) for i,v in pairs(uzigun:GetDescendants()) do if v.Name == "uzee" then v:Remove() end end light.Enabled = false particlemiter1.Enabled = false hum.CameraOffset = Vector3.new(0,0,0) attacking = false equip = false shooting = false gunallowance = false ws = 18 else g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) attacking = true debounce = true equip = true coroutine.wrap(function() while equip do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1) ws = 10 swait() if Root.Velocity.y > 1 then position = "Jump3" elseif Root.Velocity.y < -1 then position = "Falling3" elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then position = "Walk3" elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then position = "Idle4" end end end)() coroutine.wrap(function() while equip do swait() settime = 0.05 sine = sine + change if position == "Jump3" and attacking and not running then change = .65 RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) elseif position == "Falling3" and attacking and not running then change = .65 RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4) elseif position == "Walk3" and attacking == true and running == false then change = .65 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1) elseif position == "Idle4" and attacking == true and running == false then change = .65 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) end end end)() SOUND(RightArm,898163129,6,false,2) for i = 1, 30 do uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.1, 0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.25) swait() end gunallowance = true mouse.Button1Down:connect(function() if gunallowance then particlemiter1.Enabled = true uzee = Instance.new("Sound",uzigun) uzee.SoundId = "rbxassetid://165946560" uzee.Volume = 6 uzee.Name = "uzee" uzee.Looped = true coroutine.resume(coroutine.create(function() while wait() do swait() if uzee.TimePosition > 0.05 then uzee.TimePosition = 0 end end end)) uzee:Play() shooting = true end end) mouse.Button1Up:connect(function() if gunallowance then hum.CameraOffset = Vector3.new(0,0,0) light.Enabled = false particlemiter1.Enabled = false pcall(function() uzee:Remove() end) for i,v in pairs(uzigun:GetDescendants()) do if v.Name == "uzee" then v:Remove() end end shooting = false end end) coroutine.wrap(function() if firsttime2 then return end firsttime2 = true while true do swait(3) if shooting then if switch1 then switch1 = false switch2 = true light.Enabled = true elseif switch2 then switch1 = true switch2 = false light.Enabled = false end pcall(function() if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7)) end end) end end end)() coroutine.wrap(function() if firsttime then return end firsttime = true while true do if shooting then RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, math.random(-0.2,0.1), 0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.25) pcall(function() if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1) end end) elseif not shooting then end swait() end end)() debounce = false end end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='z' then print("Music switched to 1") id = 2111948183 doomtheme.SoundId = "rbxassetid://"..id doomtheme.Volume = 5 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='v' then print("Music switched to 4") id = 2111948183 doomtheme.SoundId = "rbxassetid://"..id doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='x' then print("Music switched to 2") id = 2111948183 doomtheme.SoundId = "rbxassetid://"..id doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='c' then print("Music switched to 3") id = 2111948183 doomtheme.SoundId = "rbxassetid://"..id doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='b' then print("Music switched to 5") id = 2111948183 doomtheme.SoundId = "rbxassetid://"..id doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme:Play() end end) checks1 = coroutine.wrap(function() -------Checks while true do if Root.Velocity.y > 1 then position = "Jump" elseif Root.Velocity.y < -1 then position = "Falling" elseif Root.Velocity.Magnitude < 2 then position = "Idle" elseif Root.Velocity.Magnitude < 20 then position = "Walking" elseif Root.Velocity.Magnitude > 20 then position = "Running" else end wait() end end) checks1() function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function ray2(StartPos, EndPos, Distance, Ignore) local DIRECTION = CFrame.new(StartPos,EndPos).lookVector return ray(StartPos, DIRECTION, Distance, Ignore) end OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.RenderStepped:wait() do TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("Failed to recognize") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() immortal = {} for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) elseif v:IsA("JointInstance") then table.insert(immortal,{v,v.Parent,nil,nil,nil}) end end for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if levitate then if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) else if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) end end end function immortality() for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if PART.ClassName == "Part" and PART == Root then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end if PART.Parent ~= PARENT then hum:Remove() PART.Parent = PARENT hum = Instance.new("Humanoid",Character) hum.Name = "noneofurbusiness" end end end end coroutine.wrap(function() while true do if hum.Health < .1 then deadsound = Instance.new("Sound", Torso) deadsound.Volume = 6 deadsound.SoundId = "rbxassetid://1411352723" deadsound:Play() immortality() end wait() end end)() local anims = coroutine.wrap(function() while true do settime = 0.05 sine = sine + change if position == "Jump" and attacking == false then change = 1 uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) elseif position == "Jump2" and attacking == false then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Falling" and attacking == false then change = 1 uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) elseif position == "Falling2" and attacking == false then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Walking" and attacking == false and running == false then change = 1.2 walking = true uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3) elseif position == "Idle" and attacking == false and running == false then change = .5 uzigunweld.C0 = uzigunweld.C0:lerp(CFrame.new(0,-.1,-1.6) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)),.25) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),0 + .1 * math.sin(sine/12),0.5) * CFrame.Angles(math.rad(320),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) elseif position == "Idle2" and attacking == false and running == false then change = .75 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1) LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4) elseif position == "Walking2" and attacking == false and running == false then ws = 50 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Running" and attacking == false then change = 1 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3) end swait() end end) anims()
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