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// Variables that are used on both client and server SWEP.Category = "Tutorial Weapon" SWEP.Author = "You! :D" SWEP.Contact = "Comment on the video, or add me on steam \n(My username is: dragon5876)" SWEP.Purpose = "Are you learning?" SWEP.Instructions = "blargblargblarg \nbdkehredu" -- \n Is used to create a new line, this is useful for providing information SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models (You don't really need to worry about this) SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models (You don't really need to worry about this) SWEP.DrawCrosshair = false -- You should know what this does. It's all about preference. SWEP.ViewModelFOV = 60 -- This variable depicts how "zoomed" you want the weapon to be, (Less is more!) SWEP.ViewModelFlip = true -- If the weapon is left handed, switch this to false SWEP.ViewModel = "models/weapons/v_.mdl" -- The view model (first person), usually uses v_ SWEP.WorldModel = "models/weapons/w_.mdl" -- The world model (third person), usually uses w_ SWEP.Base = "gdcw_base_pistol" -- Sets the base for the weapon (Do not use this file for other bases, use a file from a weapon that was already using that base!) SWEP.Spawnable = true -- Can regular players spawn this? SWEP.AdminSpawnable = true -- Can admins spawn this? (If you want it to be admin only, leave this true, and set SWEP.Spawnable to false) SWEP.Primary.Sound = Sound(".Single") -- The fire sound. For this, use the name you put in the script file for the shooting sound! SWEP.Primary.Round = ("gdcwa_9x19_350") -- The round that will be fired (If you have GDCW from the SVN, look in the lua\entities folder, you will see all the available bullet types) SWEP.Primary.RPM = 1000 -- This is in rounds per minute SWEP.Primary.ClipSize = 15 -- How many bullets the magazine holds SWEP.Primary.DefaultClip = 16 -- How much ammo is given to you when you spawn the weapon SWEP.Primary.ConeSpray = 1.0 -- The hip fire accuracy SWEP.Primary.ConeIncrement = 1.5 -- Rate of innaccuracy SWEP.Primary.ConeMax = 3.0 -- The maximum inaccuracy SWEP.Primary.ConeDecrement = 0.1 -- Rate of accuracy SWEP.Primary.KickUp = 0.4 -- Maximum up recoil (Kick up) SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (Kick down) SWEP.Primary.KickHorizontal = 0.3 -- Maximum horizontal\across recoil (Kick sideways) SWEP.Primary.Automatic = false -- True = Automatic, False = Semi Automatic SWEP.Primary.Ammo = "pistol" -- What ammo the weapon uses, (Available: AR2, AlyxGun, Pistol, SMG1, 357, etc. View the Gmod wiki for more) SWEP.Secondary.ClipSize = 1 -- You can ignore this stuff (Except IronFOV), as it is really not important SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" SWEP.Secondary.IronFOV = 50 -- How much you 'zoom' in (For ironsights). Less is more! SWEP.data = {} SWEP.data.ironsights = 1 SWEP.IronSightsPos = Vector (0, 0, 0) -- Where the gun moves to in order to aim down sights, Replace this with the one from Ironsights Designer SWEP.IronSightsAng = Vector (0, 0, 0) SWEP.SightsPos = Vector (0, 0, 0) -- Set this the same as IronSightsPos SWEP.SightsAng = Vector (0, 0, 0) -- Set this the same as IronSightsAng SWEP.RunSightsPos = Vector (0.4751, 0, 1.8442) -- The position the gun moves to when sprinting (You can make this in Ironsights Designer too) SWEP.RunSightsAng = Vector (-17.6945, -1.4012, 0)
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