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// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 

:NONAME_2
wait 10 
0AB4: 1@ = var 6 
if and
   not 1@ == 1 
0AB0:   key_pressed 88 
   Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_2 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
07D5: set_car 0@ velocity_in_direction_XYZ 0.0 0.0 0.2 rotation_velocitiesXY 0.0 0.0 unk 0.0 
wait 200 
jump @NONAME_2

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